You can't queue up orders?
#1
Posté 03 novembre 2009 - 03:14
#2
Posté 03 novembre 2009 - 03:21
Seems like all you want is NWN2 with this, maybe you should trade Dragon Age in and just go back to that?
#3
Guest_Crawling_Chaos_*
Posté 03 novembre 2009 - 03:23
Guest_Crawling_Chaos_*
Pause more?
/shrug
#4
Posté 03 novembre 2009 - 03:26
#5
Posté 03 novembre 2009 - 03:30
It's often better to think in terms of combining actions from different party members or debilitating your enemies long enough to cast the deadlier spells like blizzard to finish them off.
That said, it is possible to assign commands like use potion while in the middle of casting a longer spell.
#6
Posté 03 novembre 2009 - 04:44
But, wow, this just isn't the game I thought it was going to be.
#7
Posté 03 novembre 2009 - 05:16
#8
Posté 03 novembre 2009 - 05:19
Modifié par Madlax27, 03 novembre 2009 - 05:27 .
#9
Posté 03 novembre 2009 - 05:28
#10
Posté 03 novembre 2009 - 12:30
#11
Posté 03 novembre 2009 - 03:13
Craig Graff wrote...
One action at a time. The battlefield changes a bit too quickly in Dragon Age for queuing up orders to be useful.
It's often better to think in terms of combining actions from different party members or debilitating your enemies long enough to cast the deadlier spells like blizzard to finish them off.
That said, it is possible to assign commands like use potion while in the middle of casting a longer spell.
But could you do a queuing if you wanted to, if say in a big DLC... or making a pool/survey about features the players want?
#12
Posté 03 novembre 2009 - 03:14
Craig Graff wrote...
One action at a time. The battlefield changes a bit too quickly in Dragon Age for queuing up orders to be useful.
It's often better to think in terms of combining actions from different party members or debilitating your enemies long enough to cast the deadlier spells like blizzard to finish them off.
That said, it is possible to assign commands like use potion while in the middle of casting a longer spell.
But could you do a queuing if you wanted to, if say in a big DLC... or making a pool/survey about features the players want?
#13
Posté 05 décembre 2009 - 08:10
for example, when I send alistair to kill a mage it would be practical to be able to queue all his special attacks to kill him quickly.
right now, he often go, hit him once, then decides to go after someone else.
forcing constant pausing and switching between character every 2 seconds to make sure he does what you want.
I really don't know what bioware was thinking when they decided not to include a queue system.
#14
Posté 05 décembre 2009 - 08:14
#15
Posté 05 décembre 2009 - 09:00
jonih83 wrote...
this game is otherwise great, but it is just silly when some of you defend the lack of queue.
for example, when I send alistair to kill a mage it would be practical to be able to queue all his special attacks to kill him quickly.
right now, he often go, hit him once, then decides to go after someone else.
forcing constant pausing and switching between character every 2 seconds to make sure he does what you want.
I really don't know what bioware was thinking when they decided not to include a queue system.
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