Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?
#126
Posté 23 mars 2012 - 08:55
#127
Posté 23 mars 2012 - 08:57
Even if Bioware had not botched the ending and force fed us "spacehitler dictates" there are a plethora of inane story and gameplay "steamlinings" that make zero sense and should have been canned from the getgo. Add to that bugs and logic/lore retcons and plotholes and you have a game thats not worthy of even getting a 7/10.
#128
Posté 23 mars 2012 - 09:06
They are really bad, ME3's mission system overall is just terrible. The journal is well up there as well. But compared to the ending.......
#129
Posté 23 mars 2012 - 09:08
Farbautisonn wrote...
@OP:
Even if Bioware had not botched the ending and force fed us "spacehitler dictates" there are a plethora of inane story and gameplay "steamlinings" that make zero sense and should have been canned from the getgo. Add to that bugs and logic/lore retcons and plotholes and you have a game thats not worthy of even getting a 7/10.
Ah, so I'm not alone on that.
muse108 wrote...
Mostly because compared to the ending, the eavesdropping missions and scanning are nothing.
They are really bad, ME3's mission system overall is just terrible. The journal is well up there as well. But compared to the ending.......
Like I said - ending looks like it was designed on purpose, to draw our attention away from other problematic areas of game.
Modifié par Rudy Lis, 23 mars 2012 - 09:09 .
#130
Posté 23 mars 2012 - 09:08
The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.
Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.
That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.
#131
Posté 23 mars 2012 - 09:10
I did like that they kind of referenced the eavesdropping in the mission where you overhear a guy talking about a Prothean relic and getting bollocked about it.
#132
Posté 23 mars 2012 - 09:19
#133
Posté 24 mars 2012 - 11:22
Gemini1179 wrote...
Something like the horrible, horrible Journal can be fixed through a patch- I hope. At least, I'd like to think it could be, as I don't understand how they went from a good Journal system in ME2 and a great Journal system in ME1 to an absolute total crap Journal in ME3.
The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.
Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.
That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.
The journal and quests wont be patched. We'd be infringing on their artisitic liciencse bs again....I need to start complaining more about this now except bioware still hasnt admitted a mistake for the ending...
#134
Posté 24 mars 2012 - 11:23
muse108 wrote...
Gemini1179 wrote...
Something like the horrible, horrible Journal can be fixed through a patch- I hope. At least, I'd like to think it could be, as I don't understand how they went from a good Journal system in ME2 and a great Journal system in ME1 to an absolute total crap Journal in ME3.
The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.
Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.
That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.
The journal and quests wont be patched. We'd be infringing on their artisitic liciencse bs again....I need to start complaining more about this now except bioware still hasnt admitted a mistake for the ending...
I'll sell you a pencil and a piece of paper for $10.
#135
Posté 24 mars 2012 - 01:20
When Shepard told them to go help at the hospital, the female just turned and was like:
"Um...okay...thanks? .....Who was that?"
#136
Posté 24 mars 2012 - 02:27
Why is the game buggy? Why do we need to play MP to get all the SP options? Why can't I pick up enemy weapons. Where are my vehincles? What happened to Gianna Parissini, Lorik Quinn, the consort, and many other fan favorites? Where is my promised Jacob romance? What happened to the serious consequence of romancing two love interests? How come ME 2 characters apparently only own one identical set of outifts, when ME 3 characters carry around a whole closet full?
Stuff like that.
#137
Posté 24 mars 2012 - 02:29
#138
Posté 24 mars 2012 - 02:36
Aldandil wrote...
I considered the eavesdropping quests to be an improvement on planet scanning rather than actual side quests. There are an OK amount of real quests in the game as it stands.
This kind of.
More side missions would have been nice, I think. None of the 'loyalty' crap of ME2 though.
But the ambient conversations were nice, it was interesting to listen in on how people were reacting to some of the issues that arose, like the weapons store owner etc.
#139
Posté 24 mars 2012 - 02:39
Just the way you *get* side quests is ridicules: www.youtube.com/watch
You can just run by characters randomly and "pick up quests up" as they're talking to each other. No conversations to get to know them or anything. That is bull and very hollow!
Modifié par insomniac13, 24 mars 2012 - 02:39 .
#140
Posté 24 mars 2012 - 02:45
Modifié par Arppis, 24 mars 2012 - 02:46 .
#141
Posté 24 mars 2012 - 02:55
#142
Posté 24 mars 2012 - 02:58
Han Shot First wrote...
I don't mind those, so long as there isn't a time limit.
My main problem with missions in ME3 was that the journal sucked, and it wasn't always clear what missions you had to complete right away. Whenever a mission is time sensitive it should state that in the mission description. Also, it shouldn't have been possible to unlock missions before you had unlocked the systems those missions took place on. Sometimes it was a bit confusion in that you'd get missions for star systems that you couldn't find on the galaxy map, because you hadn't yet done another mission that opens up that system.
This.
#143
Posté 24 mars 2012 - 03:01
It does kind of baffle me why they made a lot of squad interactions like Zaeed/Kasumi though, considering that was a huge complaint back when me2 first came out.
#144
Posté 24 mars 2012 - 04:16
The sidequests are things like the Cerberus bases, and Grissom Academy, and the one on Rannoch with the Admiral...
I VASTLY prefer having an actual goal to try and find than just... woo... scanning... again... yay.... poo, out of probes, let's go buy some so I can... scan... some more....
#145
Posté 24 mars 2012 - 05:14
DarkHod wrote...
So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.
Are these lost in the hysteria of the awful endings?
Yeah but you didn't have to bother with those stupid side quests. That's the difference. The main gripes are things you have to do to complete the game, the endings and the multiplayer to get the best ending.
#146
Posté 24 mars 2012 - 05:21
There were a LOT of auto dialogues, very little interaction with the team, etc, etc. I agree with all these points.
However, this allowed for a more memorable game. I think that they sacrificed interactivity and replay value to bring us a more grandiose and emotionally engaging experience. And if you forget the ending(s) for a minute, they succeeded in many respects. I think that it was a correct decision because ME3 is the last, most epic part. Also go easier on them, BioWare has never created games with such a scale before.
Modifié par Megakoresh, 24 mars 2012 - 05:22 .
#147
Posté 24 mars 2012 - 05:27
But when an elcor diplomat asks Shepard to go to Dekuuna, the elcor Homeworld, to evacuate civillians, that should merit a proper sidequest.
I wanted to see Dekuuna, see how the elcor live, fight, etc.
Modifié par MisterJB, 24 mars 2012 - 05:29 .
#148
Posté 24 mars 2012 - 05:30
#149
Posté 24 mars 2012 - 05:35
#150
Posté 24 mars 2012 - 05:55
As for eavesdropping sidequests in the game, I think both Skyrim and Oblivion had those? You overheard something, then you approached someone and they started talking. What is really bad, however, is this. You overhead a child or wife is missing, the game automatically adds this mission to your list of quest.
On the journal and map features in the game; people have been complaining a lot, it seems, that modern games are to easy or that there to much hand-holding. And now, when a game comes along that doesn't do either, people will still complain. It's another thing if the journal isn't divided into quests that are done and quests that still is on the to-do-list.





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