Yeah, but in Mass Effect you are a highly trained , educated and experienced specialist who has been subjected to a lot of suspicious sounding medical and genetic treatments and has pockets crammed full of fast acting medical goop.
Auto-resurrection ???
Débuté par
Keyser Soeze
, nov. 03 2009 03:14
#51
Posté 03 novembre 2009 - 09:50
#52
Posté 03 novembre 2009 - 10:16
I have played it, although on normal, and it isn't easy mode. It does make post-battle recovery go faster. If someone is knocked out in combat, when the fight is over they will have a debuff until you use an injury kit on them, and they aren't marginal and they do stack.
Wait until you play before you react. If you still don't like it, write up some thoughtful, constructive criticism and post a thread for QA to read. I remember a long thread on the old forums with many screaming tantrums about how intrusive the the ingame DLC offers would be and I can tell you right now how massively they were overreacting.
Wait until you play before you react. If you still don't like it, write up some thoughtful, constructive criticism and post a thread for QA to read. I remember a long thread on the old forums with many screaming tantrums about how intrusive the the ingame DLC offers would be and I can tell you right now how massively they were overreacting.
#53
Posté 04 novembre 2009 - 02:26
Luekas wrote...
Yeah, but in Mass Effect you are a highly trained , educated and experienced specialist who has been subjected to a lot of suspicious sounding medical and genetic treatments and has pockets crammed full of fast acting medical goop.
Magic... and waffles.
#54
Posté 04 novembre 2009 - 02:33
For those that fell that it's "unrealistic" and thus breaks the immersion, just look at this way:
The characters who get "knocked down" don't die because your surviving characters tend to their wounds. They're not dead, they're just incapacitated.
The characters who get "knocked down" don't die because your surviving characters tend to their wounds. They're not dead, they're just incapacitated.
#55
Posté 05 novembre 2009 - 07:14
jfunk wrote...
For those that fell that it's "unrealistic" and thus breaks the immersion, just look at this way:
The characters who get "knocked down" don't die because your surviving characters tend to their wounds. They're not dead, they're just incapacitated.
This was the definition "we" ended up using in most of the Neverwinter campaigns I was in. For one, it doesn't trivialize death like "resurrections happen every twelve minutes". (There's an immersion-breaker for you. Well, *me* at any rate.)





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