Where EXACTLY did the ending go wrong for you?
#76
Posté 20 mars 2012 - 08:21
I was like, well now you destroyed my game.
#77
Posté 20 mars 2012 - 08:23
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So I carried on thinking well they can be forgiven I guess but!!!!
THEN! I was running around London thinking why can't I save. MEH and ok is this it for the base? but MEH I got to talk to all the old crew not quite what I wanted but still.
THEN! Playing the next sequence it looked cool I thought meh the landscape is a bit narrow for london and it pretty much looks like any other ME type level I thought it would be a bit more ... HOLY CRAP They killed that mako.
THEN! Ok this is getting ridiculous where do they keep coming from? OH I have to run to the missile thingy thing thing.
THEN! The next battle is going to be freaking awesome and there's gonna be a mega boss and some wicked ending I can't ****in Wai..................... HUH? This .......... Whats this?
I was running toward the light and a Beam hit me and now I'm toast. This is a ****ing dream sequence right? This makes no sense. That can't be it.
This is ****ing it? I've been preparing all these battles for this? Are you ****ing kidding me?!?!?!
Shut up Anderson I really don't give a flying **** where you are you dosey old bastard why the ****ing am i bleeding everywhere.
What the **** illusive man you just ****ing shot yourself? You weak willed ****. You're supposed to be clever .....
Anderson is dead what the ****? This is so typical.
WHAT THE **** I PRESSED THE BUTTON AND INSTEAD OF EVERYTHING BLOWING UP I'M TALKING TO SOME ****ING STUPID LITTLE BOY.
MY CHOICE IS EITHER OF THESE ****ING CHOICES ARE YOU ****ING JOKING?!?!!??! THIS IS ****ING IT? A CHOICE OF BLUE WHITE AND RED LIGHTS
IS THAT IT EVERYTHING IS GREEN AND OMG ITS FINISHED
*reloads missions save point*
Thats just a ****ing different colour WHAT THE ****
*Internet*
Thats it .... thats all I was excited about. This sucks this has literally destroyed my weekend .
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Thats pretty much my reaction.
#78
Posté 20 mars 2012 - 08:23
But to be honest I'd sort of lost interest in the dodge the bug animationed side quests before heading to Earth, and the whole sequence from there was lackluster, poor cutscences of a 'few' of my war assets & the missions really made the end a farce - a few missiles to take down a Reaper (after the earlier orbital strike) before entering the light.
So why do I have to die and destroy all the 'gates' to finish, when luring Reapers around and 2 missiles each would do the job, all be it more slowly?
#79
Posté 20 mars 2012 - 08:23
http://social.biowar.../index/10332103
Modifié par Tyrf, 20 mars 2012 - 08:24 .
#80
Posté 20 mars 2012 - 08:24
I loved the endgame mission on Earth. It was really awesome imo and I loved teaming up with Anderson and being able to talk to all these important characters one last time (although I really wanted to have one last chat with the council for nostalgia). The only disappointment was that, once again, none of my war assets showed up. I wanted to see my elcor ground forces!
So just when I was really getting into the game again after the strange immersion-breaking Citadel-in-the-Sol-system thing, that beam thing happened. Everything went screwy after that and the TIM conversation was a little...lacking. I can't really explain it, but his dialogue seemed forced and unconvincing. The same goes for Shepard. I still have no idea how my Shepard convinced him to commit suicide with those arguments. I didn't find her convincing.
Then came the Anderson conversation and I was completely immersed again. It was incredibly touching. When Hackett called I was confused, because the last transmissions before getting beamed up suggested that everybody thought the entire ground forces (including Shepard obviously) had died. So how did he know Shepard was alive? I loved how Shepard answered. "What do you need me to do?" It sums up Shepard perfectly. Always ready for duty even when on the brink of dead.
Then everyone's favourite Diabolus ex Machina showed up and the ending was ruined forever.
Modifié par Salyut, 20 mars 2012 - 08:25 .
#81
Posté 20 mars 2012 - 08:24
#82
Posté 20 mars 2012 - 08:26
#83
Posté 20 mars 2012 - 08:26
#84
Posté 20 mars 2012 - 08:27
#85
Posté 20 mars 2012 - 08:29
I started laughing and having flashbacks to Saren.
#86
Posté 20 mars 2012 - 08:30
lyleoffmyspace wrote...
Then Earth.
The design of Earth was just bleak and depressing, I understand why, but it was boring to look at, to fight in and ultimately EVERYTHING was grey and boring from there on - no interesting skydrop, no Reapers in the background, no civilians or intense fighting in the streets, or invasions with Hammerheads and Makos nothing really. Such a waste oppurtunity and it didn't feel finished. I didn't want to take back Earth anymore.
Then the final battle, which was lame. I was expecting a suicide mission based format to the mission with multiple stages, we foguht our way to some missiles and then fought off (an admittedly hard) collection of Reaper forces. No choices, no nothing, just fighting, it was really underwhelming.
So true.
Long before the story went to absolute crap, the gameplay actually fell in the toilet as well.
They didn't make it look like Earth at all.
They probably should have put it in the US and let it be around recognizable monuments. Yes, people play in other countries, but if nothing else New York City is probably visually familiar to almost anyone that consumes US entertainment.
The battles sucked and were boring.
As you mentioned, no charm like civilians running around (or hiding) or Reapers in the skies. Nothing.
#87
Posté 20 mars 2012 - 08:32
#88
Posté 20 mars 2012 - 08:34
Cambios wrote...
lyleoffmyspace wrote...
Then Earth.
The design of Earth was just bleak and depressing, I understand why, but it was boring to look at, to fight in and ultimately EVERYTHING was grey and boring from there on - no interesting skydrop, no Reapers in the background, no civilians or intense fighting in the streets, or invasions with Hammerheads and Makos nothing really. Such a waste oppurtunity and it didn't feel finished. I didn't want to take back Earth anymore.
Then the final battle, which was lame. I was expecting a suicide mission based format to the mission with multiple stages, we foguht our way to some missiles and then fought off (an admittedly hard) collection of Reaper forces. No choices, no nothing, just fighting, it was really underwhelming.
So true.
Long before the story went to absolute crap, the gameplay actually fell in the toilet as well.
They didn't make it look like Earth at all.
They probably should have put it in the US and let it be around recognizable monuments. Yes, people play in other countries, but if nothing else New York City is probably visually familiar to almost anyone that consumes US entertainment.
The battles sucked and were boring.
As you mentioned, no charm like civilians running around (or hiding) or Reapers in the skies. Nothing.
There is no mention of the US anywhere in this game, it starts in Canada and ends in England. Surprised myself that they didn't end it in Toronto, CN Tower would have been awesome to see.
#89
Posté 20 mars 2012 - 08:34
#90
Posté 20 mars 2012 - 08:35
From the beam onwards really..
#91
Posté 20 mars 2012 - 08:36
#92
Posté 20 mars 2012 - 08:38
But seriously, after you stab Kai Leng it slowly devolves. But when Shepard was teleported into an alternate game universe by Harbinger's beam, that was when it completely derailed. There was wasted potential earlier in the game, but the end sequence makes the rest look like a masterpiece.
Oh well, at least they reminded me to give them more money for DLC and transported Shepard back to a point where he could do those missions...
#93
Posté 20 mars 2012 - 08:38
#94
Posté 20 mars 2012 - 08:42
#95
Posté 20 mars 2012 - 08:43
#96
Posté 20 mars 2012 - 08:44
Karrie788 wrote...
When Shep was taken away of that damn elevator.
Agreed. This is when it all went down hill fast for me.
#97
Posté 20 mars 2012 - 08:45
A simple difference in expectations and desires for the product even though I have played Bioware's games as long as most people here. 95% of the game I loved and 5% I liked or was okay with. Overall it makes it in the list of top four of games I liked in past year.
Modifié par Dragoonlordz, 20 mars 2012 - 08:46 .
#98
Posté 20 mars 2012 - 08:49
They'd remain being unkowable, the intentions and logic of the Catalyst? A mystery. But at least you got to fight against pretty much a god, and win. The outcomes could have been variated. I would prefer if the citadel and relays weren't destroyed. And if the Reapers weren't quite destroyed either. Weaken, that would be a key point. Weaken to the point that a small flotilla could take one.
AND THEN, from there, you can continue playing and cleaning the galaxy of the Reaper thread one by one. Take Earth Back, Take Palaven Back, Take Thessia Back. Everything! On synched fights through ground and air to take down the Sovereign-class Reapers.
THAT, would have been awesome to me.
#99
Posté 20 mars 2012 - 08:50
originally on earth, step out in perfect health (despite the fact they should be puddles on the walls, by all accounts). Good luck rationalizing this.
#100
Posté 20 mars 2012 - 08:51
Earth itself was pretty cool. It was as devastated as it should be after 2 - 3 weeks of constant siege by the Reapers and the combat, though a bit familiar by now, was good there. The final scenes with the squadmembers and Shep's LI were very well done, the mission to join Hammer team and fight to the beam was pretty believable and enjoyable. After getting shot by Harbinger I first felt the woozie view was because of Shep's injuries, I liked the scene with Anderson and TIM, though TIM could've gotten a better end.
The final conversation with anderson and his death were moving and well done, though the cut dialogue should've remained in there. Even Shepard crawling to the console was great, after that... not so much.
Then came "I am the catalyst". I started facepalming.
The rest of the game was cringeworthy and downright painful to watch.
Modifié par Robhuzz, 20 mars 2012 - 08:52 .





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