Vormaerin wrote...
Rogue1982 wrote...
It is quite clear that a lot of ME3 workload put emphasis on 'polishing' the gameplay (the shooter part) and its elements, while I was of the impression people would have liked it the way it was in ME2 just fine. Instead, story elements was where many sought ME3 strength... and got somewhat (if not strongly) burnt, especially by the ending.
That's not clear at all, actually. The gameplay is mostly better than ME2's, but how much of the development time that took isn't clear.
Also, you act like those zots are interchangeable. No amount of extra time by the systems designer team is going to improve the quality of the story the writers develop. Unless you think they were going to fire the systems designers and hire more writers?
Implementation of Multiplayer is one of the things we could consider 'gameplay emphasis'. That alone must have reguired time and resources. Along with other 'improvements' to the shooter parts of the game.
As to interchangeability, productions have limited budgets as well as development time (unfortunately). By now, we know that (for example) nearly by the end of 2011, there was no consensus about how ME3 would end. That for me is an indication of some neglection in a departament, so to speak.
EDIT: And yes. I understand the difference between writers and developers. Still, wouldn't hurt to give the former a little more 'incentive', possibly some backup and time. I'm not saying the writers did a poor job. Most of ME3 was handled well IMHO.
Modifié par Rogue1982, 08 mai 2012 - 08:42 .