yeah, and also the sound of "explosion" on the galactic map, artistic licence, hmmm...Our_Last_Scene wrote...
You can't bring this up unless you bring up sound in space.
If you think sound in space is fine, but this isn't, then you're just whining at Bioware for any dreadful reason you could think. It's Sci-Fi people, not Sci-Fact.
To Bioware and Gamers! FTL DRIVE, Crucible Attack! And Escaping Joker - MY CALCULATIONS and Opinion about ending.
#76
Posté 21 mars 2012 - 12:39
#77
Posté 21 mars 2012 - 12:41
#78
Posté 21 mars 2012 - 12:43
Fail_Inc wrote...
Let's defeat them with SCIENCE!
Yes lets do that
#79
Posté 21 mars 2012 - 12:46
While this is basically the only viable option left, it still wouldn't work according to the codex as a collapse would release massive amounts of radiation, killing everyone inboard.Gallron395 wrote...
I assumed the hole collapsed, Normandy crashed, etc.
#80
Posté 21 mars 2012 - 12:48
alexcarter wrote...
here the artistic licence is really taken too far by bioware...
AHAHAHHAHA that is briliant what you said, this is the Truth of the world.
shamE12 wrote...
I failed math in high school..... D:
Well my calculations isn't really hard, just is much of it xD But is simple equations
katamuro wrote...
Fail_Inc wrote...
Let's defeat them with SCIENCE!
Yes lets do that
Hell yeah i love english site
Modifié par michal9o90, 21 mars 2012 - 12:52 .
#81
Posté 21 mars 2012 - 12:48
Math holds the line
There's a lot of line holding going on here and I love it!
#82
Posté 21 mars 2012 - 12:55
alexcarter wrote...
yeah, and also the sound of "explosion" on the galactic map, artistic licence, hmmm...Our_Last_Scene wrote...
You can't bring this up unless you bring up sound in space.
If you think sound in space is fine, but this isn't, then you're just whining at Bioware for any dreadful reason you could think. It's Sci-Fi people, not Sci-Fact.
Yeah.
If you think this is Bioware treating you like an idiot then you really need to see (any piece of sci-fi ever).
#83
Posté 21 mars 2012 - 12:55
count_4 wrote...
While this is basically the only viable option left, it still wouldn't work according to the codex as a collapse would release massive amounts of radiation, killing everyone inboard.Gallron395 wrote...
I assumed the hole collapsed, Normandy crashed, etc.
Yeah this is another point of this ending, and my topic, but i simple didn't take this all evidence, because i have a littel mercy for Bioware.
Our_Last_Scene wrote..
Yeah.
If you think this is Bioware treating you like an idiot then you really need to see (any piece of sci-fi ever).
That's not the point we fighting for...... we know all games break the rules.... but sometimes this line is getting that much destroyed ......that we can agree with this......we want games with some logical point of view.
Because in another way...... we see in future games/films where in one moment head of some human change in
tomato than, show up pikachu eat this tomato, and late he SH*T out book called magic in game can everything.
PLS, MERCY FOR ME!
Modifié par michal9o90, 21 mars 2012 - 01:12 .
#84
Posté 21 mars 2012 - 01:37
I wouldn't look at the final cutscenes time frame as an accurate second by second account of what happened. Instead look at it like this...
The Cutscene-The Citidel gives off its blast, which we see in real time(as in with comparision movements) and we see that it moves slow (takes a bit of time to move past london), then it "shoots" a beam to the relay, cut to beam hiting the relay...you know the rest
The beam is visible meaning it is traveling at or near the speed of light. Anything faster wouldn't be within the visual spectrum (you know, the Red/Green/Blue everyone hates).
If that cut was the time needed to get from earth to pluto under or at the speed of light (again, since we can see the beam), it was a couple of hours (enough time for joker to pick up the crew, stop by the store to get mom some milk and leave the system) and the cutscene was edited and designed to speed up this journey for the sake of the players since we would have complained about having to watch a red/green/blue beam traveling through space for 5-7 hours. (Jokes on you Bioware).
Seeing as the game doesn't show the hours of journey time needed to travel within a system and assumes the player understands that those parts occur but are not seen, I don't think it's too much of a stretch that the ending scene did the same. Yes, taken at face value, the times don't match up BUT it also didn't take me 2-3 weeks to play through ME3 even though that is how much time passed in game(I think). In fact, everything leading up to those last few minutes suggests that we shouldn't look at that scene as time accurate. I like that the Mass Effect games leave these parts out, cause you see space, while awesome, is very, very boring when you look at just how big and emtpy it is.
As for what happened after the beam hits the relay, all bets are off since those things are a completely different story.
TL;DR -> The cutscene wasn't in realtime. It's a process called editing otherwise known as movie
#85
Posté 21 mars 2012 - 01:41
#86
Posté 21 mars 2012 - 01:42
And you did a good job on this. Honestly, I am impressed by your devotion to the Mass Effect series, and math.
Because if there's no Shepard without Vakarian, then there certainly isn't any Space without Math
Modifié par Pheonix57, 21 mars 2012 - 01:42 .
#87
Posté 21 mars 2012 - 01:43
The problem is that the ending is so random and filled with so much nonsense that...that..
Great Scott.
#88
Posté 21 mars 2012 - 01:44
LoL
#89
Posté 21 mars 2012 - 01:46
#90
Posté 21 mars 2012 - 01:47
#91
Posté 21 mars 2012 - 01:47
Our_Last_Scene wrote...
You can't bring this up unless you bring up sound in space.
If you think sound in space is fine, but this isn't, then you're just whining at Bioware for any dreadful reason you could think. It's Sci-Fi people, not Sci-Fact.
Actually this is at least given an explanation in Mass Effect, especially through Cortez mentioning it multiple times in ME3. Sound in space is created via auditory emulators and Cortez often remarks that he turns them off to watch ships drift by in silence (or in the case of the Cerberus cruiser you hit with the massive gun on Tuchanka, break apart in silence).
#92
Posté 21 mars 2012 - 01:51
Dream physics != 'Real' physics.
#93
Posté 21 mars 2012 - 01:52
Pheonix57 wrote...
So far, this game has given us a lot of impossibilities. Like the gun that never needs to be reloaded at the end...
And you did a good job on this. Honestly, I am impressed by your devotion to the Mass Effect series, and math.
Because if there's no Shepard without Vakarian, then there certainly isn't any Space without Math
HAHAHAHAH that right and thanks.
Freelancer449 wrote...
This argument has one major flaw. It assumes that the time in the cutscene is the acual time that passed in the events shown. The games, and the cutscenes in them have, a history of leaving out the boring parts. You don't sit in your cabin reading Tennyson for 2 hours while Joker flies you to the Mass Relays, you are instantly there, in seconds. I mean, you can explore the entire galaxy in mear minutes. Journeys that would take hours and days with FTL travel, occur in seconds and minutes.
I wouldn't look at the final cutscenes time frame as an accurate second by second account of what happened. Instead look at it like this...
The Cutscene-The Citidel gives off its blast, which we see in real time(as in with comparision movements) and we see that it moves slow (takes a bit of time to move past london), then it "shoots" a beam to the relay, cut to beam hiting the relay...you know the rest
The beam is visible meaning it is traveling at or near the speed of light. Anything faster wouldn't be within the visual spectrum (you know, the Red/Green/Blue everyone hates).
If that cut was the time needed to get from earth to pluto under or at the speed of light (again, since we can see the beam), it was a couple of hours (enough time for joker to pick up the crew, stop by the store to get mom some milk and leave the system) and the cutscene was edited and designed to speed up this journey for the sake of the players since we would have complained about having to watch a red/green/blue beam traveling through space for 5-7 hours. (Jokes on you Bioware).
Seeing as the game doesn't show the hours of journey time needed to travel within a system and assumes the player understands that those parts occur but are not seen, I don't think it's too much of a stretch that the ending scene did the same. Yes, taken at face value, the times don't match up BUT it also didn't take me 2-3 weeks to play through ME3 even though that is how much time passed in game(I think). In fact, everything leading up to those last few minutes suggests that we shouldn't look at that scene as time accurate. I like that the Mass Effect games leave these parts out, cause you see space, while awesome, is very, very boring when you look at just how big and emtpy it is.
As for what happened after the beam hits the relay, all bets are off since those things are a completely different story.
TL;DR -> The cutscene wasn't in realtime. It's a process called editing otherwise known as movie.
i didnt read all what you psoted to me im tired, i have 02:47.
But if wave just was fast its just a faster scenes of film, then scene when normandy is in FTL speed or for the GOD sake in SPEED FROM MASS RELAY, then yout theory is wrong, because it prove that this wave is faster than FTL.
And if it only simple normand speed, not even FTL, this means normandy even didn't left solar system.
STILL i have right, that joker can reach to new planet.
And now i'm going to go to sleep, I'm really tired.
Modifié par michal9o90, 21 mars 2012 - 01:56 .
#94
Posté 21 mars 2012 - 01:53
#95
Posté 21 mars 2012 - 01:56
#96
Posté 21 mars 2012 - 01:57
#97
Posté 21 mars 2012 - 01:59
MegaSovereign wrote...
The ending is still more logical and scientifically more friendly than bringing back Shepard from the dead like in Me2....
Hell NO, for me briging sheprd to alive is more logical, because if didn't involve religion to this all the rest is only Science!
Well ofcourse the most illogical is saving memories, but it's a lot more logical than that ending.
And really i have to go sleep i have 03:01!!
And to all new readers, try to read 1-3 page there is much explanations for much questions.
Modifié par michal9o90, 21 mars 2012 - 02:03 .
#98
Posté 21 mars 2012 - 02:03
#99
Posté 21 mars 2012 - 02:03
MegaSovereign wrote...
The ending is still more logical and scientifically more friendly than bringing back Shepard from the dead like in Me2....
Magically creating circuit boards in every living thing in the galaxy is "scientifically more friendly" than reparing cell damage and restarting biological processes?
Huh.
#100
Posté 21 mars 2012 - 02:06





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