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Drell adept build (gold) anyone?


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55 réponses à ce sujet

#1
Silent Rage

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I have 1 power reset and want to use it on my drell adept to run gold and silver because i feel I didn't pick to best powers first time around and im sick of using human sentinel. So does anyone have a good build?

#2
Silent Rage

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bump

#3
BaeBunni

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Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.

#4
Silent Rage

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BaeBunni wrote...

Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.

Isnt pull important to though?

#5
Silent Rage

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bump before buried

#6
RGB

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Impact radius is great for Reave, you can detonate mobs with Cluster or soften up mobs for a gunner. Grenade capacity + extra shrapnel for Cluster is my personal fave. Got Fitness up to 5 and took health bonuses so I can make a mistake without paying too dearly.

#7
PejaStojakovic

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Silent Rage wrote...

BaeBunni wrote...

Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.

Isnt pull important to though?


I usually skip it. Just reave and the other biotic detonates it.

#8
Silent Rage

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PejaStojakovic wrote...

Silent Rage wrote...

BaeBunni wrote...

Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.

Isnt pull important to though?


I usually skip it. Just reave and the other biotic detonates it.

Oh ok.

#9
coinop25

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I prefer maxing out Pull so I can ensure the biotic explosions will be as large as possible (especially as my Silver/Gold runs seem to be full of Infiltrators without many other biotics capable of detonating my Reave). I typically skip the last rank of Drell Assassin (don't use my gun much anyway) and put those points either into the first few ranks of Fitness or the first few ranks of Cluster Grenade (which is great even if you don't max it out, but harder to keep fully stocked on Silver/Gold).

#10
Silent Rage

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Damn got alot to think about

#11
ponurygrim

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I have completly ignore cluster and play as support for other adept. On gold there is not enough granades in ammo boxes to use this ability. If there is a second adept that knows what to do, gold becomes so much easier.

#12
Silent Rage

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ponurygrim wrote...

I have completly ignore cluster and play as support for other adept. On gold there is not enough granades in ammo boxes to use this ability. If there is a second adept that knows what to do, gold becomes so much easier.

hmm

#13
Guest_BrotherWarth_*

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One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.

#14
Silent Rage

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BrotherWarth wrote...

One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.

2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the end

#15
Silent Rage

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so many different opinions ugh ;O

#16
UK Wildcat

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Hey Silent, I'll share the build I use if you are interested.

6/0/6/6/6, no points in pull.

Reave: Radius, Recharge, Barriers and Armor.
Cluster Grenade: Radius, Max Grenades, Force and Damage
Drell Assassin: Damage and Capacity, Power Damage, Pistols
Fitness: Durability, Shield, Fitness.

This is the build I use for speed gold clears. If you have any question about specific evolutions let me know.  Refer to the guide in my signature if you want to hear more of an explanation of why this build excels in a group.

Modifié par UK Wildcat, 20 mars 2012 - 07:00 .


#17
PejaStojakovic

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ponurygrim wrote...

I have completly ignore cluster and play as support for other adept. On gold there is not enough granades in ammo boxes to use this ability. If there is a second adept that knows what to do, gold becomes so much easier.


You can use ammo packs if needed. I have 5 per mission (15 grenades) and your speed should help you get a few grenades from various boxes during the last bit of a round. I rarely go for the last enemy, I prefer to do an ammo-box run instead.

#18
Guest_BrotherWarth_*

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Silent Rage wrote...

BrotherWarth wrote...

One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.

2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the end


Don't worry about recharge speed. Just carry a pistol and your weight bonus will be great.
Evolve radius, protection, and the last is just personal preference. On Gold that armor/barrier effectiveness is great for the heavy hitters(Banshees, Phantoms, Primes, etc), but the damage and duration increase could be more useful overall. I went with armor/barrier effectiveness and found it was quite deadly to Brutes and Banshees.

#19
Silent Rage

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UK Wildcat wrote...

Hey Silent, I'll share the build I use if you are interested.

6/0/6/6/6, no points in pull.

Reave: Radius, Recharge, Barriers and Armor.
Cluster Grenade: Radius, Max Grenades, Force and Damage
Drell Assassin: Damage and Capacity, Power Damage, Pistols
Fitness: Durability, Shield, Fitness.

This is the build I use for speed gold clears. If you have any question about specific evolutions let me know.  Refer to the guide in my signature if you want to hear more of an explanation of why this build excels in a group.

Thanks that looks good I might skip pistols though to put at least 1 point in pull though.

#20
Silent Rage

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BrotherWarth wrote...

Silent Rage wrote...

BrotherWarth wrote...

One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.

2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the end


Don't worry about recharge speed. Just carry a pistol and your weight bonus will be great.
Evolve radius, protection, and the last is just personal preference. On Gold that armor/barrier effectiveness is great for the heavy hitters(Banshees, Phantoms, Primes, etc), but the damage and duration increase could be more useful overall. I went with armor/barrier effectiveness and found it was quite deadly to Brutes and Banshees.

Hmm. That sounds good to. ill probably be stuck between shields and damage for a few lol

Modifié par Silent Rage, 20 mars 2012 - 07:04 .


#21
humes spork

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On mine I went with,

Reave 6 (radius, recharge, barriers & armor)
Pull 6 (radius, expose, combo)
Grenade 6 (radius, capacity, shrapnel)
Assassin 5 (damage & capacity, power damage)
Fitness 3

On the little guys I'll do pull/reave combo. The pull/reave combo cleans house on the little guys, since you pull them together then set off multiple stacking explosions and are sure to get more than just the 2-3 you exploded directly in the process. Against protected/elite enemies, reave, drop protection with firearms, then pull and reave again (if they're still alive). Against the big nasties, reave then cluster grenade or just reave to set up biotic detonations with a friendly biotic. Though, more often than not after you've reaved the big guy you want to go back to keeping the numbers of little guys down since they can be as, if not more, dangerous than the big enemies in numbers, especially if the rest of your team is concentrating on taking the big nasty down.

Modifié par humes spork, 20 mars 2012 - 07:05 .


#22
Hyunsai

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How do you guys manage grenades in gold by the way ?

#23
Deathjam

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I like to put points into pull because it's a skill that is always there, unlike grenades, can lift about 2/3 targets if you upgrade it, you can setup your own biotic detonations, has very low cooldown, and while those enemies are pulled, they are out of the game (won't shoot) and you can focus fire on the big baddies without worrying about the junk for awhile (who often shoot unaware teamates).

Of course, if you are the only adept then you are gonna have trouble when an atlas, banshee or brute comes round the corner, and really, those limited grenades will not save you then, but really drell adepts should always be used alongside another adept imo.

It can be said though that if you stick a carnifex on them with a scope, you can reave, and pop headshots all day on the junk rather than pull them. BUT pull goes round corners and cover so....

#24
Guest_BrotherWarth_*

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Hyunsai wrote...

How do you guys manage grenades in gold by the way ?


Wait for groups to cluster together, lob a grenade, then Reave to clean up what's left.

#25
Silent Rage

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to pull or not to pull lol. i have to choose between that and health.

Modifié par Silent Rage, 20 mars 2012 - 07:20 .