Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?
#26
Posté 20 mars 2012 - 08:03
#27
Posté 20 mars 2012 - 08:24
DarkHod wrote...
So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.
Are these lost in the hysteria of the awful endings?
I share the same opinion.
I was worried that the sidequests, and the character interaction would be weak in thw game but I wanted to believe in Bioware. But it looks like I was right, because Bioware was simplifying things with each game.. It annoyed me considerably that all the things you did or did not do on previous games, was just mentioned as war assets, without major repercussion in the story, which is lame.
BUT, what really bothered me is how the sidequest are butchered into a prove launching fest. This game is supposed to be an RPG, and you are supposed to explore new places take quests from people, so you can expand your gaming in the game; BUT NO, the only thing you do IS LAUNCHING PROVES!!!
Also the fact the there is only one tiny hub in the WHOLE game is disappointing. I am not saying that the game should be open-ended (like Skyrim), but at least give us some places to spare some quality time acquiring items, data, quest, armor, etc.
The game on its own right is really good, but it is a disappointment as a sequel of ME 1/2.
Modifié par Heavenly_King, 20 mars 2012 - 09:03 .
#28
Posté 20 mars 2012 - 09:27
#29
Posté 20 mars 2012 - 09:29
So yeah I don't like how they streamlined the game to this point. However I would rather have a better ending first then complain about the streamlining second.
#30
Posté 20 mars 2012 - 09:32
#31
Posté 20 mars 2012 - 09:34
#32
Posté 20 mars 2012 - 09:36
#33
Posté 20 mars 2012 - 10:18
#34
Posté 20 mars 2012 - 10:22
#35
Posté 20 mars 2012 - 10:23
Describes pretty much every single side quest in ME3
Best video ever.
#36
Posté 20 mars 2012 - 10:29
The auto dialog wasn't so bad for the most part, but there were quite a few times that i went "that's NOT what i wanted to say" (specially for Renegades), taking control out of the player is inexcusable in "RPG mode" and i wish more people talked about it.
The delivery quests, coupled with the bad journal was a pain in the ass.
#37
Posté 20 mars 2012 - 10:38
The next day, which part of the trip to the restaurant are you telling your friends about?
Modifié par Meeric, 20 mars 2012 - 10:48 .
#38
Posté 20 mars 2012 - 10:41
The former is awfully close to false advertising whilst the latter is perfectly legal (if a software product doesn't work, too bad; if you lose data, resulting in a financial loss, too bad - cf software liability)
#39
Posté 20 mars 2012 - 10:54
Artemis_Entrari wrote...
unable to import face from ME2, etc..
Tell me about it, I still haven't played the game.
I do know the ending now though, impossible to not know it with the storm raging all over the internet.
It seems they tried to implement DA2's awful fetch sidequests. However since you have to eavesdrop someone talking about it before finding it that means they actually tried to improve it (the main complaint in DA2 was that we magically knew who needed that random item who stumbled upon).
Too bad they seem to have gimped the journal in the process.
#40
Posté 20 mars 2012 - 10:56
#41
Posté 20 mars 2012 - 11:05
-Helping Shiala deal with the Baria frontiers representative
-Deciding what to do with the asari and the krogan couple
-Helping the quarian on Omega or selling him out to the elcor gangster
-Helping Ish on Omega or selling him out to Aria´s lackey
Those are just some examples. All of those were sidequests with dialogue, paragon/renegade options, fleshed out the universe, and felt just right. The journal entry also worked perfectly.
Then we go into ME3 and we have quests where we eavesdrop people, learn what they want, go to a planet and gain war assets (like rescuing people or things), then go back and give it to them. The only decent sidequests in ME3 were the Kasumi/Zaeed ones on the citadel, which were closer to ME2 sidequests. Also the batarian codes quest was also decent.
The only eavesdropping quests i liked where the ones where you could support one guy or another that were having a conversation, those make sense because your shepard isn´t actively doing any favours, just giving his opinion on something.
#42
Posté 20 mars 2012 - 11:06
dun dun dunnnnnn.
And that was that.
#43
Posté 20 mars 2012 - 11:10
#44
Posté 20 mars 2012 - 11:22
EDIT: Right now my new strategy to complete all the sidequest is to just run into every system available to me at the time and scan it till I've found all resources cuz that way I've got the item before npc #85 even knew they wanted it.
#45
Posté 20 mars 2012 - 11:23
I think as well dialogue does improve when romancing that character.
#46
Posté 20 mars 2012 - 11:29
#47
Guest_SwobyJ_*
Posté 20 mars 2012 - 11:33
Guest_SwobyJ_*
I kinda didn't mind them really, except:
1)Lazy. Just a way to make me probe the galaxy. Wooo.
2)Shepard is creepy just standing there like that. Like he's less of an active participant than ever. Geez Bioware, people should be bloody FLOCKING over me by now!
#48
Posté 20 mars 2012 - 11:35
#49
Posté 20 mars 2012 - 11:48
#50
Posté 20 mars 2012 - 11:56
Yeah. I didn't mind the lack of a wheel in some conversations, but timed missions always annoy me. This is further anooying by the vague journal.Han Shot First wrote...
I don't mind those, so long as there isn't a time limit.
My main problem with missions in ME3 was that the journal sucked, and it wasn't always clear what missions you had to complete right away. Whenever a mission is time sensitive it should state that in the mission description. Also, it shouldn't have been possible to unlock missions before you had unlocked the systems those missions took place on. Sometimes it was a bit confusion in that you'd get missions for star systems that you couldn't find on the galaxy map, because you hadn't yet done another mission that opens up that system.





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