JKoopman wrote...
menasure wrote...
well to start one should realize that enemies' levels scale to fit your party in game so it does not really matter that much whether you play the endgame at lvl 18 or at 25.
rpg's are not the standard "get to level 100 as fast as possible" games, it's about enjoying your choices and your part in the whole story.
playing the mastermind or the buffoon have each their own merit in a game like this
But at the same time if I only manage to make it to lvl 18 by endgame that could hinder my ability to develop the character I want by limiting my skills and abilties (21 points and 7 extra skills is alot). Obviously my enjoyment of my character will be lessened if my mage is unable to master the spellschool I wanted or my warrior isn't able to equip that fancy suit of armor because his STR isn't high enough.
What it comes down to, like others have said, is that EXP is more than just understanding how to swing a sword. EXP is learned knowledge, and a character should be able to learn just as much by talking an enemy down as by taking an enemy down. It makes no sense that I can use my acquired experience to enhance my persuasion skills but then gain no experience by making use of those skills.
Well, it's hard to manage in a computer game. If you're running things in a tabletop scenario, you can make sure things balance out. Little harder if you have to pre-structure everything.
Now, I can think of some things that would have worked, but this is the wrong forum for that.





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