Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?
#51
Posté 20 mars 2012 - 11:57
#52
Posté 20 mars 2012 - 11:58
#53
Posté 20 mars 2012 - 11:59
If they would have made the journal update, I would have given them an A. Overall, I'm happy with it.
#54
Posté 21 mars 2012 - 12:00
Captain_Obvious wrote...
The Fed Ex quests for scanning for war assets was better than scanning for minerals. I give Bioware a B for improvement on this one. Boost your score a bit, run from the reapers, rinse and repeat. In my opinion better than scanning for eezo.
If they would have made the journal update, I would have given them an A. Overall, I'm happy with it.
Or they could actually pinpoint the exact location because its just an errand quest no notable RPG element is gained or experience right?
#55
Posté 21 mars 2012 - 12:04
#56
Posté 21 mars 2012 - 12:09
DarkHod wrote...
So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.
Are these lost in the hysteria of the awful endings?
Yes they are. If someone craps in your burger you dont care that 1 of the chips was not quite that good.
#57
Posté 21 mars 2012 - 12:14
Real side missions were imo all those that involved your previous crewmates and aren't part of the main plotline. And I kinda liked them. We unfortunately don't get many choices (at least we get the choice not to do them, I felt terrible on my second playthrough when I realised it was Jack I didn't bother to help in my first one), but they're still pretty pleasant to watch. And I didn't spot any giant plothole in any of them.
#58
Posté 21 mars 2012 - 12:23
VERY SIMPLE AND MEDIOCRE.
#59
Posté 21 mars 2012 - 12:26
#60
Posté 21 mars 2012 - 12:26
And the couple who raised the child of the man who died in the first game. Nice touches.
The other run and fetch ones were a bit clunky. Especially when you get them before a system opened up. Of course the journal menu screen AND main map (IMO was lovely in ME2) did not help matters.
And I would agree with the frustration over the crew dialogues. I would've preferred the small dialogue scenes to split to an actual dialogue circle convo...especially the Tali getting drunk one...so much potential for a stumbling quarian.
#61
Posté 21 mars 2012 - 12:26
#62
Posté 21 mars 2012 - 12:28
#63
Posté 21 mars 2012 - 12:30
Nefla wrote...
They were the same as the fetch quests in DA2 that everyone hated except instead of finding some torn pantaloons in a crate, you scan a planet and find an artifact.
Or a scientist:?
That was so random.
#64
Posté 21 mars 2012 - 12:39
bboynexus wrote...
Fans have been exaggerating the issue of auto dialogue in ME3 for ages. They want more choice but aren't exactly sure what that entails. The problem with conversations in ME1 and ME2 was that they were often quite stunted. There's no reason why you should be picking dialogue unless you're expressing an opinion on a specific issue/stance. Which is precisely what ME3 does. This allows for Shepard to respond more organically to what other characters are saying.
For the most part i agree, but there were multiple times where i felt shoved down a path, on priority missions no less.
And honestly i couldn't care less about the "cinematic feel", if it takes control away from me.
Not that big of a deal, DX:HR had huge autodialog sections for ex, but it is something that should be kept to a minimum and it's getting bigger every time.
#65
Posté 21 mars 2012 - 12:44
#66
Posté 21 mars 2012 - 12:49
I find it surprising the amount of people saying 'it's 99% perfect...except for the last 10 mins' it is clearly not, there are many many significant flaws and in the context of its time it is undoubtedly the worst in the series (by a long way imho)
#67
Posté 21 mars 2012 - 12:57
#68
Posté 21 mars 2012 - 10:08
bboynexus wrote...
What other 'problems' exactly?
crappy journal
railroaded conversations / outcomes that can lead to OOC shepard
turrets
no real impact from choices in previous two games
I also thought the graphics were ugly
one button fits all
edit: the conversations in ME1 and ME2 were much better than in ME3, at least my Shepard was more inclined to say what I wanted her to. in ME3 she just goes off on one... in the wrong direction (its woeful)
Modifié par wildannie, 21 mars 2012 - 10:11 .
#69
Posté 21 mars 2012 - 10:13
Anyway, nothing matters unless the endings are fixed. If there's no replay value because I'm doomed to destroy the universe anyway, then why should I care?
#70
Posté 21 mars 2012 - 10:18
2. Go to the citadel, everyone wants your shiny artifacts
3. ???
4. Lots of credits from everyone
#71
Posté 21 mars 2012 - 02:05
Overule wrote...
It was just one of the many things I took issue with about the game but was willing to let slide due to my love for the series as a whole (alongside the abysmal quest menu and Diana Allers). The ending was the straw that broke the camel's back...
It didn't just break it - it annihilated the camel for good measure.
As for the quests - my main issue was the lack of progress in the journal, although some more fleshing out of the quests themselves would have been good - but in the end it's not like it really mattered anyways.
#72
Posté 21 mars 2012 - 08:01
cotheer wrote...
Nefla wrote...
They were the same as the fetch quests in DA2 that everyone hated except instead of finding some torn pantaloons in a crate, you scan a planet and find an artifact.
Or a scientist:?
That was so random.
lol yeah when you would find scientists or a squad of soldiers or a ship it was like "wtf how did I just launch a probe into a ship or person? Wouldn't they be dead?"
#73
Posté 21 mars 2012 - 08:04
#74
Posté 21 mars 2012 - 08:09
Modifié par Bad King, 21 mars 2012 - 08:09 .
#75
Posté 21 mars 2012 - 08:12
There are bigger fish to fry. Besides once the endings are addressed, we'll need to complain about something else. You're just ahead of the curve.





Retour en haut







