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Where EXACTLY did the ending go wrong for you?


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#176
ElectronicPostingInterface

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Anything after TIM/Anderson.

The elevator itself was a wtf moment.

Modifié par PKchu, 20 mars 2012 - 10:00 .


#177
Hepzi3

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For me it went wrong when I took my LI to the Conduit and my LI was not there to see me speak to God Child.....This is the gist of my feelings, if Shepard dies thats cool, I want him to die with his LI. if he lives, I want him to live with his LI. I DONT want the LI to be stranded fing 50,0000000 miles away on some uncharted ass world thats impossible to reach.....

Give us, instead, Shepard dying from getting hit in the face with Harbys beam. Absolutely fine with me. We tried, we gave it our best and we failed. The Reapers were too much to overcome. Give us a Shepard death scene where his LI begs him to keep going...to finish the fight...whatever,maybe even better yet, we see the LI go to the Conduit and finish it themselves, and see Harby and the rest of the Reapers be utterly destroyed as Shepard takes his final breath......That ending, to me is fine. I just dont want Shepard and his LI to be separated at the end. It is not fair to the fans, to Shepard, or to his LI.

#178
Element Zero

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Things went wrong for me when Shepard crawled to the console and road the glowing elevator up to the Catalyst.

The game should've ended with Anderson and Shepard watching the Reapers be destroyed by the Crucible. At that point, a denouement determined by the myriad choices you've made could've tied up loose ends, and we'd have our masterpiece trilogy. Everyone is overjoyed, and we're all halfway through our fourth playthrough, by now.

#179
Delta_S

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We'll just say everywhere and leave it at that.  Too many screw ups and deus ex machinas for my taste.

The ending killed Mass Effect faster than the The Phantom Menace killed Star Wars.

#180
Craven1138

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http://social.biowar.../index/9749689/ - here's complete list, made by people of this forum.

#181
SidNitzerglobin

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tallrickruush wrote...

The game should've ended with Anderson and Shepard watching the Reapers be destroyed by the Crucible. At that point, a denouement determined by the myriad choices you've made could've tied up loose ends, and we'd have our masterpiece trilogy. Everyone is overjoyed, and we're all halfway through our fourth playthrough, by now.


Yup, this... or alternately the Crucible, Citadel, and Earth being destroyed based upon your EMS.

Would be a relatively easy fix for them to implement too.

#182
AwesomeDudex64

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 Right when the magic elevator ascended and a light beamed me up.

#183
Luvinn

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Right after I shot TIM and had a heart to heart with Anderson......that was when things went south for me.

#184
Roguekad

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Antigone2283 wrote...

Elevator. I can live with everything up till then, and was actually very moved by seeing Shepard weak and injured but pressing on.


Exactly. Everything up to that was amazing all around. I can buy from the beam on being Indoc Theory, but the elevator was where it fell apart for me.

Why is it noting good comes from elevators in the Mass Effect Universe?!

#185
JulienJaden

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Well, I can understand the Citadel part. I thought it was just part of the plan in order to make whatever the Crucible did spread to the rest of the galaxy (since it's the mass relay control center and the Prothean VI said that the Citadel wasn't part of the original blueprint, so the Crucible already fulfilled some role in its very first draft). And moving it to Earth... Well, guys, it's a giant mass relay and it controls all the others, so it can't move? Why not? They had to bring it to the Serpent Nebula somehow, since I can't see anything there that would come in handy when constructing a giant space station.

It slowly started on Earth. The drop-off mission wasn't all that great and the forward camp was... okay. That's pretty much the one word that describes the battle: "Okay." A lot of wasted potential indeed. It's not even the environment, in my opinion. It just feels like you didn't really do anything. None of your war assets are mentioned. You don't see any Elcor tanks or Geth primes, no Salarian STG, Quarian technicians or Turian soldiers. Just a lot of humans and a bunch of Krogans.
Just mentioning a few of them via radio (and not only 90% KIA, 100% KIA, though that at least added a touch) and telling the player in some way "without them, these people would be ****ed" would make it much better. And your crew didn't do anything except for those that went with you.

It all pretty much to hell after Harbinger hit you.
A showdown with TIM and Anderson: Yes, please.
But the whole thing was a mess. TIM suddenly has mindcontrol (even Harbinger could only control the 'mindless' Collectors through their leader)? Anderson is there before you, even though he comes in after you and the way you take is definitely the only one? Star Child and his nonsensical explanation?

It just makes me ask what happened. Did the writers come up with this stuff just before sending it to the rest of the team? Were they celebrating the rest of the story with smoking loads of pot? Is that why everything after Harbinger hits you makes about as much sense as a dream?
And even if I just uncovered how they came up with all that: Why didn't they change it once they were back to normal? As a writer, I'd be ashamed of myself if I even considered leaving something as poorly thought out as this in my story, especially if it was the ending.

#186
Nobrandminda

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 Getting hit by Harbinger's beam.

I let the husks kill me a couple of times after that because I assumed that it was a dream/prolonged death sentence.  Even when I got to the confrontation with TIM (which is one of the few redeeming qualities of the ending) that set up just left me wondering when Shepard was going to wake up in a pool of his own blood along with a message along the lines of "Sorry, you got the bad ending."

And then Shepard goes to the Heaven Deck of the Citadel, and things go from bad to ellipses.

#187
Icinix

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lyleoffmyspace wrote...

Did anyone else find Earth REALLY underwhelming?


Yeah - the whole end piece with Earth was below par - it just got swept over by how bad the last few minutes were.

Seriously, the empty hub, the token alliance forces.

It was very underwhelming.

#188
Element Zero

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Yes, as the heart of the Relay network, the Citadel made perfect sense as the Catalyst. I just replayed the scene where Hackett tells Shepard that the Catalyst seems to be the focus that gives control to the Crucible's destructive energy. The Citadel actually makes a lot of sense in this role, in my opinion.

Things ceased making sense shortly before "I am the Catalyst" was uttered.

#189
Arokel

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When I ignored Marauder Shield's warning...

#190
DrDark101

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The moment they took away Shepards will and strength when confronting the Star Child.

#191
X_30002000

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When I realized that Sheppard arrives (beamed up) half dead to citadel no matter how you played game and what choices you made, things wend down very quickly. Plot stooped make any scene, the child talk was not only contradicted events in ME1 and 2 but even in ME3 (“synthetics will kill organic eventually so better Reapers do it” nonsense while I secured peace between geth and quarians and had geth fighting for me, had EDI on my side). Normandy crew left Sheppard behind, even team members I was running with towards beam – who could believe in such nonsense??? Sheppard was always able to save the day with the help of crew depending on your actions, so what happened to it? It is not even a plot hole, characters are totally different like they are from other game, appearance is the only common factor. As for should happy ending be one of the option or not – the answer is yes, it was always the case in previous games (in ME2 Sheppard was even resurrected) so just for consistency it is necessary. Genre itself demand it – classic example is star wars ending, it is huge franchise now. Killing him or leaving him alive abandoned by crew and loved one, well hard to say what is worse. I was planning to play ME3 many times using different characters, using different options, purchase DLC, even going back to ME2 and maybe 1. Well, after such depressing, non ME, nonsense ending I do not even want to launch game to look at menu. No sense for me to buy DLCs, ME is dead for me.

#192
Frostfiend

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It was great up until the beam from Harbringer. Some minor bugs but the story had me hooked.

Then it was ok with some great moments (like the talk with Anderson when he is dying and crawling to the board after Hackets call,)

And then it totally flipped out and bekame some other game from the elevator thing up to the ghostkidthing. After that there was only frustration.

#193
nikki191

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i did expect more soldiers, etc when we arrived on earth..ala the trailer

for me it was when you wake up from the blast. i loved talking to anderson.. very well done there. but things started to feel really off when shepard woke up like i had missed something

#194
beccathelion

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The most frustrating part for me was this idea of "Have all this creative choice; this is what the game's about," and then the minute the ending is questioned, all you hear is, "Uh, haven't your heard of artistic choice? Quit complaining." That was almost worse then when it went bad for me in the hallway of the Citadel.

#195
Splinter Cell 108

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Anderson and the Illusive Man getting to the Citadel before Shepard, doesn't make sense at all. Also I hate not being able to save either of them, I wish they could be saved. After this, that stupid god child which invalidates Sovereign's attack against the Citadel and makes the Reapers look like brainless killing machines. Then comes the WORST part which is when the relays blow up and the Normandy ends up in some hellhole planet in the middle of nowhere.

#196
Zix13

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When i got hit by harbys beam. Then it went from bad to worse after TIM encounter.

#197
TERASQUE

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The weak-ass pop-up after the Stargazer-cutscene in the end telling me after 5 years that Shepard became a legend (you tell ME this???) stopping the reapers and advertising DLC and BAM! I was back on Normandy.... I obviously hated the parts before that, but I was in denial, hoping that I would wake up from this nightmare

#198
GamerJ

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after you got shot down by harbinger, at that moment i had garrus with me and on the ending when joker tries to escape(also lame he just fled from earth??) garrus also stepped out the normandy in the jungle while he was with me when i got shot down by the lazer.
but the god child ruined my mood and the normandy trying to escape and crash on a random jungle planet was also a wtf moment and when i searched for the other endings i realised they were almost the same just with a diffrent color i was like wth i played 3 mass effect games just to pick a color =-\\

p.s lets hope if they make a new ending that they dont add a new yellow color or rainbow colors in it

anyway the other parts of the game were ok but the god child and the normandy trying to escape was a big wtf moment and verry dissapointing.

Modifié par GamerJ, 20 mars 2012 - 10:58 .


#199
TLK Spires

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i think the precise moment was when i heard that no matter what happens, the mass relays go down. i felt like something stunk when i got hit by the beam, but that let me know that yes, this is wrong.

#200
GB-Kakuzu

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The moment the star brat appeared.