Where EXACTLY did the ending go wrong for you?
#101
Posté 20 mars 2012 - 08:51
At some point, I just decided to write my own ending and call it canon.
I posted it for other people who'd like to read it.
social.bioware.com/forum/1/topic/355/index/10332103
#102
Posté 20 mars 2012 - 08:51
#103
Posté 20 mars 2012 - 08:53
This, kind of. It's less the elevator itself and more the conversation that starts after it. I can swallow the Citadel being the Catalyst, and I can even kind of deal with the Reapers capturing the Citadel and moving it to NEO That Quickly (it's no worse, in terms of plot holes, than the entire evidence plot in ME1, at least). But the explanation for the Reapers, their motivations, their raison d'etre, and the like was totally insufficient.Karrie788 wrote...
When Shep was taken away of that damn elevator.
#104
Posté 20 mars 2012 - 08:54
#105
Posté 20 mars 2012 - 08:54
#106
Posté 20 mars 2012 - 08:55
I suppose if you want to split hairs it was during Space Hitler's monologue, because by the time it was done talking I had forgotten what one of the 3 choices were which left me not knowing what I should do.
Although I also didn't like how all of a sudden everyone in my crew turned into a depressed fatalist at the FOB. I was literally thinking that to myself, "Gee guys don't be so fatalist. We're going to kick some butt here!"
#107
Posté 20 mars 2012 - 08:56
bucyrus5000 wrote...
For me, the story started to fall apart (with regard to the poor writing and ending concept) at the Cerberus space station. Two things, first we wonder why Miranda never told us the location (which could have been fixed with a simple set of lines from her when we first meet up with her in ME3, saying, "I'm sorry again for not being more help tracking down TIM. When ever I was brought to his base I was blindfolded and electronically jammed."), the second is the lost opportunity to make the choice to save or destroy the Collector base matter. I call it a lost opportunity because the development team could have made, for the people who saved the Collector base, a space battle scene with a Cerberus built and human controlled Reaper, or even better, a war asset of the Cerberus built and human controlled Reaper; and for the people who destroyed the Collector base, they could have made Reaper cannons that Shep could take for the allied fleet (more war assets).
You just put more time and caring into that post than Bioware did the actual game.
#108
Posté 20 mars 2012 - 08:57
#109
Posté 20 mars 2012 - 08:57
I personally was fine with my destruction good ending till other random questions started popping up in my head. They are slight, but from a video game perspective, Mass Effect 3 still has visually beatiful endings compared to other ender titles in francises. (still shakes head at halo 3)
By this point I wouldn't mind a patch to add more differences to the endings. I liked the concept of each, but they do need to branch out more. At least there are slight differences. However, I'm not going to be close minded and hate Mass Effect 3 completely like so many have stated just because of the ending.
#110
Posté 20 mars 2012 - 08:57
#111
Posté 20 mars 2012 - 08:58
lyleoffmyspace wrote...
Where EXACTLY did the ending go wrong for you?
For me just before you get Beam Me Up Scottied to the Citadel - you're severely wounded and moving in slow motion, my immediate reaction was "F**k, how the hell am I going to kill anything up there moving like that!? I thought I'd cocked something up. Then you're up there in a dark corridor, still badly wounded... and there's nothing there except bodies and a Keeper or two... I'm thinking "OK, at least I'm not in trouble yet, the fight'll start in the next room... we all know what happens next... no enemies, no boss fight, just conversation choices that lead effectively to the same place - up with the AI kid... then everything gets worse 'cause the "conclusion" completely abandons logic and the choices you've made previously, and you have one solution disguised as three. MY Shepard wouldn't have sacrificed herself at the end knowing whatever choice she made would ultimately end in destruction of some kind, she'd have died trying to defeat the AI first to find another way, but nooooo... we're denied that.
Great game... sh!t ending. I've seen games with endings that spoil a game before, but this is the first time I've EVER seen and ending effectively ruin an entire series of games... or at least the replay value of a series.
#112
Posté 20 mars 2012 - 08:58
That could have been a cool mini game, instead it was just a scripted sequence with only a minor illusion of player control. Things went downhill fast from there.
#113
Posté 20 mars 2012 - 08:58
kleindropper wrote...
I agree, as soon as they said the Citadel had been moved I thought, game over since the Citadel controls the relays.
Another question that popped into my head... so did alot of people die when that thing got moved? Dumb I know, but there were lots of people on that.
#114
Posté 20 mars 2012 - 08:59
Modifié par Dariansarr, 20 mars 2012 - 08:59 .
#115
Posté 20 mars 2012 - 08:59
But i got over it quickly, actually liked the idea that it was a weapon that which cycle added something to, using that to defeat the reapers would be like revenge for all the civilizations that came before.
And then everything was fine.....
But then the starchild came, that made me twitch.... but i thought, yea ok, ill live with that, until he gives me 3 completely stupid choices that will work throu space magic.... 3 choices that i couldnt deny, 3 choices that just made more and more plot holes, so yeah, lets say the kid >_>
#116
Posté 20 mars 2012 - 09:00
And then you went on an LSD trip or got indoctrinated or some s***.
It's like building up an entrance for an epic circus performance, and then instead just giving us a guy on a unicycle. Good for him, I guess?
#117
Posté 20 mars 2012 - 09:00
#118
Posté 20 mars 2012 - 09:01
I have to go wrote...
When you meet the god child.
^
#119
Posté 20 mars 2012 - 09:01
Jononarf wrote...
kleindropper wrote...
I agree, as soon as they said the Citadel had been moved I thought, game over since the Citadel controls the relays.
Another question that popped into my head... so did alot of people die when that thing got moved? Dumb I know, but there were lots of people on that.
Citadel population ~13 million
#120
Posté 20 mars 2012 - 09:02
#121
Posté 20 mars 2012 - 09:03
.. if it wasn't for the actual ending.
It's interesting how all the other flaws pale in comparison, and we're now bargaining for something remotely acceptable, rather than the glorious ending we were lead to expect.
But honestly, I could accept it all if only for cheesy, dramatical reasons.
But the God Child has to go.
It is a walking, talking affront to everything that's Mass Effect.
It has been elaborated on multiple times why everything it says, hell, why its very existance is contradicting the lore. And while it's impressive that the wanton and utter destruction that is our "choices" is still going downhill from there (as is the random Normandy crash), the God Child is probably the definining moment.
Everything up to that point, while sometimes borderline cheesy, is acceptable.
#122
Posté 20 mars 2012 - 09:03
#123
Posté 20 mars 2012 - 09:03
I assume a lot of people never did the side quest with conrad in the citadel in which he actually tells you how the weapons is supposed to work using dark energy to target the reapers.and how he has a degree in Xenoscience and sends Shepard a copy of his dissertation on dark energy matter.
Dark energy is the name given to an unexplained force that is drawing galaxies away from each other, against the pull of gravity, at an accelerated pace.
Dark energy is a bit like anti-gravity. Where gravity pulls things together at the more local level, dark energy tugs them apart on the grander scale.
Now since we have a simple Idea what dark energy is. I have a hard time beleiving that it can combine DNA together as it doesn't actually combine anything it tears things apart at a grander scale.
Granted I don't expect game developers to explain what dark energy is but simple research would suggest that sytnineses is atleast not possible in that weapon design so space magic
Modifié par Irishkev, 20 mars 2012 - 09:18 .
#124
Posté 20 mars 2012 - 09:05
#125
Posté 20 mars 2012 - 09:05
Modifié par AngryFrozenWater, 20 mars 2012 - 09:06 .





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