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[POLL] Gameplay or Story. Which was more important to you?


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212 réponses à ce sujet

#26
Rogue1982

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LoneStorm wrote...

A good story can accompany for crappy gameplay. Doesn't work vice versa for me.


I have to agree there.

#27
Simone Shenron

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Senza ombra di dubbio la storia sopratutto dopo il finale disastroso che Bioware ha creato nonostante Mass Effect sia degno di tutti gli encomi e elogi possibili: Partire da zero essere solo un soldato in missione su Eden Prime intraprendere una vera e propia Odissea nella galassia per poi veder vanificato ogni sforzo in una manciata di minuti finali. La morte di Shepard (a mio avviso l’errore piu grande che potevano fare quelli di Bioware) personaggio a cui io e scommetto tutti i Fan della saga ci siamo affezzionati, la distruzione della cittadella con la morte di tutti quelli che avevamo incontrato e aiutato sin dai primi giorni sulla stazione, la morte di tutti i nostri compagni tranne quelli nella scena sul pianeta sconosciuto e infine la distruzione dei portali galattici senza i quali l’intera galassia è destinata al tracollo. Invece di salvare il ciclo attuale come si aspettavano tutti la Bioware ha terminando la trilogia con il suo finale distruggendo il ciclo stesso nel vero senso della parola una pugnalata al cuore di Shepard dell’intera galassia e di noi fan che dal lontano 2007 abbiamo intrapreso un’avventura che è durata per anni e che si spera duri ancora.

#28
Eulalia Danae

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Good story. Have to say it.

#29
Rogue1982

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Thank you all for your opiniost so far. I'd like to see more people participate in the poll, so I'm bumping this topic up. Cheers.

#30
Midarenkov

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Story has always been more important than gameplay for me. :)

#31
Killer3000ad

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I played ME3 for the story. The gameplay mechanics can impress me for only so long before I stop noticing it. But the story, that sticks with you forever.

#32
bazzag

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Although its got to play well, Story is always important to me, more than anything else, in any game. I only ever play in the easy difficulty because i want to experience the story and complete the game, not get frustrated and stuck because i can't do something, because then for me the story will suffer.

#33
Farbautisonn

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Story without a doubt. Its the reason why I started following Bioware to start with. Good storytelling. There might be bugs and the gameplay might be less than logic sometimes, but the story was allways there, stone cold solid. And then came DA2

#34
Kakita Tatsumaru

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I almost never began the trilogy became of the gameplay and finally I played all three, so I don't give a damn about gameplay (and hated that "gameplay over lore" things which made ME2 gameplay even worse to me).

#35
Zubie

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You really need both

#36
Oron345

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There's a reason I love ME1 so much, and it isn't for clunky gameplay.

#37
Aaleel

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Story by far, gameplay is filler between story elements. I'd take marginal gameplay and a great story over great gameplay and a marginal story any day of the week. If the story I terrible what is the point of progressing through the game?

Why the first game is my favorite, not that I thought the gameplay was terrible.

Modifié par Aaleel, 21 mars 2012 - 11:47 .


#38
Arby343

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Well, I played ME for its gameplay, which is probably why I didn't seriously spend time with the series until ME2. I enjoyed it enough to go back and buy the first game.

#39
lumen11

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Gameplay. It's called a game after all. BG would have been crap too if it's strategic RPG combat hadn't been so much fun.

But good storytelling can infinitely enhance gameplay. That's why I liked the ME2 loyalty missions so much. And of course, with ME's dialogue system you can argue storytelling has become gameplay in some ways.

Edit:
I have to admit there is one exception and that is Planescape Torment. Had they completely removed combat, it might still have been great. Although, again, puzzling together the story could arguably be seen as gameplay too.

Modifié par lumen11, 21 mars 2012 - 12:00 .


#40
Lotion Soronarr

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I can suffer trough "meh" gampleay for a good story. But not vice-versa. but that kidna depends on the game. For a fighting game or some multi-fun, story is irrelevant.
But for a RPG? Story and atmosphere are everything. Gameplay can sorta affect atmosphere tough.

ME3? The atmospehre went down the toilet from the very begining. I lost all will to play the game to the end. I only seen the endings on YouTube.

#41
Ronin1325

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Ideally, Story & Gameplay should be inseperable. If you want to skip through the gameplay to get to the story, then the gamemakers have failed on some level. It would be the same with story, if you want to skip through the story to get to the gameplay (FFVII I'm looking at you) then that's also a failure. Now no game will perfectly blend those elements, but that's the goal at least.

Sigh... but if I *had* to pick? It would be based on the genre of game I guess. If I'm playing an RPG, then yes, Story first. But it's always a pleasant surprise when your expectations are exceeded. I don't know how many of you out there played the original Half-Life back in 1998, but it was something of a revolution in that prior to its release, people just didn't think you could *make* an FPS with an engaging story. Half-Life broke that concept & opened the door for others to follow.

#42
Intiakel

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Defo the story for me..

This should be facebook'd and tweeted

#43
LinksOcarina

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Both.

It's how games like Mass Effect thrived in the past five years; the story, while not the greatest in the world, was adequate enough in propping up the framework for the gameplay.

#44
teh_619

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I could swear we're supposed to play video games for the gameplay.

#45
Vaktathi

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A game like this lives and dies by its story. Gameplay is important, but secondary. The gameplay is there to support the story, as long as the gameplay is passable and the story is great, people will be happy.

Mass Effect's success has been due to its story, not its gameplay. Not saying the gameplay is bad, but it doesn't match the importance of its story.

Modifié par Vaktathi, 21 mars 2012 - 02:14 .


#46
pkmn

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If you play video games for the story, I'd suggest you go visit your local library. Video game stories don't hold up against real literature.

#47
tetrisblock4x1

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Well Mass Effect is to RPGs what Call of Duty is to FPS. They're both the very definition of dumb entertainment, concerned primarily with looking and sounding dramatic as number one priority, massaging the players ego as number two, and other such things as consistency and quality as a distant number three. And lets not forget about EDIs ******, everyone hoping to be boned by shepard, space ninjas, TIM the buffoon, the catalyst kid element coming literally right out of nowhere and a million billion plot holes. Honestly with all of the plot holes and inconsistencies that the Mass Effect story has I get the impression that story isn't the most important thing to Bioware... so if Bioware doesn't think it's important, then why should I? They're more interested in fan service and massaging the players ego.

Thank goodness that at least Mass Effects gameplay is fun.

Modifié par tetrisblock4x1, 21 mars 2012 - 02:21 .


#48
Ronin1325

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teh_619 wrote...

I could swear we're supposed to play video games for the gameplay.


Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.

#49
teh_619

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Ronin1325 wrote...

teh_619 wrote...

I could swear we're supposed to play video games for the gameplay.


Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.

I don't think anyone can confuse story with gameplay.

#50
pkmn

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teh_619 wrote...

Ronin1325 wrote...

teh_619 wrote...

I could swear we're supposed to play video games for the gameplay.


Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.

I don't think anyone can confuse story with gameplay.


His point is that "story" is part of gameplay.

Think about when you play D&D and similar P&P rpgs. The "gameplay" isn't simply the fighting. How you engage NPCs is also part of the gameplay. If said NPC has information you need, how you decide to get this information is part of the gameplay - but isn't the actual information part of the story? Don't you see how the line gets blurred in RPGs?

But really, a game without gameplay is just a movie. And usually a bad movie.