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Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?


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#1
DarkHod

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So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.

Are these lost in the hysteria of the awful endings?

#2
SovereignWillReturn

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Yeah, these annoyed me. A lot.

#3
bennyjammin79

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I really couldn't care about anything you said.

#4
mikx82

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Shepard is a creep - Spectre status went to his head and he thought he has clearance to everybody's personal matters XP

#5
IElitePredatorI

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I personally didn't mind them to be honest.

#6
Han Shot First

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I don't mind those, so long as there isn't a time limit.

My main problem with missions in ME3 was that the journal sucked, and it wasn't always clear what  missions you had to complete right away. Whenever a mission is time sensitive it should state that in the mission description. Also, it shouldn't have been possible to unlock missions before you had unlocked the systems those missions took place on. Sometimes it was a bit confusion in that you'd get missions for star systems that you couldn't find on the galaxy map, because you hadn't yet done another mission that opens up that system.

#7
lumen11

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The quests themselves could have use some diverstity, but the eavesdropping was a nice new touch, I thought.

#8
drak4806.2

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They were alright but some could be really interesting so I can't complain.

#9
xPandaHunterx

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Trust me, if it wasn't for the ending, the fans would be pretty riled up about the reduction of side missions and dialogue. Not as much as they are now, but still pretty upset.

#10
Nefla

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The eavesdropping scanning fetch quests sucked hardcore, and the game has other flaws as well but the ending kind of overshadows anything else.

#11
Thornne

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Yeah, they were a bit of a cop out. And the quest log/journal makes them a huge pain to complete. But honestly I think people forget this pretty easily because the ending tends to overshadow everything else about the game.

#12
admcmei

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Because it's done, unlike the ending sadly it's to big a thing to "fix" in DLC form, it's a huge chunk of the game. We can say it sucks but there's no constructive use to it other then let them know pleas to never do it again.
Sadly like everyone noticed they just decided to make a fantastic shooter part and went really lazy on the whole rpg part of the game, from having less choices in dialogues to the anti-intuitive journal, the simplicistic weapon mods (five mods for every weapon? that's it?) and this.

#13
bazzag

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Han Shot First wrote...

I don't mind those, so long as there isn't a time limit.

My main problem with missions in ME3 was that the journal sucked, and it wasn't always clear what  missions you had to complete right away. Whenever a mission is time sensitive it should state that in the mission description. Also, it shouldn't have been possible to unlock missions before you had unlocked the systems those missions took place on. Sometimes it was a bit confusion in that you'd get missions for star systems that you couldn't find on the galaxy map, because you hadn't yet done another mission that opens up that system.



I agree, especially with the missions before systems part. As for the time limit bit, i fortunately didn't fail any due to this constraint. I decided that priorities could wait seeming as they were main quests, soo they could be time restricted. Then, i just did every mission that i could do in between priorities, and prioritised them according to description. For example, i did jacks and jacobs missions fairly quickly after unlocking them, as they sounded like they needed help now, not when shep got round to it

#14
Xerxes52

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They could have been a bit better (potential quest givers should have been visibly marked both on the map and in-game like in DA).

Although if the journal was fixed it would have made it a lot better.

#15
Pacificarus

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Let us deal with the ending, than well get to the side quests and everything else.

Modifié par Pacificarus, 20 mars 2012 - 07:42 .


#16
Artemis_Entrari

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I think the lack of complaint about these is because they are such a minor part of ME3. When the game has much larger issues (ending, unable to import face from ME2, etc.), the minor stuff gets lost in the shuffle.

My opinion on them: I didn't really like the method used to get these quests, but since they were minor quests that were largely just "scan for item X and then return to quest giver", I didn't see it as game breaking or ruining my experience.

#17
Sailears

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I kind of liked them.

The journal is the weak link though - ok I'm not a fan of hand holding in games, but the journal here just makes things unnecessarily difficult, for no reason.

#18
SimonM72

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Major step backwards in my honest opinion, as was the keeping tabs on quest progress and location pinpointing of the journal system.

Beggers belief why any of it was changed from ME1/2.

Modifié par SimonM72, 20 mars 2012 - 07:45 .


#19
j78

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Forgive ! Never it was beyond awful .It’s just that the ending shocked so many that It seemed to go unnoticed.

#20
DarkHod

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SimonM72 wrote...

Major step backwards in my honest opinion, as was the keeping tabs on quest progress and location pinpointing of the journal system.

Beggers belief why any of it was changed from ME1/2.


Rushed development?

#21
Kill-Joy

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I... actually liked those. They were simple, and varied.

#22
Traim Eisenblut

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They were, compared to ME:2, poorly done. But they had no real negative impact on the game in whole. That`s why this is an excusable oversight, while other concerns about the game damage the franchise permanently.

#23
Piddlestick

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DarkHod wrote...

So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.

Are these lost in the hysteria of the awful endings?


Completely agree with you, there's umpteen other things either off or wrong with ME3, but unfortunately the ending really does overshadow everything, be they problem or success, with the game.

#24
Reef_Raider

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The eavesdropping "fetch quests" over the more detailed sidequests in the previous games is a big issue to me....that along with the fact that there is really only one hub world in ME3! Those are my two biggest issues, although I have not finished the game yet [43 hours in and close to the end] so as I understand it I'm going to have bigger issues soon.

#25
Fontfillmore

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Fetching side quests are mundane, I almost do similar tasks everyday at work and for family.