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[POLL] Gameplay or Story. Which was more important to you?


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#176
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From Tuchanka with Love wrote...

Not god, not even a exemplary user of the English language, either. Also, that wasn't a typo, bro. It was a spelling error.

A typo is a spelling error.

#177
From Tuchanka with Love

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 I'm not God MAN! You expect me to know what I'm talking about? Pfft.

#178
StElmo

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jreezy wrote...

StElmo wrote...

jreezy wrote...

StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.


yes it is. You play out the story. The two can't be seperated.

"Play out the story"? I assume you mean picking dialogue. That's interactivity but that's not gameplay.


Sure is gameplay. That's the core element.

#179
Rogue1982

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If anyone is still interested, by gameplay I originally ment the shooter elements. The dialog wheel never changed much from ME1 through ME3.

#180
Kakita Tatsumaru

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Karsciyin wrote...
Dragon Age: Origins, had great story but awkward gameplay. I have replayed that several times, but have difficulty getting back into it after trying 'better' control methods.

You played it on console, didn't you? Because on PC DA:O gameplay is great and strategical, and the tactics you use can result in being unarmed or being killed for the same battle.

#181
Il Divo

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Tigercml wrote...

Here you go. Is this enough proof.

Taken from http://www.eurogamer...tive-drama-sony

"Sony Worldwide Studios bigwig Michael Denny has described Heavy Rain as
an "interactive drama" that will be played in people's heads more than
it is on control pads."

Taken from Heavy Rain Wiki: http://en.wikipedia....wiki/Heavy_Rain

"Heavy Rain is an interactive drama"

And the biggest one. There is actually a Trophy for Heavy Rain called "Interactive Drama"


Not really. George Lucas could call Star Wars a hard sci-fi setting. It wouldn't make it any more true. I don't care what the developers call the game unless they can back it up.

Its far from a bad example. The people at Quantic Dreams even stated that a lot of people gave them crap and said it wasn't really a game. So you're the one who is misinformed. And yes a lot of people said it wasn't a game. Critics said it, some reviewers said it, fans said it. So instead of being ignorant and telling yourself that your stupid statement is true you could try reading an article (if you can, you made it obvious before that you have problems with reading). By doing so you'll find many examples of how people consider it an interactive movie. If you still don't believe it then that's the ignorance inside you. Don't feel bad though. A lot of people don't like to admit they are wrong because they would admit to there stupidity. Which just so happens to be your case.


Hey, your limited conception of gameplay is your own problem, no one else's. Notice your backtracking from "most people" to "alot of people". If you can point to where I said that there weren't complaints about Heavy Rain, you win.

And by the way, attempting to call me out on my stupidity while not even being able to recognize the possessive form of "their" doesn't really help your case.

Modifié par Il Divo, 10 mai 2012 - 01:38 .


#182
Peregrin25

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To me, yeah game play makes a game enjoyable, but I will go with Story 9 times out of 10.

With games now days if the story doesn't work or lacks you don't have a enjoyable game.

Although, if gameplay is amazing that is just a bonus to the game. If the gamplay is kinda broken a bit, I can look past it aslong as the story is good.

#183
KDD-0063

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 The thing is, of course, neither can suck ba*ls. I hated Kotor 2 for its gameplay is unchallenging as hell and almost beyond repair from mods.

but yes, I am much more forgiving towards mediocre gameplay than towards mediocre story.

#184
Deflagratio

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Gameplay and story are only two parts of the very complex equation that is a masterful game. A severe lack in either area (IE: Gears of War 3 has great gameplay, but a terrible story that would shame Michael Bay) can leave an entertaining, but ultimately forgettable impression. But as was previously mentioned, KOTOR which has worse gameplay (Less refined, more like) than it's successor, yet a much more cohesive and rewarding story.

That discounts games like Morrowind and Minecraft, which have extremely simple and unrefined gameplay elements, but deliver atmosphere and a wide spectrum of content.

Cautiously, I say story is more important. Mass Effect 1 proves it quite readily, but again, there's much more going on there, the overall atmosphere overshadows the sub-par shooter mechanics more than the story itself does.

#185
Il Divo

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Deflagratio wrote...

Gameplay and story are only two parts of the very complex equation that is a masterful game. A severe lack in either area (IE: Gears of War 3 has great gameplay, but a terrible story that would shame Michael Bay) can leave an entertaining, but ultimately forgettable impression. But as was previously mentioned, KOTOR which has worse gameplay (Less refined, more like) than it's successor, yet a much more cohesive and rewarding story.

That discounts games like Morrowind and Minecraft, which have extremely simple and unrefined gameplay elements, but deliver atmosphere and a wide spectrum of content.

Cautiously, I say story is more important. Mass Effect 1 proves it quite readily, but again, there's much more going on there, the overall atmosphere overshadows the sub-par shooter mechanics more than the story itself does.


That's how I feel. But I think posing it as simply gameplay vs. story doesn't really capture what I'm after in a game. At its best, I want the game to give me a reason to care about what's going on, whether through story, interactive dialogue, or a living, breathing world. Gameplay can be incredibly important for that.

Take Batman: Arkham City. I personally find the main storyline pretty bland, but the game does such a good job of making me feel like I'm playing Batman that I can overlook the flaws. On the other hand, take Modern Warfare, which is often praised for its solid shooting mechanics, but doesn't really go beyond that. It feels pretty boring/uninspired by comparison.

Modifié par Il Divo, 10 mai 2012 - 03:32 .


#186
DiebytheSword

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I've seen it posted already, but whether or not I like a game is a pretty complex question.  The story must be compelling enough for me to give a damn about what's going on, the game mechanics must be good enough to allow me to play it without frustration, the music needs to stir emotion in me, the graphics need to be good enough to represent the story, and generally speaking, the mechanics easy enough for me to grasp that I don't need a dictionary sized keyboard chart to know what I'm doing.

Modifié par DiebytheSword, 10 mai 2012 - 04:17 .


#187
robarcool

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Story. With Mass Effect 2 gameplay and a good story (it was partly good, but messed up in a lot of places), ME3 would have been GOTY material.

#188
The Interloper

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It's all about the story. In my eyes, even gameplay is mainly important in the way it tells an interactive story.

Of course I like fun firefights as much as the next guy but if I had to choose, it would be story without question.

#189
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StElmo wrote...

jreezy wrote...

StElmo wrote...

jreezy wrote...

StElmo wrote...

Well, in Mass EFfect, story IS gameplay...

No it isn't.


yes it is. You play out the story. The two can't be seperated.

"Play out the story"? I assume you mean picking dialogue. That's interactivity but that's not gameplay.


Sure is gameplay. That's the core element.

I might've thought the same thing not too long ago. Various classes in my Game Design degree have changed my perception though. Regardless of whether picking dialogue or not is a core element of a game, that's still not exactly gameplay. What's happening isn't directly affected by what the player is doing. It's too passive.

#190
Il Divo

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As someone in game design, what do they consider the formal definition of gameplay?

Modifié par Il Divo, 10 mai 2012 - 05:27 .


#191
Kaelthyn117

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story, definately.

From all the games ive played, Mass Effect has the most personal Story that was ever made.

#192
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Il Divo wrote...

As someone in game design, what do they consider the formal definition of gameplay?

As far as I know action specific to more direct player control would be consider gameplay. Things like running, shooting, pushing an object, etc. As interactive as choosing dialogue in Mass Effect is, it's still a very passive experience from what I've learned and taking everything else but that out of it means it ceases to be a game. More of just an interactive book. Gameplay is inherent to video games in my opinion.

Modifié par jreezy, 10 mai 2012 - 05:40 .


#193
Tigercml

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Il Divo wrote...


I don't care what the developers call the game unless they can back it up.


Oh okay. I'm sorry. You obviously know more about the game then the people who made it. Your some guy on an internet forum so you clearly know more about the game than the developers. I mean what do they know, they only made the game. I forgot that your some guy on the internet named Il Divo so your opionion is infallible. Why would I listen to the developers when I have your expert opinion.

You wanted facts. I gave you facts. Yet you still insist you're right and the developers are wrong. Ignorance surely is bliss.

Modifié par Tigercml, 10 mai 2012 - 10:35 .


#194
scomoletti

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If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games. Bioware used to make the best PC games because they had a good mix of both.. hopefully consoles and MP dont ruin that going forward.

#195
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scomoletti wrote...

If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games.

Red Dead Redemption would like a word with your ignorance.

Modifié par jreezy, 11 mai 2012 - 01:30 .


#196
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How come there isn't an option for both or neither?

#197
Rogue1982

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FemaleMageFan wrote...

How come there isn't an option for both or neither?


No 'both' because I have a feeling most people would simply click that, thus no point would be made. 

No 'neither' because i think it makes even less sense than 'both' for this poll.



I wanted to know what drove people into buying ME3, is all. Polarisation was the only option for a definite cunclusion to that question.

Modifié par Rogue1982, 11 mai 2012 - 07:13 .


#198
XavierHollywood

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scomoletti wrote...

If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games. Bioware used to make the best PC games because they had a good mix of both.. hopefully consoles and MP dont ruin that going forward.


this is about as ignorant as it gets.

#199
CrazyBirdman

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scomoletti wrote...

If I had to pick then it's story..but in all honesty both are important. Bad gameplay can be saved by an awesome story (to a point). On the other hand bad story and good gameplay simply result in console games. Bioware used to make the best PC games because they had a good mix of both.. hopefully consoles and MP dont ruin that going forward.

What? Console games have bad storys because the are console games?
It would make at least a bit sense if you would say console gameplay have by definition bad gameplay because you dislike th control but judging the story because of the platform is just mind-boggling. And I am almost entirely PC-only.

#200
Shajar

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Story ofc,
If i need gameplay i play Crysis or CoD