LoneStorm wrote...
A good story can accompany for crappy gameplay. Doesn't work vice versa for me.
I have to agree there.
LoneStorm wrote...
A good story can accompany for crappy gameplay. Doesn't work vice versa for me.
Modifié par Aaleel, 21 mars 2012 - 11:47 .
Modifié par lumen11, 21 mars 2012 - 12:00 .
Modifié par Vaktathi, 21 mars 2012 - 02:14 .
Modifié par tetrisblock4x1, 21 mars 2012 - 02:21 .
teh_619 wrote...
I could swear we're supposed to play video games for the gameplay.
I don't think anyone can confuse story with gameplay.Ronin1325 wrote...
teh_619 wrote...
I could swear we're supposed to play video games for the gameplay.
Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.
teh_619 wrote...
I don't think anyone can confuse story with gameplay.Ronin1325 wrote...
teh_619 wrote...
I could swear we're supposed to play video games for the gameplay.
Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.