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[POLL] Gameplay or Story. Which was more important to you?


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#151
Feanor_II

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bawb44 wrote...

they are both equal, if i cant enjoy the story then the gameplay will suffer. if it aint fun to play then the story wont matter.... like halo.

Agree.
I consider gamplay critical in EVERY videoGAME, and depending the genre story can be more or least important (anecdotic in Super Mario, critical, for example, in ME).

If a game has a great story but crappy gameplay..... I would rather read a book, watch a movie......

#152
Kakita Tatsumaru

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Feanor_II wrote...
If a game has a great story but crappy gameplay..... I would rather read a book, watch a movie......

Being able to interact with things makes a game immersion far better than any book or movie.
That's just how brain works.

#153
Izhalezan

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Two sides of the same coin, equally important.

#154
Tigercml

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Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!

#155
Il Divo

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Tigercml wrote...

Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!


Actually, Heavy Rain is considered a game. You're misinformed.

#156
Trebor1969

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Overule wrote...

People play Tetris for the gameplay. People play Mass Effect to feel like they're part of a story. No brainer. Hell, even the poll on the game's official facebook page shows that in spades.


Tetris or COD :)

Modifié par Trebor1969, 09 mai 2012 - 08:40 .


#157
xsdob

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Izhalezan wrote...

Two sides of the same coin, equally important.



#158
Fixers0

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The Story is the groundlayer of the actual content of the game, when there's no story there's nothing, gameplay  has a lot of meanings and in my definition is anything that involves player interaction hence it's a game, the player interacts with the programs in some way, this can vary from gunplay to roleplaying.

Now for a series like mass effect which is created by a company which holds story and storytelling as important parts of their games one would expect that the gameplay is there to serve the story, that doesn't mean the game can't be fun or have interesting gameplay parts, but that it should fit the story's context and not be there just because, one of the most important aspects here is the level design, is it enviroment first or is it a level first is a very good question here.

I would wand to remark again that in my eyes gameplay should serve the story and not the other way around, because that's one of the reason i never really fully enjoyed Mass Effect 2&3. 

#159
Tigercml

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Il Divo wrote...

Tigercml wrote...

Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!


Actually, Heavy Rain is considered a game. You're misinformed.


Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.

Modifié par Tigercml, 09 mai 2012 - 09:06 .


#160
Il Divo

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Tigercml wrote...

Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.


Using a bad example as evidence doesn't suddenly give your argument more credibility, sorry. Nor do you have any evidence to support a claim of "most people". As I said, you're misinformed.

#161
Spitfire_mcguire

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Story, story, story...but game play is still a important element. I would prefer to have ME1 story wise with ME3 gameplay.

#162
Porter98

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It takes a fine balance between the two. Maybe someday they can give us a game with ME1 strong story and ME3 game play. To date I don't believe its been done.

#163
Tigercml

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Il Divo wrote...

Tigercml wrote...

Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.


Using a bad example as evidence doesn't suddenly give your argument more credibility, sorry. Nor do you have any evidence to support a claim of "most people". As I said, you're misinformed.


Here you go. Is this enough proof.

Taken from http://www.eurogamer...tive-drama-sony

"Sony Worldwide Studios bigwig Michael Denny has described Heavy Rain as
an "interactive drama" that will be played in people's heads more than
it is on control pads."


Taken from Heavy Rain Wiki: http://en.wikipedia....wiki/Heavy_Rain

"Heavy Rain is an interactive drama"

And the biggest one. There is actually a Trophy for Heavy Rain called "Interactive Drama"


Its far from a bad example. The people at Quantic Dreams even stated that a lot of people gave them crap and said it wasn't really a game. So you're the one who is misinformed. And yes a lot of people said it wasn't a game. Critics said it, some reviewers said it, fans said it. So instead of being ignorant and telling yourself that your stupid statement is true you could try reading an article (if you can, you made it obvious before that you have problems with reading). By doing so you'll find many examples of how people consider it an interactive movie. If you still don't believe it then that's the ignorance inside you. Don't feel bad though. A lot of people don't like to admit they are wrong because they would admit to there stupidity. Which just so happens to be your case.

Modifié par Tigercml, 09 mai 2012 - 10:48 .


#164
Artemis_Entrari

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Both are important to some extent, however for me I'd rather have an awesome story with average gameplay, than having awesome gameplay but an average story.

So on the assumption that neither outright suck, give me story over gameplay any day of the week.

#165
Nefla

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Tigercml wrote...

Il Divo wrote...

Tigercml wrote...

Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!


Actually, Heavy Rain is considered a game. You're misinformed.


Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.


I wouldn't go around insulting someone's "feeble mind" when you can't even spell 'grammar.' People who live in glass houses shouldn't throw stones. Image IPB

Anyway, my priority list would be something like:

1) Characters-Squadmates and NPCs that are deep, engaging, and believable
2) Choices/RP-Can I make real descisions? Do they matter? Do they effect the plot or change the game/world in any way?
3) Dialogue-Well written dialogue with varied options for the player to pick, good voice actors
4) Lore- Is the world and all the races and cultures in it interesting? Are they detailed and believable? Can I really get into it and be passionate about it, identify with a certain group or people, etc...
5) Side quests- Do side quests have their own little stories, are they fun, maybe clever and exciting? Do I look forward to doing them or are they a chore?
6) The look of the characters and the world- The game doesn't have to have cutting edge graphics but is everything detailed, well designed, and good-looking from an artistic standpoint? Does the world look alive and have it's own ambiance? Are the character models well done as far as detail, proportion, etc?
7) The music- Does the game's musical score highlight what's going on in the game? Does it increase the tension, sadness, elation after a victory, etc...
8) Cutscenes- Are they dramatic and appealing, are the cinematics good?
9) Appearance of weapons and armor- Does the gear look cool? Is there a lot of variety?
10) Battle system- My favorite battle systems are 100% action styled like Skyrim, Legend of Zelda, or Star Wars: The Force Unleashed. Systems that rely on player skill and reflexes and give you control rather than pressing a button and something happens. I like extremely tough boss battles where you have to use tactics and are relieved to survive. I also like varied enemies, etc... but battle is the least important part of a game for me by far. I will suffer through boring or repetetive battles to get to 1-9 above.

Modifié par Nefla, 09 mai 2012 - 11:51 .


#166
Tigercml

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Nefla wrote...

Tigercml wrote...

Il Divo wrote...

Tigercml wrote...

Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!


Actually, Heavy Rain is considered a game. You're misinformed.


Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.


I wouldn't go around insulting someone's "feeble mind" when you can't even spell 'grammar.' People who live in glass houses shouldn't throw stones. Image IPB


Wow so I had a typo. Like I'm the first one to do so. I'm not god.

#167
StElmo

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Well, in Mass EFfect, story IS gameplay, so I'm not entirely sure what your question is?

#168
snackrat

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Gameplay and controls are important for making the game enjoyable. But story and setting are important for preventing the game feeling futile.

Dragon Age: Origins, had great story but awkward gameplay. I have replayed that several times, but have difficulty getting back into it after trying 'better' control methods.
Dragon Age II had good gameplay (baring the teleports....) but poor story, and the setting was undermined by repeated locations. I find replay boring and purposeless.
I enjoyed them both, but for different reasons.

No game is worth anything without being able to have both, so I cannot say which would be better - even in my own opinion.

EDIT: I really do like the gameplay controls for ME3 (I enjoy the MP, when it works), though the 'universal button' is unintuitive and awkward to use... one cannot get out of cover and sprint left, one must roll into a squadmate instead or get up, stand for a bit, then strafe over or turn the camera for a sprint.

BUT I feel we were let down by story. I know there'e enough complaining about the ending but... I wasn't expecting a happy ending. To a degree, I didn't WANT a happy ending. An ending where all the Repears turn into pyjaks and do tricks for children forever and we all go out and get pudding is a retarded ending.
On a serious note, an ending when all the Reapers run off to terrorise another galaxy, or are 'killed' by the Crucible infecting their runtimes, and dying... followed by crowning Shepard a hero, and then there was galactic peace, forever and ever, amen - that just cheapens all the sacrifice made to GET to the ending. So that ending isn't so great either. (Though I feel bad for Kaidash, if double-romanced - since they lose Shepard TWICE.)

But the final chapters of a story can make or break it, and those final chapters MUST HAVE RELEVANCE to the rest of the story. It wouldn't be so bad if marks of the ending were hinted throughout the product - it could easily fit in the quarian+geth fight, perhaps by not providing the option for peace (since that was the 'point') of the ending, and have EDI and Joker inevitably break up for some reason (since we 'can't be equal').

But, no! The closest we got was Anderson occassionally saying "Hey Shepard, we're nearly done with our Deus Ex Machina. Keep sending us scientists". That is not a good narritive flow - the bulk of the 'story' has little-to-no impact on the closing chapter. In fact, it reminds me of ME2's 'story' - the entire body of the product can be reduced to 'we recruit peeps, and to make it take longer we put a mission in while you recruit peeps'.

Modifié par Karsciyin, 10 mai 2012 - 01:36 .


#169
Guest_Catch This Fade_*

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StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.

#170
StElmo

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jreezy wrote...

StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.


yes it is. You play out the story. The two can't be seperated.

#171
From Tuchanka with Love

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Overule wrote...

People play Tetris for the gameplay. People play Mass Effect to feel like they're part of a story. No brainer. Hell, even the poll on the game's official facebook page shows that in spades.

Different people people play Mass Effect for different reasons; many people may play it for the story, but that doesn't mean all and it doesn't mean those who play for the fun of it are wrong either. 

#172
Guest_Catch This Fade_*

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StElmo wrote...

jreezy wrote...

StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.


yes it is. You play out the story. The two can't be seperated.

"Play out the story"? I assume you mean picking dialogue. That's interactivity but that's not gameplay.

#173
Nefla

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StElmo wrote...

jreezy wrote...

StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.


yes it is. You play out the story. The two can't be seperated.


That's like saying if you had to decide which you liked better when reading a book: the quality of the paper, or the story printed on it "well the story is printed ON the paper so they are one and the same." Story and gameplay are two separate things even if they affect each other.

#174
From Tuchanka with Love

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Tigercml wrote...

Nefla wrote...

Tigercml wrote...

Il Divo wrote...

Tigercml wrote...

Maybe your feeble minds can understand it if I put it this way.

A game without story and only gameplay can still be considered a game.

A game without gameplay and only story is considered an interactive movie.

Therefore a game is nothing without gameplay.

Just look at Heavy Rain. Most people don't even consider it a game because its basically all QTE's. And if you don't know what QTE is then you're not a gamer. Which is also why you would say gameplay isn't important. BAZINGA!


Actually, Heavy Rain is considered a game. You're misinformed.


Did I ever say it wasn't? If you knew how to read then you wouldn't misinterpret my words. I clearly stated that "most people don't even consider it a game"  Did I include myself amongst them. No. Sorry if you're not capable of comprehending proper grammer. You're clearly one of the feeble minded that I mentioned before.


I wouldn't go around insulting someone's "feeble mind" when you can't even spell 'grammar.' People who live in glass houses shouldn't throw stones. Image IPB


Wow so I had a typo. Like I'm the first one to do so. I'm not god.

Not god, not even a exemplary user of the English language, either. Also, that wasn't a typo, bro. It was a spelling error.

#175
Lee80

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I enjoy the story the most when it comes to RPG's. If the story is weak, then the game play itself gets stale really fast. Probably why I haven't played the single player much on this one. There's a few AMAZING story lines, but the rest feels like filler. I hope there's some really great DLC later on with some really interesting plots. :)