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Why Is Everyone So Forgiving Of The Eavesdropping Side Quests In ME3?


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#126
Chassthemighty

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They're okay with me listening in and helping them because if they're not okay with it, they're going to get punched in the jaw like Al whatever her name is. You'll take your damn power grid upgrades and prothean artifacts and like it! :P

#127
Farbautisonn

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@OP:

Even if Bioware had not botched the ending and force fed us "spacehitler dictates" there are a plethora of inane story and gameplay "steamlinings" that make zero sense and should have been canned from the getgo. Add to that bugs and logic/lore retcons and plotholes and you have a game thats not worthy of even getting a 7/10.

#128
muse108

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Mostly because compared to the ending, the eavesdropping missions and scanning are nothing.

They are really bad, ME3's mission system overall is just terrible. The journal is well up there as well. But compared to the ending.......

#129
Rudy Lis

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Farbautisonn wrote...

@OP:

Even if Bioware had not botched the ending and force fed us "spacehitler dictates" there are a plethora of inane story and gameplay "steamlinings" that make zero sense and should have been canned from the getgo. Add to that bugs and logic/lore retcons and plotholes and you have a game thats not worthy of even getting a 7/10.


Ah, so I'm not alone on that.Image IPB


muse108 wrote...

Mostly because compared to the ending, the eavesdropping missions and scanning are nothing.

They are really bad, ME3's mission system overall is just terrible. The journal is well up there as well. But compared to the ending.......


Like I said - ending looks like it was designed on purpose, to draw our attention away from other problematic areas of game.

Modifié par Rudy Lis, 23 mars 2012 - 09:09 .


#130
Gemini1179

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Something like the horrible, horrible Journal can be fixed through a patch- I hope. At least, I'd like to think it could be, as I don't understand how they went from a good Journal system in ME2 and a great Journal system in ME1 to an absolute total crap Journal in ME3.

The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.

Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.

That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.

#131
Pathero

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Most of the side quests required zero effort on the part of the player since the fetch was often something that would be found either on a mission or whilst planet scanning anyway.

I did like that they kind of referenced the eavesdropping in the mission where you overhear a guy talking about a Prothean relic and getting bollocked about it.

#132
Aldandil

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I considered the eavesdropping quests to be an improvement on planet scanning rather than actual side quests. There are an OK amount of real quests in the game as it stands.

#133
muse108

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Gemini1179 wrote...

Something like the horrible, horrible Journal can be fixed through a patch- I hope. At least, I'd like to think it could be, as I don't understand how they went from a good Journal system in ME2 and a great Journal system in ME1 to an absolute total crap Journal in ME3.

The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.

Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.

That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.


The journal and quests wont be patched. We'd be infringing on their artisitic liciencse bs again....I need to start complaining more about this now except bioware still hasnt admitted a mistake for the ending...

#134
Salis777

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muse108 wrote...

Gemini1179 wrote...

Something like the horrible, horrible Journal can be fixed through a patch- I hope. At least, I'd like to think it could be, as I don't understand how they went from a good Journal system in ME2 and a great Journal system in ME1 to an absolute total crap Journal in ME3.

The quests themselves are in line with the new BioWare "Quantity over Quality" in questing that we saw starting in DA2- no, I shouldn't say that, it seemed to have a bit of a genesis in ME2 with the little drop-off quests that you'd get when you picked up stuff like the Korosa family data or the Asari picture of her Human husband.

Personally, I don't like it and I think it is a bad habit for a studio to get into. They're getting away from the things that made previous games great by streamlining the levels and dumping 'pickup' quests along the paths for extra 'content' instead of creating actual small side quests like KOTOR, DAO and ME1.

That said, I'd much prefer the N7 side quests in ME2 (that were chained together) to the carbon-copy 'bunker raid' quests of ME1. But the 'delivery' quests... I'm not a huge fan, no.




The journal and quests wont be patched. We'd be infringing on their artisitic liciencse bs again....I need to start complaining more about this now except bioware still hasnt admitted a mistake for the ending...


I'll sell you a pencil and a piece of paper for $10.

#135
FeralEwok

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I liked when Shepard talked to two civilians at the Commons debating what to do with the war effort.

When Shepard told them to go help at the hospital, the female just turned and was like:

"Um...okay...thanks? .....Who was that?"

#136
Oldbones2

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I was prepared to forgive anything. Even ME 2's character's treatment (or lack there of). Even the fact that many of my most important choices were taken away (Anderson, saving council vs killing them, Destroying collector base, etc) until the ending. Suddenly I FORGIVE NOTHING.

Why is the game buggy? Why do we need to play MP to get all the SP options? Why can't I pick up enemy weapons. Where are my vehincles? What happened to Gianna Parissini, Lorik Quinn, the consort, and many other fan favorites? Where is my promised Jacob romance? What happened to the serious consequence of romancing two love interests? How come ME 2 characters apparently only own one identical set of outifts, when ME 3 characters carry around a whole closet full?

Stuff like that.

#137
danteliveson

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Worst quests ever.

#138
RVallant

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Aldandil wrote...

I considered the eavesdropping quests to be an improvement on planet scanning rather than actual side quests. There are an OK amount of real quests in the game as it stands.


This kind of.

More side missions would have been nice, I think. None of the 'loyalty' crap of ME2 though.

But the ambient conversations were nice, it was interesting to listen in on how people were reacting to some of the issues that arose, like the weapons store owner etc.

#139
insomniac13

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"Go here and get this - Go back and give it to me" - That's pretty much all it is.

Just the way you *get* side quests is ridicules: www.youtube.com/watch
You can just run by characters randomly and "pick up quests up" as they're talking to each other. No conversations to get to know them or anything. That is bull and very hollow!

Modifié par insomniac13, 24 mars 2012 - 02:39 .


#140
Arppis

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Because they are turned on when they realize it's Shepard and his sexy bald head. 

Modifié par Arppis, 24 mars 2012 - 02:46 .


#141
Midarenkov

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The reason we let them get away with this is simply because there are bigger fish to fry.

#142
legion999

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Han Shot First wrote...

I don't mind those, so long as there isn't a time limit.

My main problem with missions in ME3 was that the journal sucked, and it wasn't always clear what  missions you had to complete right away. Whenever a mission is time sensitive it should state that in the mission description. Also, it shouldn't have been possible to unlock missions before you had unlocked the systems those missions took place on. Sometimes it was a bit confusion in that you'd get missions for star systems that you couldn't find on the galaxy map, because you hadn't yet done another mission that opens up that system.


This.

#143
Chakuura

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I didn't really mind the eavesdropping quests at all, in some cases I thought it was a nice touch.

It does kind of baffle me why they made a lot of squad interactions like Zaeed/Kasumi though, considering that was a huge complaint back when me2 first came out.

#144
Father_Jerusalem

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Because they aren't sidequests? They're ME3's version of mineral scanning.

The sidequests are things like the Cerberus bases, and Grissom Academy, and the one on Rannoch with the Admiral...

I VASTLY prefer having an actual goal to try and find than just... woo... scanning... again... yay.... poo, out of probes, let's go buy some so I can... scan... some more....

#145
redplague

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DarkHod wrote...

So many people say 'only the ending sucked'. What about how side missions were handled, reduced interactive dialogue with squad mates and tons of auto-dialogue.

Are these lost in the hysteria of the awful endings?


Yeah but you didn't have to bother with those stupid side quests.  That's the difference.  The main gripes are things you have to do to complete the game, the endings and the multiplayer to get the best ending.

#146
Megakoresh

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The reapers chasing you in systems was stupid, VERY stupid mechanics. It made side quests very annoying, indeed. I really disliked the journal and the bugged navpoint system. << These are real issues

There were a LOT of auto dialogues, very little interaction with the team, etc, etc. I agree with all these points.
However, this allowed for a more memorable game. I think that they sacrificed interactivity and replay value to bring us a more grandiose and emotionally engaging experience. And if you forget the ending(s) for a minute, they succeeded in many respects. I think that it was a correct decision because ME3 is the last, most epic part. Also go easier on them, BioWare has never created games with such a scale before.

Modifié par Megakoresh, 24 mars 2012 - 05:22 .


#147
MisterJB

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I am willing to forgive Shepard eavesdropping that a salarian needs a heating system, you find one in a Cerberus base and take it to him. That's fine.

But when an elcor diplomat asks Shepard to go to Dekuuna, the elcor Homeworld, to evacuate civillians, that should merit a proper sidequest.
I wanted to see Dekuuna, see how the elcor live, fight, etc.

Modifié par MisterJB, 24 mars 2012 - 05:29 .


#148
TheProfessor234

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Yeah, the Elcor diplomat mentions that Elcor fight with giant cannons on their back. How does that not merit a side mission or just a cut scene of Elcor fighters bombing some reapers artillery style.

#149
SyyRaaaN

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Yes, these severe flaws of the game is currently shadowed by the ending. As soon as people start to valuate the other parts of the game they will realize that not only the ending sucked, but big parts of the game.

#150
aries1001

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Time limited missions are easy to understand. If you get a quest to rescue a boy and the questgiver says hurry, then you must do right away. It has always eluded why in games like NWN, the first, you could get a quest to recover or look for a certain person or persons and that you actually could wait to do those missions.

As for eavesdropping sidequests in the game, I think both Skyrim and Oblivion had those? You overheard something, then you approached someone and they started talking. What is really bad, however, is this. You overhead a child or wife is missing, the game automatically adds this mission to your list of quest.

On the journal and map features in the game; people have been complaining a lot, it seems, that modern games are to easy or that there to much hand-holding. And now, when a game comes along that doesn't do either, people will still complain. It's another thing if the journal isn't divided into quests that are done and quests that still is on the to-do-list.