I have this goal in mind of being able to create a unique set of background feats for a particular setting. The goal is for these feats to correspond to the "basic careers" in the old Warhammer FRP system (under the assumption that the character previously completed that career before entering a character class). From what I've discovered, it looks to be all but impossible to create new feats that do anything besides serve as accomplishment markers. Hence what I am contemplating instead is a scripted "pseudo-feat" item that every player and NPC receives that will supply the appropriate benefits and penalties, based on the background feat selected. The item will be plot/cursed and scripted so the PC can't exchange it or sell it.
My first concern is whether I actually can create a unique set of background feats simply by modifying the feats 2DA file and the associated icon data. Does anybody know if that is possible, or is it hard-coded into the game engine? If the former, I can hopefully disable the existing background feats and use the new ones instead.
The second part will involve creating an item that functions like a feat, which is basically an invisible item in the inventory. I think I could create a completely transparent icon that would appear like an empty slot in the inventory. It would just show up as a wierd blank box when the player did a sort. (Maybe I can find a way to always have it appear at the end?) The other alternative would to be to create a crest symbol item that everybody gets and which would hold a description of their background career with the associated benefits and penalties as item properties.
What do you think? Are there any show stoppers here? I don't want to waste much time on this if I'll eventually run into a dead end. if it does work, I can post it to the Vault and include it in my current or future campaign build.
Thank you!
Modifié par rjshae, 20 mars 2012 - 11:37 .





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