March 20 Balance Changes Posted
#76
Posté 21 mars 2012 - 01:18
#77
Posté 21 mars 2012 - 01:22
Now I just need to unlock Quarian Engineer ;-;
#78
Posté 21 mars 2012 - 01:26
1. Removing lame instankills from full shields
2. Remove power slowdown from Tech Armor
#79
Guest_PDesign_*
Posté 21 mars 2012 - 01:27
Guest_PDesign_*
#80
Posté 21 mars 2012 - 01:28
Vindicator Reduction-
#81
Posté 21 mars 2012 - 01:29
Biosplosions wrote...
Thanks to all the whiners now ALL the AR/SMGs are useless. Now how about things that make the game more fun:
1. Removing lame instankills from full shields
2. Remove power slowdown from Tech Armor
FOr number 1 are you actually saying that Snipers should 1 hit anything even with shields up on gold?
That's silly, snipers have more than enough going for them they don't need any buffs.
And the Falcon isn't useless. Just isn't godly anymore and serves as pure CC rather than a damage dealer.
#82
Posté 21 mars 2012 - 01:33
PDesign wrote...
Phaeston is still not worth it. It's just ridiculously bad against barriers and armor.
It was only a 5 damage increase. What did you expect?
#83
Posté 21 mars 2012 - 01:34
I don't think biotic combos should be held to the same standard as weapons. Any SINGLE player can use a potentially unbalanced weapon to wreck things in MP. Combos often require a certain degree of player cooperation. Not all enemies are vulnerable to all biotic skills. Warp (which works on all of them as a setup) can be dodged. Reave can%social.bioware.com only be used by a very squishy character, and so on.
There are some limitations in place there already, you need to land at least two skills without teammates or enemies interrupting you.
The same can't be said of a gun that's overpowered. It's a completely different dynamic.
I think the claymore balance changes are good. I think for its weight and fire rate, it was easily outclassed by the two charge-shotguns (Geth and Graal) which are more accurate, faster, and still extremely damaging.
I'm not sure if the turret changes save the Quarian relative to the other superior engineers, but every bit helps I'm sure.
#84
Posté 21 mars 2012 - 01:34
Mysterious Stranger 0.0 wrote...
Biosplosions wrote...
Thanks to all the whiners now ALL the AR/SMGs are useless. Now how about things that make the game more fun:
1. Removing lame instankills from full shields
2. Remove power slowdown from Tech Armor
FOr number 1 are you actually saying that Snipers should 1 hit anything even with shields up on gold?
That's silly, snipers have more than enough going for them they don't need any buffs.
And the Falcon isn't useless. Just isn't godly anymore and serves as pure CC rather than a damage dealer.
Nope you are misreading it. Its about the enemy instankills, especially Banshees. Let all punish melee classes and Vanguards because of unfair game mechanics!
Heck I'm all for more buffs to snipers. Not killing a full HP/shield silver nemesis/centurion with a widow headshot is ridiculous when Carnifex downs them faster.
#85
Posté 21 mars 2012 - 01:53
Can't recall who made/posted this, sorry content creator.Biosplosions wrote...
2. Remove power slowdown from Tech Armor
Granted, it adds up over time, but it's still not as horrible as it seems from the description and r1 version, and doesn't matter as much if you're firing from cover occasionally instead of forming some 4-man roving death squad of constant biotic destruction, or just spamming throw. It does need some balancing factor, in my opinion, instead of just making it a tanky
Modifié par Iodine, 21 mars 2012 - 01:54 .
#86
Posté 21 mars 2012 - 01:56
lol noNaqey wrote...
falcon - worse then smgs
#87
Posté 21 mars 2012 - 02:01
WHY
WHY
WHY
WHY
WHY
*kicks the ammo crate*
Modifié par QuarianHIV, 21 mars 2012 - 02:04 .
#88
Posté 21 mars 2012 - 02:07
You have a forest. You see some trees are taller than others and growing faster. Instead of just trimming the trees and seeing where it goes from there, you chop it down the first chance you get. Sooner or later you'll run out of trees and have to start all over.
#89
Posté 21 mars 2012 - 02:08
ZombiesNBacon wrote...
Mysterious Stranger 0.0 wrote...
And no Salarian infilly nerfs.
It's like Bioware thinks that it's ok if only Salarians/Asari are good on gold.
Infiltrators actually need skill/accuracy. Adepts are powerful but require team play for fast explosions. Neither need to be nerfed as they require a certain amount of skill and/or teamwork. If anything some of the other classes could get a buff but that's it.
2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3. Win Gold match.
>Skill
>Teamwork
Modifié par Kopikatsu, 21 mars 2012 - 02:08 .
#90
Posté 21 mars 2012 - 02:09
No big deal, we always camp the ammo boxes, and have a billion unused clip packs.tekkn1kal wrote...
Wow the falcon got annihilated. The refire rate I understand, but was the capacity nerf really necessary too?
#91
Posté 21 mars 2012 - 05:44
Faceless Minion wrote...
Seriously though, whoever works on these things? Start doing nerfs in an incremental fashion. Thwapping things around with the nerf-bat just because they're useful doesn't make the game more fun.
I agree. The falcon was the only weapon I enjoyed using as a soldier. It was obviously too strong, but a nerf on the firing rate, reload speed, AND capacity? That's rediculous. If they were gonna smash it that hard, they could have at least upped the damage (it is a friggin grenade launcher after all). Though overpowered before, it was a lot of fun. In fact it was the only weapon I used on my soldiers. Not because it made things to easy, but because it was fun. If I'm playing a soldier, I want to feel like a soldier. I want to run onto the battlefield screaming "FOR TUCHANKA" messing things up with a grenade launcher. On another topic, it was overpowered, but I never felt it was TOO overpowered for a couple reasons. 1. not to take a shot at other players, but I carry the team most of the time. I've had salarian infiltrators, and asari adepts on my team that are just completely worthless. 2. other classes have more options. I've seen people talk about teamwork, but with any biotic with warp and throw can destroy everything without even trying. And my salarian infiltrator? Forget it it - whatever i'm looking at is dead already. I don't want other classes nerfed, but now that the falcon got literally raped, I don't see much reason to play a soldier. I guess I'll just use the carnifex and carnage everything to death.
Modifié par EmeraldJustice, 21 mars 2012 - 05:48 .
#92
Posté 21 mars 2012 - 06:15
Why not just create a difficulty higher than gold where there is generators around and barrier engines and have all enemies have shields etc. Makes more sence so then the game is more balanced.
#93
Posté 21 mars 2012 - 06:30
#94
Posté 21 mars 2012 - 06:35
#95
Posté 21 mars 2012 - 07:26
#96
Posté 21 mars 2012 - 07:39
kieran.me wrote...
Mysterious Stranger 0.0 wrote...
kieran.me wrote...
Eric Fagnan wrote...
kieran.me wrote...
LOL just noticed one thing
Atlas
- (Silver) >>>HEALTH<<< increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) >>>HEALTH<<< increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
you mean armour right?
damn that's going to make them harder to kill but in all fariness their weapons and movement are ok as they are they just fell a bit too quick compared to the banshee and prime
Fixed, now says armor.
you misspelt armour
No he didn't
yes he did
a simple google search came back with these top results noth saying the canadians spell it "armour" like the rest of the intelligent world
http://www3.telus.ne...ianAmerican.htm
http://www.lukemasti...gi?action=rules
I'm not sure about "the rest of the world" but the population of Canada and the UK is about a third of the U.S.
#97
Posté 21 mars 2012 - 07:49
but I carry the team most of the time.
Are you able to carry the team without using the Falcon?
#98
Posté 21 mars 2012 - 08:53
#99
Posté 21 mars 2012 - 08:58
#100
Posté 21 mars 2012 - 09:12





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