pkmn wrote...
teh_619 wrote...
I don't think anyone can confuse story with gameplay.Ronin1325 wrote...
teh_619 wrote...
I could swear we're supposed to play video games for the gameplay.
Well... that brings up the issue of what exactly we're talking about when we say 'gameplay'. In the era of Pac-Man, Defender, Donkey Kong, etc... what gameplay was was pretty clear. Yet text-based games also had 'gameplay' but of a very different nature. That was blurred even more in 1984 when the original "King's Quest" game came out. Gameplay isn't (or doesn't have to be) just the 'shooty-bits' in an RPG, although in FPS that's still a primary aspect.
His point is that "story" is part of gameplay.
Think about when you play D&D and similar P&P rpgs. The "gameplay" isn't simply the fighting. How you engage NPCs is also part of the gameplay. If said NPC has information you need, how you decide to get this information is part of the gameplay - but isn't the actual information part of the story? Don't you see how the line gets blurred in RPGs?
But really, a game without gameplay is just a movie. And usually a bad movie.
Thanks for clarifying pkmn, I send you a virtual cookie. Enjoy!





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