A typo is a spelling error.From Tuchanka with Love wrote...
Not god, not even a exemplary user of the English language, either. Also, that wasn't a typo, bro. It was a spelling error.
[POLL] Gameplay or Story. Which was more important to you?
#176
Guest_Catch This Fade_*
Posté 10 mai 2012 - 08:18
Guest_Catch This Fade_*
#177
Posté 10 mai 2012 - 08:29
#178
Posté 10 mai 2012 - 08:53
jreezy wrote...
"Play out the story"? I assume you mean picking dialogue. That's interactivity but that's not gameplay.StElmo wrote...
jreezy wrote...
No it isn't.StElmo wrote...
Well, in Mass EFfect, story IS gameplay...
yes it is. You play out the story. The two can't be seperated.
Sure is gameplay. That's the core element.
#179
Posté 10 mai 2012 - 09:37
#180
Posté 10 mai 2012 - 10:03
You played it on console, didn't you? Because on PC DA:O gameplay is great and strategical, and the tactics you use can result in being unarmed or being killed for the same battle.Karsciyin wrote...
Dragon Age: Origins, had great story but awkward gameplay. I have replayed that several times, but have difficulty getting back into it after trying 'better' control methods.
#181
Posté 10 mai 2012 - 10:17
Tigercml wrote...
Here you go. Is this enough proof.
Taken from http://www.eurogamer...tive-drama-sony
"Sony Worldwide Studios bigwig Michael Denny has described Heavy Rain as
an "interactive drama" that will be played in people's heads more than
it is on control pads."
Taken from Heavy Rain Wiki: http://en.wikipedia....wiki/Heavy_Rain
"Heavy Rain is an interactive drama"
And the biggest one. There is actually a Trophy for Heavy Rain called "Interactive Drama"
Not really. George Lucas could call Star Wars a hard sci-fi setting. It wouldn't make it any more true. I don't care what the developers call the game unless they can back it up.
Its far from a bad example. The people at Quantic Dreams even stated that a lot of people gave them crap and said it wasn't really a game. So you're the one who is misinformed. And yes a lot of people said it wasn't a game. Critics said it, some reviewers said it, fans said it. So instead of being ignorant and telling yourself that your stupid statement is true you could try reading an article (if you can, you made it obvious before that you have problems with reading). By doing so you'll find many examples of how people consider it an interactive movie. If you still don't believe it then that's the ignorance inside you. Don't feel bad though. A lot of people don't like to admit they are wrong because they would admit to there stupidity. Which just so happens to be your case.
Hey, your limited conception of gameplay is your own problem, no one else's. Notice your backtracking from "most people" to "alot of people". If you can point to where I said that there weren't complaints about Heavy Rain, you win.
And by the way, attempting to call me out on my stupidity while not even being able to recognize the possessive form of "their" doesn't really help your case.
Modifié par Il Divo, 10 mai 2012 - 01:38 .
#182
Posté 10 mai 2012 - 11:00
With games now days if the story doesn't work or lacks you don't have a enjoyable game.
Although, if gameplay is amazing that is just a bonus to the game. If the gamplay is kinda broken a bit, I can look past it aslong as the story is good.
#183
Posté 10 mai 2012 - 01:37
but yes, I am much more forgiving towards mediocre gameplay than towards mediocre story.
#184
Posté 10 mai 2012 - 01:50
That discounts games like Morrowind and Minecraft, which have extremely simple and unrefined gameplay elements, but deliver atmosphere and a wide spectrum of content.
Cautiously, I say story is more important. Mass Effect 1 proves it quite readily, but again, there's much more going on there, the overall atmosphere overshadows the sub-par shooter mechanics more than the story itself does.
#185
Posté 10 mai 2012 - 03:31
Deflagratio wrote...
Gameplay and story are only two parts of the very complex equation that is a masterful game. A severe lack in either area (IE: Gears of War 3 has great gameplay, but a terrible story that would shame Michael Bay) can leave an entertaining, but ultimately forgettable impression. But as was previously mentioned, KOTOR which has worse gameplay (Less refined, more like) than it's successor, yet a much more cohesive and rewarding story.
That discounts games like Morrowind and Minecraft, which have extremely simple and unrefined gameplay elements, but deliver atmosphere and a wide spectrum of content.
Cautiously, I say story is more important. Mass Effect 1 proves it quite readily, but again, there's much more going on there, the overall atmosphere overshadows the sub-par shooter mechanics more than the story itself does.
That's how I feel. But I think posing it as simply gameplay vs. story doesn't really capture what I'm after in a game. At its best, I want the game to give me a reason to care about what's going on, whether through story, interactive dialogue, or a living, breathing world. Gameplay can be incredibly important for that.
Take Batman: Arkham City. I personally find the main storyline pretty bland, but the game does such a good job of making me feel like I'm playing Batman that I can overlook the flaws. On the other hand, take Modern Warfare, which is often praised for its solid shooting mechanics, but doesn't really go beyond that. It feels pretty boring/uninspired by comparison.
Modifié par Il Divo, 10 mai 2012 - 03:32 .
#186
Posté 10 mai 2012 - 04:16
Modifié par DiebytheSword, 10 mai 2012 - 04:17 .
#187
Posté 10 mai 2012 - 04:21
#188
Posté 10 mai 2012 - 05:09
Of course I like fun firefights as much as the next guy but if I had to choose, it would be story without question.
#189
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Posté 10 mai 2012 - 05:21
Guest_Catch This Fade_*
I might've thought the same thing not too long ago. Various classes in my Game Design degree have changed my perception though. Regardless of whether picking dialogue or not is a core element of a game, that's still not exactly gameplay. What's happening isn't directly affected by what the player is doing. It's too passive.StElmo wrote...
jreezy wrote...
"Play out the story"? I assume you mean picking dialogue. That's interactivity but that's not gameplay.StElmo wrote...
jreezy wrote...
No it isn't.StElmo wrote...
Well, in Mass EFfect, story IS gameplay...
yes it is. You play out the story. The two can't be seperated.
Sure is gameplay. That's the core element.
#190
Posté 10 mai 2012 - 05:26
Modifié par Il Divo, 10 mai 2012 - 05:27 .
#191
Posté 10 mai 2012 - 05:28
From all the games ive played, Mass Effect has the most personal Story that was ever made.
#192
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Posté 10 mai 2012 - 05:39
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As far as I know action specific to more direct player control would be consider gameplay. Things like running, shooting, pushing an object, etc. As interactive as choosing dialogue in Mass Effect is, it's still a very passive experience from what I've learned and taking everything else but that out of it means it ceases to be a game. More of just an interactive book. Gameplay is inherent to video games in my opinion.Il Divo wrote...
As someone in game design, what do they consider the formal definition of gameplay?
Modifié par jreezy, 10 mai 2012 - 05:40 .
#193
Posté 10 mai 2012 - 09:03
Il Divo wrote...
I don't care what the developers call the game unless they can back it up.
Oh okay. I'm sorry. You obviously know more about the game then the people who made it. Your some guy on an internet forum so you clearly know more about the game than the developers. I mean what do they know, they only made the game. I forgot that your some guy on the internet named Il Divo so your opionion is infallible. Why would I listen to the developers when I have your expert opinion.
You wanted facts. I gave you facts. Yet you still insist you're right and the developers are wrong. Ignorance surely is bliss.
Modifié par Tigercml, 10 mai 2012 - 10:35 .
#194
Posté 10 mai 2012 - 09:29
#195
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Posté 11 mai 2012 - 01:30
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Red Dead Redemption would like a word with your ignorance.scomoletti wrote...
If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games.
Modifié par jreezy, 11 mai 2012 - 01:30 .
#196
Guest_FemaleMageFan_*
Posté 11 mai 2012 - 01:31
Guest_FemaleMageFan_*
#197
Posté 11 mai 2012 - 07:12
FemaleMageFan wrote...
How come there isn't an option for both or neither?
No 'both' because I have a feeling most people would simply click that, thus no point would be made.
No 'neither' because i think it makes even less sense than 'both' for this poll.
I wanted to know what drove people into buying ME3, is all. Polarisation was the only option for a definite cunclusion to that question.
Modifié par Rogue1982, 11 mai 2012 - 07:13 .
#198
Posté 11 mai 2012 - 08:49
scomoletti wrote...
If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games. Bioware used to make the best PC games because they had a good mix of both.. hopefully consoles and MP dont ruin that going forward.
this is about as ignorant as it gets.
#199
Posté 11 mai 2012 - 09:27
What? Console games have bad storys because the are console games?scomoletti wrote...
If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games. Bioware used to make the best PC games because they had a good mix of both.. hopefully consoles and MP dont ruin that going forward.
It would make at least a bit sense if you would say console gameplay have by definition bad gameplay because you dislike th control but judging the story because of the platform is just mind-boggling. And I am almost entirely PC-only.
#200
Posté 11 mai 2012 - 09:37
If i need gameplay i play Crysis or CoD





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