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Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?


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#51
bboynexus

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Fans have been exaggerating the issue of auto dialogue in ME3 for ages. They want more choice but aren't exactly sure what that entails. The problem with conversations in ME1 and ME2 was that they were often quite stunted. There's no reason why you should be picking dialogue unless you're expressing an opinion on a specific issue/stance. Which is precisely what ME3 does. This allows for Shepard to respond more organically to what other characters are saying.

#52
Aurora313

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I disliked the evasdropping, but some are pretty hillarious...

#53
Captain_Obvious

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The Fed Ex quests for scanning for war assets was better than scanning for minerals. I give Bioware a B for improvement on this one. Boost your score a bit, run from the reapers, rinse and repeat. In my opinion better than scanning for eezo.

If they would have made the journal update, I would have given them an A. Overall, I'm happy with it.

#54
Gnaeus.Silvanus

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Captain_Obvious wrote...

The Fed Ex quests for scanning for war assets was better than scanning for minerals. I give Bioware a B for improvement on this one. Boost your score a bit, run from the reapers, rinse and repeat. In my opinion better than scanning for eezo.

If they would have made the journal update, I would have given them an A. Overall, I'm happy with it.


Or they could actually pinpoint the exact location because its just an errand quest no notable RPG element is gained or experience right?

#55
-Skorpious-

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People are ignoring the issue of lackluster sidequests because the ending is, well, pretty terrible according to a large amount of fans.

#56
Tirigon

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DarkHod wrote...

So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.

Are these lost in the hysteria of the awful endings?


Yes they are. If someone craps in your burger you dont care that 1 of the chips was not quite that good.

#57
Zunzun

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I didn't really get that eavesdropping part. They had to put some time in it, when they could have just given us war assets right away after scanning. Would've have spared developpers and players some boring time.

Real side missions were imo all those that involved your previous crewmates and aren't part of the main plotline. And I kinda liked them. We unfortunately don't get many choices (at least we get the choice not to do them, I felt terrible on my second playthrough when I realised it was Jack I didn't bother to help in my first one), but they're still pretty pleasant to watch. And I didn't spot any giant plothole in any of them.

#58
Haron50

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YEAH THE SECONDARY MISSIONS IS SH... ONLY TALK(AUTODIALOGUE)OF X MAN AND BROWSE A OBJECT FOR MISSION ACOMPLISHED..FINISHHH.

VERY SIMPLE AND MEDIOCRE.

#59
MelfinaofOutlawStar

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Nah, it's pretty weird. And the dreams...oh god the dreams.

#60
Jenga136

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I enjoyed some of the eavesdropping dialogue. Particularly the ones on in the Citadel Commons when you get to FINALLY HELP the guy who had been trying to get a refund since the first game.
And the couple who raised the child of the man who died in the first game. Nice touches.

The other run and fetch ones were a bit clunky. Especially when you get them before a system opened up. Of course the journal menu screen AND main map (IMO was lovely in ME2) did not help matters.

And I would agree with the frustration over the crew dialogues. I would've preferred the small dialogue scenes to split to an actual dialogue circle convo...especially the Tali getting drunk one...so much potential for a stumbling quarian.

#61
ShaggyWolf

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Actually I think the game is basically perfect except the ending. There's a few bugs, and I agree that the Journal could've been more useful, but that's about it. Other than the ending, I love ME3.

#62
Lookout1390

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Didn't really matter anyways since the ending was horrible.

#63
cotheer

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Nefla wrote...

They were the same as the fetch quests in DA2 that everyone hated except instead of finding some torn pantaloons in a crate, you scan a planet and find an artifact.


Or a scientist:?

That was so random.

#64
sevach

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bboynexus wrote...

Fans have been exaggerating the issue of auto dialogue in ME3 for ages. They want more choice but aren't exactly sure what that entails. The problem with conversations in ME1 and ME2 was that they were often quite stunted. There's no reason why you should be picking dialogue unless you're expressing an opinion on a specific issue/stance. Which is precisely what ME3 does. This allows for Shepard to respond more organically to what other characters are saying.


For the most part i agree, but there were multiple times where i felt shoved down a path, on priority missions no less.
And honestly i couldn't care less about the "cinematic feel", if it takes control away from me.

Not that big of a deal, DX:HR had huge autodialog sections for ex, but it is something that should be kept to a minimum and it's getting bigger every time.

#65
gallenger

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I felt torn. You don't enter talky dialogue with your squadmates as much, but they certainly say way more stuff than before if you talk to them a bunch. I was overall ok with the compromise. Sidequests ought to have been mixed around a bit better. The eavsdropping thing would have cool to have for *some* of them but not *all* of them kinda thing.

#66
wildannie

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They are one of the many things that were rubbish about ME3, everyone's so caught up in the endings (which are indeed rubbish) that they are distracted from the other problems.

I find it surprising the amount of people saying 'it's 99% perfect...except for the last 10 mins' it is clearly not, there are many many significant flaws and in the context of its time it is undoubtedly the worst in the series (by a long way imho)

#67
bboynexus

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What other 'problems' exactly?

#68
wildannie

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bboynexus wrote...

What other 'problems' exactly?


crappy journal
railroaded conversations / outcomes that can lead to OOC shepard
turrets
no real impact from choices in previous two games
I also thought the graphics were ugly
one button fits all


edit: the conversations in ME1 and ME2 were much better than in ME3, at least my Shepard was more inclined to say what I wanted her to.  in ME3 she just goes off on one... in the wrong direction (its woeful)

Modifié par wildannie, 21 mars 2012 - 10:11 .


#69
Ieldra

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The miniquests were odd, but I don't mind them.

Anyway, nothing matters unless the endings are fixed. If there's no replay value because I'm doomed to destroy the universe anyway, then why should I care?

#70
Steingrimur Steingrimsson

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1. Vacuum clean the galaxy map for every artifact ever.
2. Go to the citadel, everyone wants your shiny artifacts
3. ???
4. Lots of credits from everyone

#71
Kargsure

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Overule wrote...

It was just one of the many things I took issue with about the game but was willing to let slide due to my love for the series as a whole (alongside the abysmal quest menu and Diana Allers). The ending was the straw that broke the camel's back...


It didn't just break it - it annihilated the camel for good measure.

As for the quests - my main issue was the lack of progress in the journal, although some more fleshing out of the quests themselves would have been good - but in the end it's not like it really mattered anyways.

#72
Nefla

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cotheer wrote...

Nefla wrote...

They were the same as the fetch quests in DA2 that everyone hated except instead of finding some torn pantaloons in a crate, you scan a planet and find an artifact.


Or a scientist:?

That was so random.


lol yeah when you would find scientists or a squad of soldiers or a ship it was like "wtf how did I just launch a probe into a ship or person? Wouldn't they be dead?"

#73
djspectre

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I didn't mind them, but they were a lot less intimate than the ones in ME2 were. Remember the Salarian who lost his family genetic history? (it's recovered during Thane's recruitment mission). You got a nice little cutscene-style conversation with him and some interesting tidbits of lore during the conversation. ME3 had none of this. It felt less engaging thusly.

#74
Bad King

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Sidequests were generally disappointing- there was a lot of missed potential with sidemissions in ME3. Rather than getting to visit the Volus/Elcor/Batarian etc. homeworlds, we had to just scan them after eavesdropping on people.

Modifié par Bad King, 21 mars 2012 - 08:09 .


#75
toolfan9284

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@OP

There are bigger fish to fry. Besides once the endings are addressed, we'll need to complain about something else. You're just ahead of the curve.