Where EXACTLY did the ending go wrong for you?
#126
Posté 20 mars 2012 - 09:05
The Normandy scene was the final nail in the coffin. Completely random and out of character. Even if I liked and accepted the ending that we were given, I couldn't accept that part.
#127
Posté 20 mars 2012 - 09:05
And I was shocked, when the Relays blew up and i was disapointed, when the credits where finished. Because I needed an epilogue. I wanted to know what the heck happens now in the galaxy? What happens to joker and the rest of my crew. What happens to the peoples of the galaxy? But nothing. It was veeery depressing.
#128
Posté 20 mars 2012 - 09:06
Edit: Everything after firing the missles.
Modifié par Generic Name, 20 mars 2012 - 09:10 .
#129
Posté 20 mars 2012 - 09:07
#130
Posté 20 mars 2012 - 09:07
1. The Deus Ex star child
2. The lack of variation in the endings
3. The unhappy ending
4. The plot holes.
Some people want a new ending for all 4 reasons. Some people for just one or two.
I personally am very sympathetic to #2 (because the game was falsely advertised) and I understand where #1 is coming from (it did seem somewhat Deus Ex). I'm not to concerned with #3 at all (although a happy ending would be nice, I personally do not require it at all).
But what makes me willing to fight for a new ending, what is a true abomination to the ME series, is #4. It shouldn't be true. There shouldn't be plot holes which I can only describe as 'gaping wounds' in the story. But there are.
Ignoring where Joker is physically located (Sol System) and what his motivations are entirely (Joker running from battle while knowing Shepard is alive? Hackett apparently knew Shepard was alive, did he FORGET to tell the Normandy crew that Shepard was on the Citadel, and Joker's going to bug out?) , they magically put him in the Mass Relay stream.
Then, because they needed your squadmates to live they magically put THEM on the ship as well? Without any injury at all?
Then, because I guess they figured they needed some sort of 'closure' and 'happy ending', they are going to have Joker and the Squadmates exit the Normandy after a crash landing, magically having NO INJURIES after the failed Citadel beam charge that almost killed Shepard, and seemingly HAPPY about life stranded on an uncharted planet (after just witnessing the death of Shepard for the THIRD time, the destruction of the mass relay system and with it any reasonble chance to see ANY of their loved ones again?)
The ending is broken.
There are more problems. But those are the most egregious.
#131
Posté 20 mars 2012 - 09:08
#132
Posté 20 mars 2012 - 09:09
I didn't love that part.
#133
Posté 20 mars 2012 - 09:10
i still think there going to build on that somehow and if they dont thats fine i like to use my imagination anyways so
#134
Posté 20 mars 2012 - 09:11
ediskrad327 wrote...
i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill
Pretty much this.
#135
Posté 20 mars 2012 - 09:12
#136
Posté 20 mars 2012 - 09:12
First thing I was wondering was where the hell are those bad-A** cannons Garrus had installed on the Normandy in ME2 that ripped apart the Collector ship like paper in 2 hits and why weren't they installed ON EVERY SHIP IN THE FLEET? I was looking forward to groups of capital ships ganging up with those new weapons and ripping the big reapers a new one.
I could have lived with all the plot holes and oversights like Miranda just giving us the location of the base, if the endings followed their own lore and plot options. The mass relays blowing up was the final straw. Saying they didn't destroy everything in a 5 light year radius invalidates their own lore completely. It is like a nuke destroying a city.....but wait, no, this next set of nukes goes off and destroys nothing in these other cities and all the bad guys now do....this. ta-da!
---->after being pitched in the BioWare meeting they were like...."what? no, that won't work". the execs say "too bad, its beer-thirty on Friday before ship date and you aren't leaving until this is done."
#137
Posté 20 mars 2012 - 09:12
Karrie788 wrote...
When Shep was taken away of that damn elevator.
Pretty much this.
Shepard & Anderson - *wipes tears, beautiful BioWare just beautiful*
Gods elevator out of nowhere - *huh*
Ghostly kid appear - *wtf*
Deus Ex ending present itself - *omg no*
Shepard accept the kids logic - *hell no, sheaprd wouldnt just accept and give up, diversity man diversity, 3 games!!!*.
Roll credits/Old Grandpa - *what is this i dont know*
Epilogue - Shepards a Legend, Reapers defeated, buy more DLC. *empty feeling of total fail*.
Modifié par Zhijn, 20 mars 2012 - 09:13 .
#138
Posté 20 mars 2012 - 09:13
#139
Posté 20 mars 2012 - 09:14
Tazzmission wrote...
:sigh: tbh it didnt go wrong for me but it did leave the ending on a cliff hanger regarding the noramdny and crew
i still think there going to build on that somehow and if they dont thats fine i like to use my imagination anyways so
Even if it doesn't belong in here:
If Bioware is too lazy to consider my actions in the ending and too lazy to give me a nice paragon ending, I'm too lazy to think for my self. If Bioware want's to tell their Story, i want them to tell it completly. I don't care if it's good or bad, but it should be complete and every question that could appear should be aswered.
#140
Posté 20 mars 2012 - 09:15
I had loved the ending up until the light elevator. Then I realized that something was going terribly wrong.
#141
Posté 20 mars 2012 - 09:17
And then came that beam of light and... well, yeah.
#142
Posté 20 mars 2012 - 09:18
Wait, what?
Post beam. Marauder Shields stopped me about 10 times on insanity, he really tried. But after shooting him, I let Shep limp onwards in confusion, suddenly to be in a sequence that reminded me of Dragon Age. With Keepers in it. Then it was citadel white again. TIM popping out of nowhere, trying to pose as meaningful Boss. I wish the game would have ended after Anderson died next to Shepard. (The scene was nice, but I did not care so much about Anderson)
Space Kid was just weird. While I was wondering what the hell was going on, it was talking and talking and suddenly stopped [It did not make sense to me]. I couldn't converse with that thing again, and was confused.
Took me a while to realize that these conduits were the coloured choices everyone was talking about. Without spoilers, I would have stood there like a derp trying to figure out what the hell Shep was supposed to do. Almost waddled straight into the green ending to explore the room, until I remembered something about red being the destroy option.
In short: Started to get shaky at the Cerberus base. Confusing mess, took me out of character. Lack of closure in the final sequences.
BW can do better than this.
Modifié par NekOoNinja, 20 mars 2012 - 09:19 .
#143
Posté 20 mars 2012 - 09:20
#144
Posté 20 mars 2012 - 09:23
Harbinger's blast.
From that point on things slowly start to feel wrong and then upon reaching the Catalyst everything rapidly descends into WTF territory.
When I woke up and found everybody dead next to the beam, but couldn't spot Garrus or Liara I wondered what happened to them. Did they get vaporized? Survived? If so did they charge forward to the beam or pull back? If they pulled back were they going to even check and see I was alive?
Then I hit the beam which takes me straight to the hallway leading up to the controls...(might have missed something but was that exactly where it was suppose to take me?) I get my bearings and then Anderson chimes in. He said he followed me up...even though I was the only person alive at the beam...and now he's sent somewhere further down in the Citadel. Do these beams just transport you wherever? Would suck to be at the final moments of the war only to get warped into the protein vats.
But I say whatever...plot convience and then move on.
Anderson gets to the controls first and then The Illusive Man shows up. Wasn't surprised by this really as he had yet to be dealt with and this would be the most likely time for him to pop up. At his base it was mentioned he left for the Citadel. How he managed to make it all the way to this unknown location is a mystery but again not something so horribly flawed as to get mad over it.
There is a slow conversation with him that plays out very similar to the confrontation with Saren. Had this not already happened before, I would have liked how TIM was handled. Instead I couldn't help but think they had run out of ideas.
Now there is a tender moment with Anderson, where the two tired warriors take a rest and have a moment of pause. This was actually very well done and had nothing against it.
Then Anderson dies and Hackett is on the line.
This was the point where the game falls apart completely for me.
#145
Posté 20 mars 2012 - 09:24
Modifié par SaladinDheonqar, 20 mars 2012 - 09:25 .
#146
Posté 20 mars 2012 - 09:24
#147
Posté 20 mars 2012 - 09:25
...it never moved anywhere from there. The idea didn't evolve enough over time and lore and logic were not applied in liberal doses during that evolution process.
We got the very base, raw concept for an ending - that was never fleshed out.
#148
Posté 20 mars 2012 - 09:27
#149
Posté 20 mars 2012 - 09:29
#150
Posté 20 mars 2012 - 09:32
And then... closure.





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