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Where EXACTLY did the ending go wrong for you?


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218 réponses à ce sujet

#201
ThePanzer99

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Calibrations Expert wrote...

I was a little POed when Shepard got half fried, but it really went wrong when everyone and thing in the known universe was decimated by the Mass Relays.

Totally made the Crucible pointless. All it did was make the next galactic cycle safe from the Reapers, but who gives a sh*t about the next cycle?


Exactly, f*ck the next cycle. I was happy with the ME universe they built over the last 5 years. I feel like everything I did in all 3 games was pointless. I literally could have chosen things at random across all three games and still gotten the same results.

#202
BenisDosdamt

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The second that lift came down... and dragged Shep up... was immediately WHAT. THE. HECK.

It couldn't have gone much further south, much quicker.

#203
nevar00

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Well, where to begin...

- My. Decisions. Did. Not. Matter. No matter what happens, you get the same "choose your favorite color" explosion. The entire last level is guilty of this: where's the army I just spent all game building?
- Plot holes. Oh god the plot holes. Joker running away, relays should kill everyone, the Citadel exploding, etc etc. This doesn't need to be mentioned in detail again.
- Not only do your actions not matter... but they're rendered completely useless. The galactic army is trapped in Sol. Places like Omega will starve to death. Everyone on the Citadel is dead. Everything was a waste of time.
- Dues ex machina. Whether or not you liked the ending is irrelevant. The AI God kid is a dues ex machina just from the definition. This is a fact.
- Contrived pointless decisions there just to be 'artsy'.
- REALLY bad logic. From the Kid and the different options you have to make.
- Underwhelming, although really the whole last level was. Where were the forces I had just built up?  TIM does the same thing Saren did 3 games ago. Marauder Shields isn't much of a final boss. Harbinger hardly shows up.
- The lies.  The Rachni were supposed to have a really big impact on the ending, remember?  And those 16 different endings?  Ha.

Bad, bad, bad.  Although to be honest I had a bad feeling back from when I first heard the Reapers had moved the Citadel to Earth.  I mean... what?

Modifié par nevar00, 20 mars 2012 - 11:13 .


#204
Element Zero

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Damn, I remember thinking "Man, this is f-ing more like it", as I charged toward that "conduit" at Harbinger's feet. I thought "Just like Ilos, only 100 times more insane!"

When I got blasted, I was muttering "Get up Shepard, get up". I felt pretty crushed when I looked around, and couldn't find Liara and Garrus. I assumed they were dead. I was angry and sad, in an awesome way. I was ready to kill Harbinger for killing my people. Sadly, Harby flew away, we never interacted, and sh&t got really weird.

I was okay, thinking "Man, Shep is confused from the blast. Makes sense." Hackett had said that TIM had gone to the Citadel and warned the Reapers, so even his timely arrival wasn't too jarring. If only the game had gone into its conclusion with Shepard and Anderson, side by side. Best seats in the house.

Sigh. Now I'm just rehashing my earlier post. :(

Modifié par tallrickruush, 20 mars 2012 - 11:09 .


#205
Veracity

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Once I heard the Prothean VI just state that the Reapers took over the Citadel and killed everyone, with no cutscenes or explanations whatsoever, I knew things were going down hill from there on out.

#206
jspiess

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Started when Anderson was at the control panel, came to fruition when the kid started spouting his logic

#207
Vovea

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Dat lift.

#208
Fjordgnu

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There wasn't really a specific point. It just started going very quickly downhill. I mean, Harbinger's beam wasn't so bad, but everything after that was incredibly annoying - you know, the slow motion. I can live with that, though.

It got even worse when I heard over the radio they were pulling back, yet somehow Anderson followed me down there. Conveniently running into TIM didn't make things any better, but I didn't realize what was in store, so I let that slide.

It wasn't until I was beamed up that it started hitting the fan for me. From that point on, the whole thing was in free fall. By the time Casper had introduced my options, I didn't even care anymore. I just walked toward the green light. I was about to stop and change my ending, but it was too late. I thought of reloading and doing it over, but I came here instead. And I've been holding the line ever since.

#209
Shezo

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Normandy scene was a catalyst, in a sense, that created inside me that strange feeling like someone was bull****ting me.
And after that, it all went down, i started to look back on what had happend -- on this citadel scene, this god child, blowing up stuff, all of it.

#210
gmboy902

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Some mix of Edward Cullen and the kid I literally saw blown up sixteen times during my demo runs started walking towards me, and I just thought maybe he would just wake Shepard up (like a mental adrenaline rush) and leave. When he kept talking, I knew it was all downhill from there.

#211
Zix13

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Actually, if the ending ending weren't so terrible I'd say after the space battle cinematic. The entire earth bit wasn't epic enough for the end of sheps story.

#212
artnat

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When hit with Harbinger's I was like - ok, they are going this way - fine, another crawl towards the atomic mushroom cloud CoD crap. So I go - suddenly husks everywhere. Ok, I guess they want some distraction, I eat husks for breakfast. Suddenly MARAUDER SHIELDS, oh well, I'm gonna get pwned by a marauder. Fortunately - magic gun that kills them in two shots.

The next inside the citadel was cool and scary, piles of bodies, Keeper, scary stuff - that was really good.

Anderson's radio was wierd but I can live with that. The talk with TIM was a nice touch, the talk with Anderson too. I wish I quit the game right when Shepard went to the console. It should have ended there with Shephard punching a big button on the console.

The moment the space magic platform elevated I was like: "no, no , no - that was enough" The ghost kid appeared: "Noooooooooooo". Suddenly I was playin Assassin's Creed instead of M2. Then he started explaining the choices and I was like: "WTF". I was so put off from the game that I alt+tabbed, opened browser and started reading to confirm I was playing ME3 and not some other game and to see if anybody know what's going on. I picked the control option and got a cinematic that made no sense whatsoever.

This made me angry but I started raging after this obnoxious pop-up window urging to buy DLC. This was like a enraing slap in the face, insult to injury. I haven't felt that ripped-off since a taxi driver ask for double the fee I should pay for the fare.
I
 thought  I would make a playthrough with a different Shephard through all the three games. Now I don't want to anymore. It made the whole thing worthless.

#213
Fail_Inc

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I saw the starchild and it was over.

#214
JasonSovereign

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when the magical elevator began lifting me in outer space and i was able to breathe

#215
Fantazm1978

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Up until the "2nd lift" it was an amazing and thoroughly enjoyable game.

After that, it went to ****.

From that point onwards it seemed like Shepherd went from the character I'd created back in ME and instead became the character they wanted him to be, with the fate they wanted him to have.

#216
PyroMattFTW

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The moment they said the citadel was the catalyst was where it shifted slightly for me.  I knew nothing good would come of that twist, but I ran with it anyway.  But as soon as Harbinger hits you with the beam it all changes.  Side note: anyone else think he should have been taunting you while you made the charge?  After talking so much in ME2, Harbinger doesn't say a word here.  On that note, I'm 100% sure I could have dodged that beam.  I was pissed when I was running and avoiding it perfectly, then shepard magically decides to stop moving and let it hit him.  Lame.

But yeah, from that moment on, the whole game just seemed to lose focus.  The Illusive Man confrontation was good, and I liked that it kinda played out like the Sovereign confrontation from ME1.  But as soon as Star Child showed up, I was facepalming like I'd never facepalmed before.<_<

#217
Blaizer

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I too started to feel disappointed when I heard the citadel had been taken. What, so easily? Did that mean all of those characters I had interacted with were just dead? Wasn't the Citadel the key to controlling the ME relays as stated in the first game? I felt that just the Reapers just taking the citadel like that was too weak of a story development. Maybe it should have been like Thessia, where we would go to the Citadel after discovering it was the catalyst only to arrive mid attack and try but fail to keep it out of the Reapers hands. That would also have given the developers a chance to show what became of the Citadel inhabitants. (Evacuated or Killed.)

I was fine with the earth battle right up to Harbringer's beam. Admittedly, that was mostly a fault of my own expectations. I too was hoping for a "suicide mission"/ME1 style fight through the citadel as my team worked its way to the controls and the Illusive man. Finishing up with a Saren/Human Reaper style boss fight with a Reaper Avatar to determine if the Reapers were finally defeated.

The entire thing with the star child and the choices felt too much like a cop out. The three endings being the same footage with different colors was just lazy. The actual choices mostly silly. Destroy was obvious except for the part where ALL synthetic life dies. It should have just affected the Reapers or weakened them in a way that allowed them to be defeated. I was ok with control being a possible choice, but it should have only been available if we had somehow agreed with the Illusive man earlier in the game about controlling the Reapers. (Renegade) Synthases just did not make any sense to me. The destruction of the relays and the lack of any real epilogue to show the fates of these characters we have grown to care about over three games was the final killer for possible enjoyment of the ending.

Modifié par Blaizer, 20 mars 2012 - 11:54 .


#218
MandatoryDenial1

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The catalyst is where it went wrong

#219
shnig_1

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I thought it was acceptable, until Starchild explained the Reapers motivations..............then i became really confused and angry and i sat their shooting in circles because i refused to do any of those dumb endings. I ended up doing control, then seeing Javik walk out of the Normandy i became even more confused, and now im just depressed