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Where EXACTLY did the ending go wrong for you?


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218 réponses à ce sujet

#151
Trishot

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Right after I killed Marauder Shields

#152
SidNitzerglobin

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Really started to go downhill for me once I hit the Citadel beam. Notable exception was the conversation w/ Anderson before the starkid bit. Once you take the elevator ride it started becoming painfully obvious that there was no saving this ending.

#153
ChampDude

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The moment that ****ing kid opened his mouth

#154
DerberAuner

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For me the ending went wrong after the illusive man (even though on my second playthrough i noticed a few strage thing with the scene where you walk towards anderson/TIM, but i can live with those).
Let Anderson die that way, thats fine by me, i was never that attached to the character, and the sendoff he got was kind of nice. Not quite Thane or Mordin, but nice.
Let TIM die the same way saren died, fine by me as well.
Dont make a final Bossfight, again, fine.
Give me three choices (two if my EMS is too low), that basically result in the same thing, thats where i started googling if i missed major parts of the game. And when i didnt miss anything major, thats a bad sign.

Also the flawed logic, non existant conversation wheel and the missing "screw you, reaper inventor!!!" option finalized my "wtf. is this ending?????" feeling.

#155
lothvamp

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The first time I started getting worried (I'd heard in a non-spoiler way that people had been having trouble with the ending)... was when I discovered that it didn't matter that I'd destroyed the Collector Base.  Still, I was alright until I got to the Citadel (which I was just confused about. Did everyone on it die? Did it just relay itself to Earth, etc?). I was starting to get that sad foreboding that things were going badly, but I could except that... then, of course, the Catalyst. I'm pretty positive that Shepard -and I'm definitely sure of my Shep- would NOT just go along with a AI/Energy Being/Godchild/thing that admitted to being the creator/controller of the reapers. Even if not for the plot holes and lack of choice, THAT still would have gotten to me. There is NO way I should have accepted that thing's answers at face value after just learning about it/seeing it for the first time. Ridiculous.

Modifié par lothvamp, 20 mars 2012 - 09:44 .


#156
Icinix

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In all seriousness - from my perspective - I thought the ending after the space battle cinematic when you first go to Earth was less quality than the rest of the game.

The combat itself was good, particularly the missile batteries, but the Hub section, the run down the hill and everything after felt quite quickly thrown together and despite my hammer squad being amazingly huge and getting just under 50% - I felt like all I had was a dozen token alliance soldiers and my squad...then there was the forced turret spot.....personally I have more issue with the way the whole end is handled from landing on earth to the beam. The beam is just the bit that really stands out because its so much worse than everything before it.

Modifié par Icinix, 20 mars 2012 - 09:43 .


#157
patpatrik

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It's like - "What a hell i'm running for?? To this column of light? Who all this people, who running with me? Well, ok, i'm run like hell! Crap, this beam hits me, damn, i need to start over.. whaaaat?? What is going on? This is a dream? Or this part of the game was made by other people?? Jesus, let this be a dream.... WTF?? I do not understand a damn thing! No-no-no, God, no, it can't be real ending, i need to load, I probably choosed the wrong option..... NO!! GODDAMN NO!!!1111
WHY DO U HATE ME SO MUCH, BIOWARE?????!!!!

I do not want to experience those emotions ever again. Never forget, never forgive Bioware!

Modifié par patpatrik, 20 mars 2012 - 09:45 .


#158
AlexXIV

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I think most people will name the startchild, which is bad enough. But actually it started to go wrong earlier. When you arrive at Earth and pretty much get to talk to squadmates and people etc. I would have liked it to be more ... conclusive. Where are they, why do we not see more of them? In cut scenes, etc. Basically the ending seems rushed and too slobby for me the only thing that really challenged are the last fights, because tons of enemies as it should be. And then the charge, most stupid thing ever. Well maybe not most stupid ever, but just imagine how you could reach your goal if not all are charging in one big crowd.
 
Pretty much if Shep (who is infiltrator at that) would have circled and flanked the attackers she might have gotten there unnoticed or at least not blown up. Well the rest I agree mostly with everyone who dislikes the ending. Really not enough conclusion, cutscenes in which you see how everyone is doing. Honestly, after the charge it remains a mystery how many people made it. And Andersone somehow magically did make it, etc.

I would have liked that they show more and not just leave us guessing. It was cheap, poor execution of what should have been the glorious ending of the trilogy. I can't for the best of me tolerate that people actually defend this. Even if you leave plotholes and logic fail out, it is still rushed and disappointing. No fireworks etc. I could even accept that Shep goes down in a blaze of glory. But I want to see it blazing. Not the silly conversation. I mean sorry, but ending the game in a convo with a 'pick one of three choices' finale is pure embarresment.

Modifié par AlexXIV, 20 mars 2012 - 09:46 .


#159
nupfi

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Space Elevator. :(

#160
justW353

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What I felt went wrong (I really don't feel like writing it out again).

http://social.biowar.../index/10336611

#161
czombie

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I was willing to buy the ending until the kid started talking about that bogus philosophy about organics and synthetics never being able to live together, which was completely disproven if you made the choices that let the Geth and Quarians get long on Rannoch.  When I got the three nearly identical choices, I tried to leave so that I wouldn't have to choose any of them.  Unfortunately, I couldn't get off that damn platform.  I hope that in the DLC Shepard will be given that choice and then there will be some better possible endings to choose from.

#162
Stealthy Cake

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I started questioning everything after the beam hit me.

And started raging when i got introduced to the starchild, who made everything make no sense, including their own purpose... ''We exist to solve a problem we create ourselves /trollface''.

And throwed my controller into the wall when the credits rolled. :D

#163
Myrmedus

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Elevator to the beyond.

#164
Narsilsword

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They better not comes up with the story saying everyone escaped the citadel. If they didn't run when cerberus attacked, they wouldn't run if reaper did

#165
sistersafetypin

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I was willing to simply roll my eyes and let the whole... Citadel was moved through space and TIM TALKED to the reapers to let them know we were after it... Um ok.

But StarChild was where it all became to much

#166
Sean

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I played the citadel being moved to Earth as there being the majority of Reaper forces there that they thought it would be safe and with it closed as well.

Directly after the beam (why didn't that kill Shep?)

But after the beam was when everything broke down:

-All the buildings (that were destroyed) around the beam to the citadel were gone after the beam that hit Shep (which I guess can be downplayed as it did hit in front so maybe it was just the rubble hitting Shep that knocked him/her down)

-Infinite ammo gun with no reload was weird since even the first gun in the game (which had infinite ammo for a short time still had to be reloaded)

-Over the radio when they said there was no one left even though there was Shep (limping) and the other soldier crawling

-Hacket expecting Shep in the citadel even though it was just said that no one made it

-Anderson also being in the citadel even though it was said no one made it

-Anderson saying he was going to try and get across the chasm at the same time Shep was on it that DIRECTLY led to the control panel so he would have had to pass Shep since that was the only way

-TIM appearing out of nowhere, but I would let that slide because there has been some other "conveniant" parts in the past of the game and I thought the dialogue bit was pretty well done

-The magic elevator bit leading up to the SpaceBrat

-The SpaceBrat itself with idiotic logic and not being able to question it (I had Geth and Quarians working together too)

-What was the point in ME1 to stop Sovereign when SpaceBrat could've just activated the signal itself and call the Reapers since it said it was the Citadel

-Human characters on a metal pillar even though SpaceBrat said Shep was the first organic there

-Control side highlighted in Blue for paragon (even though it showed TIM), Destroy Highlighted in Red for Renegade (even though it showed Anderson) and both Synthesis and Control making Shep look somewhat like a husk

-Mass Relays gone, tons of different species stranded over a burned out Earth and they do have FTL but that can a very long time for them to get back, so that didn't make sense

-Joker fleeing and somehow having my squadmates; how did he even know of the blast as only Shep was there?

-Stargazer and Starchild really seemed to devalue the plot

-Then, only on the Destroy ending, Shep wakes up under a lot of concrete rubble

----------------------------------------
So, I just think it was an attempted indoctrination by Shep. It does make sense since Shep was unconsious which would have made it easier. But then why didn't Harbinger just finish him off or even turn off the beam?

Either way there are some pretty big plot holes.

#167
Laughing Man

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For me the whole thing started worrying me when TIM suddenly popped over to the Citadel and handed it over to Reaper forces in the 30-ish minutes it took me to take out his forces at the Chronos station. From there things just got more and more suspect, then I hit the beam and things went really pear-shaped. When the lift took me to the star-kid things had fully jumped the shark.

#168
Icinix

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Narsilsword wrote...

They better not comes up with the story saying everyone escaped the citadel. If they didn't run when cerberus attacked, they wouldn't run if reaper did


Personally my dominating Cidatel Defence Force, Bailey, Aria and whatever Millitary troops on leave are stationed there were holding key points through the Cidatel the whole time.


12. Million. People.

You leave the cidatel, you go to Earth in the space of a day - there is no way the Reapers have had any time to do anything to those people on the Cidatel.

#169
Tony208

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When Shepard keeled over and the platform took him to god.

#170
Icinix

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RX_Sean_XI wrote...

-Stargazer and Starchild really seemed to devalue the plot


I will never, ever, for the life of me understand what value they saw in the Stargazer scene.


It was actually the most terrible piece I have ever seen in a video game ever.

#171
lyleoffmyspace

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Did anyone else find Earth REALLY underwhelming?

#172
Tony208

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Icinix wrote...

RX_Sean_XI wrote...

-Stargazer and Starchild really seemed to devalue the plot


I will never, ever, for the life of me understand what value they saw in the Stargazer scene.


It was actually the most terrible piece I have ever seen in a video game ever.


Stargazer was salt on the wound. "Hey past hundred hours + didn't even happen."

Modifié par Tony208, 20 mars 2012 - 09:58 .


#173
Darthlawsuit

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Priority: Earth. I was looking forward to Harbinger and all of his evilishness.

#174
Reptilian Rob

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ediskrad327 wrote...

i also expected a suicide mission type of mission but i foun everything acceptable until that horrible moment when Hackett says "it's not working!" everything from there went downhill



#175
xztr

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lyleoffmyspace wrote...

For me it was when the Citadel was introduced as the Catalyst on the Cereberus base. I just groaned. Then I discovered the Citadel had been moved to Earth really easilt and I groaned even more as the plot holes began to surface (not to mention the  council which I had spent a mission saving, Commander Bailey and Aria were all dead, great).



This