Drell adept build (gold) anyone?
#1
Posté 20 mars 2012 - 06:22
#2
Posté 20 mars 2012 - 06:25
#3
Posté 20 mars 2012 - 06:27
#4
Posté 20 mars 2012 - 06:30
Isnt pull important to though?BaeBunni wrote...
Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.
#5
Posté 20 mars 2012 - 06:33
#6
Posté 20 mars 2012 - 06:34
#7
Posté 20 mars 2012 - 06:37
Silent Rage wrote...
Isnt pull important to though?BaeBunni wrote...
Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.
I usually skip it. Just reave and the other biotic detonates it.
#8
Posté 20 mars 2012 - 06:38
Oh ok.PejaStojakovic wrote...
Silent Rage wrote...
Isnt pull important to though?BaeBunni wrote...
Reave Cluster Drell Assassin Fitness. INcrease reave to hurt alot and maybe do more damage to barriers your choice. Cluster do as much damage as possible with extra shrapnel. Drel assassin max out power damage and one to weapon or lighter pistol weight for carnifex/paladin use. and lastly Fitness for as much health as you can since you ain't got much anyway.
I usually skip it. Just reave and the other biotic detonates it.
#9
Posté 20 mars 2012 - 06:42
#10
Posté 20 mars 2012 - 06:43
#11
Posté 20 mars 2012 - 06:47
#12
Posté 20 mars 2012 - 06:51
hmmponurygrim wrote...
I have completly ignore cluster and play as support for other adept. On gold there is not enough granades in ammo boxes to use this ability. If there is a second adept that knows what to do, gold becomes so much easier.
#13
Guest_BrotherWarth_*
Posté 20 mars 2012 - 06:52
Guest_BrotherWarth_*
#14
Posté 20 mars 2012 - 06:55
2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the endBrotherWarth wrote...
One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.
#15
Posté 20 mars 2012 - 06:59
#16
Posté 20 mars 2012 - 06:59
6/0/6/6/6, no points in pull.
Reave: Radius, Recharge, Barriers and Armor.
Cluster Grenade: Radius, Max Grenades, Force and Damage
Drell Assassin: Damage and Capacity, Power Damage, Pistols
Fitness: Durability, Shield, Fitness.
This is the build I use for speed gold clears. If you have any question about specific evolutions let me know. Refer to the guide in my signature if you want to hear more of an explanation of why this build excels in a group.
Modifié par UK Wildcat, 20 mars 2012 - 07:00 .
#17
Posté 20 mars 2012 - 07:00
ponurygrim wrote...
I have completly ignore cluster and play as support for other adept. On gold there is not enough granades in ammo boxes to use this ability. If there is a second adept that knows what to do, gold becomes so much easier.
You can use ammo packs if needed. I have 5 per mission (15 grenades) and your speed should help you get a few grenades from various boxes during the last bit of a round. I rarely go for the last enemy, I prefer to do an ammo-box run instead.
#18
Guest_BrotherWarth_*
Posté 20 mars 2012 - 07:01
Guest_BrotherWarth_*
Silent Rage wrote...
2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the endBrotherWarth wrote...
One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.
Don't worry about recharge speed. Just carry a pistol and your weight bonus will be great.
Evolve radius, protection, and the last is just personal preference. On Gold that armor/barrier effectiveness is great for the heavy hitters(Banshees, Phantoms, Primes, etc), but the damage and duration increase could be more useful overall. I went with armor/barrier effectiveness and found it was quite deadly to Brutes and Banshees.
#19
Posté 20 mars 2012 - 07:02
Thanks that looks good I might skip pistols though to put at least 1 point in pull though.UK Wildcat wrote...
Hey Silent, I'll share the build I use if you are interested.
6/0/6/6/6, no points in pull.
Reave: Radius, Recharge, Barriers and Armor.
Cluster Grenade: Radius, Max Grenades, Force and Damage
Drell Assassin: Damage and Capacity, Power Damage, Pistols
Fitness: Durability, Shield, Fitness.
This is the build I use for speed gold clears. If you have any question about specific evolutions let me know. Refer to the guide in my signature if you want to hear more of an explanation of why this build excels in a group.
#20
Posté 20 mars 2012 - 07:03
Hmm. That sounds good to. ill probably be stuck between shields and damage for a few lolBrotherWarth wrote...
Silent Rage wrote...
2 questions about reave should i do damage reduction or recharge speed. and shields or damage at the endBrotherWarth wrote...
One point in Pull is plenty. You could dump all those points into it to maximize detonation damage/radius, but Reave does more damage by itself than Pull and helps you at the same time. Max out Reave, Grenade, Health and Power Damage and put whatever is left into Pull.
Don't worry about recharge speed. Just carry a pistol and your weight bonus will be great.
Evolve radius, protection, and the last is just personal preference. On Gold that armor/barrier effectiveness is great for the heavy hitters(Banshees, Phantoms, Primes, etc), but the damage and duration increase could be more useful overall. I went with armor/barrier effectiveness and found it was quite deadly to Brutes and Banshees.
Modifié par Silent Rage, 20 mars 2012 - 07:04 .
#21
Posté 20 mars 2012 - 07:05
Reave 6 (radius, recharge, barriers & armor)
Pull 6 (radius, expose, combo)
Grenade 6 (radius, capacity, shrapnel)
Assassin 5 (damage & capacity, power damage)
Fitness 3
On the little guys I'll do pull/reave combo. The pull/reave combo cleans house on the little guys, since you pull them together then set off multiple stacking explosions and are sure to get more than just the 2-3 you exploded directly in the process. Against protected/elite enemies, reave, drop protection with firearms, then pull and reave again (if they're still alive). Against the big nasties, reave then cluster grenade or just reave to set up biotic detonations with a friendly biotic. Though, more often than not after you've reaved the big guy you want to go back to keeping the numbers of little guys down since they can be as, if not more, dangerous than the big enemies in numbers, especially if the rest of your team is concentrating on taking the big nasty down.
Modifié par humes spork, 20 mars 2012 - 07:05 .
#22
Posté 20 mars 2012 - 07:06
#23
Posté 20 mars 2012 - 07:07
Of course, if you are the only adept then you are gonna have trouble when an atlas, banshee or brute comes round the corner, and really, those limited grenades will not save you then, but really drell adepts should always be used alongside another adept imo.
It can be said though that if you stick a carnifex on them with a scope, you can reave, and pop headshots all day on the junk rather than pull them. BUT pull goes round corners and cover so....
#24
Guest_BrotherWarth_*
Posté 20 mars 2012 - 07:08
Guest_BrotherWarth_*
Hyunsai wrote...
How do you guys manage grenades in gold by the way ?
Wait for groups to cluster together, lob a grenade, then Reave to clean up what's left.
#25
Posté 20 mars 2012 - 07:20
Modifié par Silent Rage, 20 mars 2012 - 07:20 .





Retour en haut






