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Where EXACTLY did the ending go wrong for you?


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218 réponses à ce sujet

#1
lyleoffmyspace

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For me it was when the Citadel was introduced as the Catalyst on the Cereberus base. I just groaned. Then I discovered the Citadel had been moved to Earth really easilt and I groaned even more as the plot holes began to surface (not to mention the  council which I had spent a mission saving, Commander Bailey and Aria were all dead, great).

Then the space battle. It was epic but it was too short and we didn't have any decisions to make. As expected, but you know, Hackett's speech was cool but we could've had more involvement.

Then Earth.
The design of Earth was just bleak and depressing, I understand why, but it was boring to look at, to fight in and ultimately EVERYTHING was grey and boring from there on - no interesting skydrop, no Reapers in the background, no civilians or intense fighting in the streets, or invasions with Hammerheads and Makos nothing really. Such a waste oppurtunity and it didn't feel finished. I didn't want to take back Earth anymore.

Then the final battle, which was lame. I was expecting a suicide mission based format to the mission with multiple stages, we foguht our way to some missiles and then fought off (an admittedly hard) collection of Reaper forces. No choices, no nothing, just fighting, it was really underwhelming.

And from then on everything goes to complete ****. The only good part on Earth was the final conversations with your squadmates and Wreav, aside from that, no, that's where Mass Effect 3 went wrong for me - taking back Earth (the whole marketing of the game) was just rubbish.

Your thoughts on this and were the game started sucking for you?

#2
Mr. Big Pimpin

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When I got hit by Harbinger's beam.

#3
jimihenrix

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i agree with you but i think the worst part with the biggest plot holes started when harbenger shoots you with his beam. However i agree with everything you said.

#4
ediskrad327

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i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill

#5
funfryfrenzy

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ediskrad327 wrote...

i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill


Yep and Shepard gets brought up to an annoying AI i wanted to shoot

#6
beccathelion

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The minute I hit the Citadel. I put my cup of Kool-Aid down at that point. I was still willing to maybe drink the water, but then Star Kid showed up, and I flipped my coffee table. Not really, but you get what I mean.

Modifié par beccathelion, 20 mars 2012 - 07:48 .


#7
Iwillbeback

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The part where I figured out this was the end of the game.

#8
Quietness

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Honestly, i was pissed when i got shoehorned into the beam, I was using AR and making progress down when suddenly i got shoved into the corner and shot.

#9
RedWulfi

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Harbinger's beam. Everything from then on was blurry and slow mo.

#10
hawat333

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Actually, I like the concept of the endings very much.

Until the Normandy scene... That wasn't... exactly right.
I would also like something we had with the suicide mission, so you know, not a stock Endgame (the last three-four hours of gameplay were awesome, but it will be mostly the same for all my characters).

Modifié par hawat333, 20 mars 2012 - 07:47 .


#11
Karrie788

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When Shep was taken away of that damn elevator.

#12
LegendaryBlade

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After the space elevator. Keep the scene with Illusive Man and Anders. Despite how terrible the ending was after that, mimicking the Saren scene was a wonderfully executed idea and needs to be included still.

#13
savionen

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Things went downhill starting the Cerberus base, and then completely dropped off after being shot by Harbinger.

#14
Leninsaurus

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Plotholes have become apparent before the last mission, but it really becomes completely inconsistent after Shepard is hit by Harbinger's beam. After that it just rockets down in a dark, illogical plot-canyon and negates everything that has been established in the games before.

And I agree, while the scene with Anderson and TIM was still pretty plot-hole plagued if taken at face value (and not viewed with the Indoctrination-theory in mind), it was still a very strong moment and the nod to the first game was a very nice touch. I wouldn't mind if this was kept, but I'd rather take the Indoctrination-theory over anything else.

Modifié par Leninsaurus, 20 mars 2012 - 07:50 .


#15
Guest_Sion1138_*

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Everywhere. But mostly when Shepard died (had to die), his crew abandoned him and the whole galaxy was destroyed.

#16
Kawamura

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Karrie788 wrote...

When Shep was taken away of that damn elevator.


This. 

I could've taken the Citadel as the Crucible. It was the big thing for ME1, and I'd be okay with that. It would be the species using the Reapers' tech against them, and relying on something they knew would still be there after they themselves were gone. 

But when the elevator goes up, acid trip begins and I'm angry. That might've been a good story for a different game, just not the one I was playing.

#17
whydoyouwanttoknow

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The bit where they advertised, spoke about in prerelease statements, talked about in interviews, etc about how the ending would be determined by our actions throughout the entire series, that it wouldn't be a Choice A, Choice B or Choice C ending and then we got exactly the opposite of that.

So yeah, where it went bad was where it was obviously a case of false advertising.

#18
CyanidPontifex

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ediskrad327 wrote...

i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill


Yeah.

The Citadel being moved was a bit surprising, but it presumably has an eezo core large enough to allow for that kind of transit.  I didn't have any problems until that damned elevator ride. 

#19
thebigbad1013

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Everything that happened after Shepard was hit by Harbinger's beam just seemed off to me. And it was all downhill from there (starchild)

#20
Calibrations Expert

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I was a little POed when Shepard got half fried, but it really went wrong when everyone and thing in the known universe was decimated by the Mass Relays.

Totally made the Crucible pointless. All it did was make the next galactic cycle safe from the Reapers, but who gives a sh*t about the next cycle?

Modifié par Calibrations Expert, 20 mars 2012 - 07:50 .


#21
Kastrenzo

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Magic Space Elevator.

One thing occurred to me.
If you can Break the Illusive man's logic, *in which he either goes beserk, or kills himself*
Why can't you break the Guardian/Catalyst's Logic,

I mean, it's a weird comparison, but if you look at the Enclave AI President of Fallout 3, the option was there to basically have it trip over it's core programming and it went crazy, destroying itself.

#22
Antigone2283

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Elevator. I can live with everything up till then, and was actually very moved by seeing Shepard weak and injured but pressing on.

#23
granyte

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the second i realised that i could not dodge the beam from harbi

in my head it went like oh crap scripted action this does not sound good for the rest of the game

#24
cinderburster

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But we DID take back earth!

As a charred lump of unlivable space rock. Or possibly space dust, depending on how one takes the relays blowing up.

(Snark aside, I agree with OP.  The Citadel being moved so easily made me do a double-take.  If it was meant as a massive harvesting station, why weren't the Reapers moving it from planet to planet already?)

Modifié par cinderburster, 20 mars 2012 - 07:51 .


#25
NoUserNameHere

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Typical 3rd act 'Xen syndrome' started to show back on Horrizon.

Once Starchild started to sashay over to my position and told me to wake up (I was awake.) it was all over.