Where EXACTLY did the ending go wrong for you?
#1
Posté 20 mars 2012 - 07:40
Then the space battle. It was epic but it was too short and we didn't have any decisions to make. As expected, but you know, Hackett's speech was cool but we could've had more involvement.
Then Earth.
The design of Earth was just bleak and depressing, I understand why, but it was boring to look at, to fight in and ultimately EVERYTHING was grey and boring from there on - no interesting skydrop, no Reapers in the background, no civilians or intense fighting in the streets, or invasions with Hammerheads and Makos nothing really. Such a waste oppurtunity and it didn't feel finished. I didn't want to take back Earth anymore.
Then the final battle, which was lame. I was expecting a suicide mission based format to the mission with multiple stages, we foguht our way to some missiles and then fought off (an admittedly hard) collection of Reaper forces. No choices, no nothing, just fighting, it was really underwhelming.
And from then on everything goes to complete ****. The only good part on Earth was the final conversations with your squadmates and Wreav, aside from that, no, that's where Mass Effect 3 went wrong for me - taking back Earth (the whole marketing of the game) was just rubbish.
Your thoughts on this and were the game started sucking for you?
#2
Posté 20 mars 2012 - 07:41
#3
Posté 20 mars 2012 - 07:43
#4
Posté 20 mars 2012 - 07:44
#5
Posté 20 mars 2012 - 07:45
ediskrad327 wrote...
i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill
Yep and Shepard gets brought up to an annoying AI i wanted to shoot
#6
Posté 20 mars 2012 - 07:45
Modifié par beccathelion, 20 mars 2012 - 07:48 .
#7
Posté 20 mars 2012 - 07:46
#8
Posté 20 mars 2012 - 07:46
#9
Posté 20 mars 2012 - 07:46
#10
Posté 20 mars 2012 - 07:47
Until the Normandy scene... That wasn't... exactly right.
I would also like something we had with the suicide mission, so you know, not a stock Endgame (the last three-four hours of gameplay were awesome, but it will be mostly the same for all my characters).
Modifié par hawat333, 20 mars 2012 - 07:47 .
#11
Posté 20 mars 2012 - 07:47
#12
Posté 20 mars 2012 - 07:47
#13
Posté 20 mars 2012 - 07:48
#14
Posté 20 mars 2012 - 07:49
And I agree, while the scene with Anderson and TIM was still pretty plot-hole plagued if taken at face value (and not viewed with the Indoctrination-theory in mind), it was still a very strong moment and the nod to the first game was a very nice touch. I wouldn't mind if this was kept, but I'd rather take the Indoctrination-theory over anything else.
Modifié par Leninsaurus, 20 mars 2012 - 07:50 .
#15
Guest_Sion1138_*
Posté 20 mars 2012 - 07:49
Guest_Sion1138_*
#16
Posté 20 mars 2012 - 07:49
Karrie788 wrote...
When Shep was taken away of that damn elevator.
This.
I could've taken the Citadel as the Crucible. It was the big thing for ME1, and I'd be okay with that. It would be the species using the Reapers' tech against them, and relying on something they knew would still be there after they themselves were gone.
But when the elevator goes up, acid trip begins and I'm angry. That might've been a good story for a different game, just not the one I was playing.
#17
Posté 20 mars 2012 - 07:49
So yeah, where it went bad was where it was obviously a case of false advertising.
#18
Posté 20 mars 2012 - 07:49
ediskrad327 wrote...
i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill
Yeah.
The Citadel being moved was a bit surprising, but it presumably has an eezo core large enough to allow for that kind of transit. I didn't have any problems until that damned elevator ride.
#19
Posté 20 mars 2012 - 07:49
#20
Posté 20 mars 2012 - 07:49
Totally made the Crucible pointless. All it did was make the next galactic cycle safe from the Reapers, but who gives a sh*t about the next cycle?
Modifié par Calibrations Expert, 20 mars 2012 - 07:50 .
#21
Posté 20 mars 2012 - 07:49
One thing occurred to me.
If you can Break the Illusive man's logic, *in which he either goes beserk, or kills himself*
Why can't you break the Guardian/Catalyst's Logic,
I mean, it's a weird comparison, but if you look at the Enclave AI President of Fallout 3, the option was there to basically have it trip over it's core programming and it went crazy, destroying itself.
#22
Posté 20 mars 2012 - 07:50
#23
Posté 20 mars 2012 - 07:50
in my head it went like oh crap scripted action this does not sound good for the rest of the game
#24
Posté 20 mars 2012 - 07:50
As a charred lump of unlivable space rock. Or possibly space dust, depending on how one takes the relays blowing up.
(Snark aside, I agree with OP. The Citadel being moved so easily made me do a double-take. If it was meant as a massive harvesting station, why weren't the Reapers moving it from planet to planet already?)
Modifié par cinderburster, 20 mars 2012 - 07:51 .
#25
Posté 20 mars 2012 - 07:50
Once Starchild started to sashay over to my position and told me to wake up (I was awake.) it was all over.





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