Changing character "base model" ?
#1
Posté 30 novembre 2009 - 07:17
What I'm wondering is it possible to change the base body? type that your character uses?
Like play a female dwarf, but have the body be of a human or elf instead?
Or play as a human, but look like a dwarf or an elf instead?
Or maybe use the base model or body (or whatever it's called) of a monster or a npc character that normally wouldn't be usable (ie child, special human/elf/dwarf npc's if have unique model's, etc) ?
i know you can morph faces, and edit voice set's.. but what about the model's? Switching between human, elf & dwarf.. if possible.. shouldn't cause problems for armor and such, since isn't armor, weapons, etc designed for these figures?.. or would changing the base model through this out as the armor/weapons interfacing on your character would look at your true race and look like it would on that body?
ie play as a dwarf, change to look human, base race is still dwarf.. so any armor you equip shapes itself for dwarf body ?
Thanx in advance to any answers.
#2
Posté 30 novembre 2009 - 09:11
Just make sure items aren't restricted to faction but actual body types.
#3
Posté 30 novembre 2009 - 11:44
KamatsuDash wrote...
Like play a female dwarf, but have the body be of a human or elf instead?
Or play as a human, but look like a dwarf or an elf instead?
You can play looking like a cat if you like, so I'm pretty sure this would be possible. Somewhat pointless, but quite possible.
However, there is not really any such thing as a "base model" - the armour is not something that is attached to the outside of a "base model" of the character - the armour *is* the character.
Modifié par Adinos, 30 novembre 2009 - 11:47 .
#4
Posté 30 novembre 2009 - 03:07
#5
Posté 30 novembre 2009 - 05:44
#6
Posté 01 décembre 2009 - 06:38
Sorry if this is answered already in a thread, I've read a lot of them and they all seem about morphing characters faces.. and I'm looking to morph/change the whole "look" of the character..
something like what RavenNightsight has apparently done.. I'd like to know how to do that - say change a dwarf to look like an elf or human or even qunari...
#7
Guest_RGC_Ines_*
Posté 01 décembre 2009 - 09:19
Guest_RGC_Ines_*
( of course instead quanari You will choose body You want to use). ah..don't forget to change "SAVEGAME_APPEARANCE_TYPE" and "SAVEGAME_APPEARANCE_ORIGINAL_TYPE"...i.e for elves it will be 2, for humans it's 15, for quanari it's 13 etc...
Modifié par RGC_Ines, 01 décembre 2009 - 09:22 .
#8
Posté 02 décembre 2009 - 09:29
#9
Guest_RGC_Ines_*
Posté 02 décembre 2009 - 10:34
Guest_RGC_Ines_*
Why? I changed elf female to human female, changed human female to elf female and everything is perfect...maybe You just forget to change body base? i.e if You want to change human female into elf female You have to change appearance type and appearance original type from 15 ( human female body) to 2 ( elf female body)....Maybe You forgot to do that, so that's why yours PC looks weird.SithLordExarKun wrote...
If i change female elf to human female it looks really weird...
#10
Posté 02 décembre 2009 - 02:36
And im positive i followed that tutorial very closely.
#11
Posté 02 décembre 2009 - 02:54
EDIT or it isn't possible to play as an elf with a human female body?
Modifié par SithLordExarKun, 02 décembre 2009 - 03:01 .
#12
Guest_RGC_Ines_*
Posté 02 décembre 2009 - 05:11
Guest_RGC_Ines_*
-chose human female as a base in morph tool ( when You will create head)
-changed Appearance type from 2 ( elf body) to 15 (human body)
-changed appearance original type from 2 to 15
Also remember that You can have elf head on human body, that's why is so important to choose correct base in morph
#13
Posté 03 décembre 2009 - 03:42
Also remember that You can have elf head on human
body, that's why is so important to choose correct base in morph
I am lost. Does the following means that you are creating a
human and not an elf head?:
chose human female as a base in morph tool ( when You
will create head)
As far as I understand the tutorial you are crating a human
body + human head but playing as an elf. You CAN’T have an elf head on a human
body. A human base head should be morphed as elf looking.
SithLordExarKun., the results of your experiments are very
interesting. I am afraid that game modders-animators are going to face the
worst case scenario.
However, there is not really any such thing as a
"base model" - the armour is not something that is attached to the
outside of a "base model" of the character - the armour *is* the
character.
The above can e interpreted in the following way: there is
no body under clothes or armor; armor parts replace body parts and these armor
parts are animated, and that is the result we see in the game. Indeed some
games/game engines are using this approach but mainly for characters that do
not have exchangeable parts like. different armor types, parts. Common base
skeleton animated with extra animation files would be better, more flexible
solution IMHO. Our situation with DA:O is really bad: the character (PC, party
member) that we see on the game screen is assembled from different parts that
have their own skeletons that are separately animated in a synchronized way. If
that is true not only head and fingers but also feet could be distorted (I
guess dress model from you picture includes feet meshes). Hence, it is not a
surprise that we have so few exchangeable armor parts: helmets, gloves, boots,
the rest in one piece. Such clumsy character structure creates huge obstacles
for any skeleton modifications, e.g. addition of extra bones for clothes or
hair animation.
#14
Posté 03 décembre 2009 - 03:53
#15
Guest_RGC_Ines_*
Posté 03 décembre 2009 - 05:30
Guest_RGC_Ines_*
#16
Posté 03 décembre 2009 - 05:44
#17
Posté 03 décembre 2009 - 11:37
Thats a dumb mistake i made.
#18
Posté 04 décembre 2009 - 02:03
helped many of us a lot to understand how DA:O characters are assembled, we are
now at least one step forward.





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