Also this document people are floating around is hilariously selective. Some examples. Though god knows i am not going to go through all of it.
7. The gun has unlimited ammo and never needs to be reloaded.
Even the unlimited ammo pistol in the beginning needed to be reloaded. Some have suggested the gun is a symbol of Shepard's resolve, which is why she is very deliberately shown dropping it to the ground when choosing the blue or green options - the final step to giving in to the indoctrination.[/b][/b]
So there being an infinite ammo pistol at the start means nothing and can be ignored. But you dont have to reload it and suddenly it is incredibly meaningful. It is certainly not because since your entire hud was removed you have no way of knowing when you need to reload and would burst into rage flames if you were one hit killed by marauder shields. Why does shepard drop the gun in blue and green, but not red. Hmm. Well it could be, that in red, he uses the gun to shoot stuff. But in blue and green he does not. Infact in blue he needs to drop it because he has to grab the handles with both hands. If you want symbolism, maybe he dropped them because blue and green are the non violent solutions. Shepard is casting aside their weapon because they know it wont solve the problem. Just as it was a speech that ended the geth war, not a gun.
5. It seems bizarre how neatly Shepard's armor and helmet were blown off.
Although it may simply be an issue with the art department’s rendition of the scene, it seems as though Shepard's mind is fabricating a vulnerable image of herself.
Realistically, being close enough to get knocked out by a blast but not severely damaged or killed by it would not have completely any neatly removed portions of her armor. Military helmets are not secured with velcro. The armor on Shepard's back is completely burned but her helmet-less head is mysteriously untouched? Maybe Reaper lasers are just like that.[/b][/b]
You are really going to apply logic to these lasers? Ok.
In the beginning and throughout the game, reaper lasers are shown to be able to slice through buildings and starships like BUTTER. Yet in the sequence defending the thanix missiles on earth and the reaper battle on rannoch the same lasers can miss you by inches and cause zero damage to you. With a direct hit one hit killing you. At the same time these mega lasers that cut starships and buildings in half are TOTALLY UNABLE TO BEAT PLOT DIRT. In all three in game reaper battles the uber lasers that otherwise can carve through anything have almost zero effect on the ground. They throw up flicks of rocks andf dirt but that is it. Logically they should be carving 200 ft deep trenches in the earth with every sweep, however this would make the game functionally unplayable. On tuchanka you can TAKE COVER BEHIND A 2FT THICK ROCK to block one of these beams. In mass effect 2, the protoreapers death ray (powered by a fully functional core) could be blocked by any number of the 2ft thick things you could take cover behind. Man If they wanted to defeat the reapers they should have armoured their ships in tarmac or stone or ground dirt. That stuff is hella tough. And you have to love reaper targeting. In the mission protecting the thanix missiles, no enemies go after the thannix missiles. The reaper sees you have tried to shoot it with thannix missiles, but it does not just shoot the second identical missile launcher. It certainly seems to have the accuracy given its beam will follow you (a much smaller target) around the screen.
But these inconsistencies are ignored.
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What indocs need to stop and think back on is not how these sequences played out when examined logically. Think back to what it was like to be in them. That charge on the beam was incredible. Everything you had done came down to this choke point. No matter what happened. No matter who fell you had to keep running. My heart was pounding as beams rained down. It was like something from ww2, storming the normandy beaches. Appropriate. When i got hit by harbingers beam i was overcome by despair. This will be impossible i thought, as i waited for the retry screen to come up. But it did not come up. My shepard would not die, could not give up, and instead her broken form struggled back to her feet, and began limping pathetically, desperately towards the beam. This is it i thought. Then i heard the general retreat, that the forces were decimated. Garrus and liara must be dead or dying. This is the end. I have to keep moving, even if it is so slowly, like in those dreams. I have to keep moving forward. It can't all have been for nothing. I can't not make it. And then the husks appear and start charging. I can't not make it. And then a marauder is 3 ft from me firing. My shepard take a hit. So close. I manage to kill it. So close. so close. I made it.
I would not give up the rollercoaster of emotions that scene very carefully put me through.
Nor would i give up the moment of hope meeting fear/uncertainty when you catch up to Anderson and then he turns around and you can tell something is wrong with him.
Nor would i give up shepard crawling towards the console to try and get the crucible to fire before losing consciousness and being lifted up into the light.
If people want to add to the ending, or rework the catalyst scene to have more options... fine.
But please. Do not cheapen the extraordinary emotional power of most of the ending by saying it was all a dream.
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Modifié par DESTRAUDO, 21 mars 2012 - 10:22 .