Gameplay and controls are important for making the game enjoyable. But story and setting are important for preventing the game feeling futile.
Dragon Age: Origins, had great story but awkward gameplay. I have replayed that several times, but have difficulty getting back into it after trying 'better' control methods.
Dragon Age II had good gameplay (baring the teleports....) but poor story, and the setting was undermined by repeated locations. I find replay boring and purposeless.
I enjoyed them both, but for different reasons.
No game is worth anything without being able to have both, so I cannot say which would be better - even in my own opinion.
EDIT: I really do like the gameplay controls for ME3 (I enjoy the MP, when it works), though the 'universal button' is unintuitive and awkward to use... one cannot get out of cover and sprint left, one must roll into a squadmate instead or get up, stand for a bit, then strafe over or turn the camera for a sprint.
BUT I feel we were let down by story. I know there'e enough complaining about the ending but... I wasn't expecting a happy ending. To a degree, I didn't WANT a happy ending. An ending where all the Repears turn into pyjaks and do tricks for children forever and we all go out and get pudding is a retarded ending.
On a serious note, an ending when all the Reapers run off to terrorise another galaxy, or are 'killed' by the Crucible infecting their runtimes, and dying... followed by crowning Shepard a hero, and then there was galactic peace, forever and ever, amen - that just cheapens all the sacrifice made to GET to the ending. So that ending isn't so great either. (Though I feel bad for Kaidash, if double-romanced - since they lose Shepard TWICE.)
But the final chapters of a story can make or break it, and those final chapters MUST HAVE RELEVANCE to the rest of the story. It wouldn't be so bad if marks of the ending were hinted throughout the product - it could easily fit in the quarian+geth fight, perhaps by not providing the option for peace (since that was the 'point') of the ending, and have EDI and Joker inevitably break up for some reason (since we 'can't be equal').
But, no! The closest we got was Anderson occassionally saying "Hey Shepard, we're nearly done with our Deus Ex Machina. Keep sending us scientists". That is not a good narritive flow - the bulk of the 'story' has little-to-no impact on the closing chapter. In fact, it reminds me of ME2's 'story' - the entire body of the product can be reduced to 'we recruit peeps, and to make it take longer we put a mission in while you recruit peeps'.
Modifié par Karsciyin, 10 mai 2012 - 01:36 .