March 20 Balance Changes Posted
#101
Posté 21 mars 2012 - 09:14
Next patch: krogan buff
#102
Posté 21 mars 2012 - 09:18
Falcon is now the worst rifle!Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]
Why Bioware, why?!
#103
Posté 21 mars 2012 - 11:26
ive seriously tried 5 different helpers so far in refunding my mass effect 3 but none of them did it
#104
Posté 21 mars 2012 - 04:28
Fisterbear wrote...
but I carry the team most of the time.
Are you able to carry the team without using the Falcon?
Yes. I actually refuse to use the soldier in gold because they are so bad. Why play as something where I have to shoot an enemy with 300 rounds and about 20 carnages when I can just biotic explosion them or use the tac cloak/widow combo? With the Falcon, the soldier actually felt like a decent class. I can still mess stuff up with the avenger and alot of carnages, but it most weapons that would make the soldier an alright class either weigh too much or are inaccurate as hell like the revenant. Yes I know about stability damper. If you say something about that, you should also realize that it reduces the vertical recoil, what it does NOT do is increase the accuracy of the weapon. The revenant would be alright if it didnt fire off like a sparkler. The rounds look like they are coming out of the barrel sideways. With the Falcon I could have a reliable damaging weapon, and now that it has been nerfed, there is really no point of playing a soldier. In the case of me carrying the team, its hard enough to do that on silver with the crap assault rifles. What am I supposed to do if all my teammates go down on gold and I have a crappy avenger? Use all my rockets? It's just kind of unfair to the soldier (a friggin weapon based class) to destroy a good weapon for the sake of balance when I can 4 shot an atlas on my salarian infiltrator, or just biotic explosion anything to death on my human sentinels. I don't want other classes to be nerfed, because that in turn would just make the game less fun. I just am expressing that the weapon really didn't need a nerf. The widow is a beast because it's a friggin anti-material rifle, There is NO reason to nerf an anti material rifle. So why nerf a grenade launcher. ITS A GRENADE LAUNCHER. It's supposed to do alot of damage.
Gah I think what I'm trying to get across is I love weapon variety. When I saw how many weapons were supposed to be in this game, I crapped my mass effect pants. But most of them are such crap that there is no point in using them. The only weapons that are worth a damn are the single shot snipers and the carnifex. I want to change it up every once in a while though so I appreciated at least 1 more weapon I could add to my arsenal that wasnt just scrap metal on my back while I fling powers at the enemy.
#105
Posté 21 mars 2012 - 05:10
EmeraldJustice wrote...
Fisterbear wrote...
but I carry the team most of the time.
Are you able to carry the team without using the Falcon?
Yes. I actually refuse to use the soldier in gold because they are so bad. Why play as something where I have to shoot an enemy with 300 rounds and about 20 carnages when I can just biotic explosion them or use the tac cloak/widow combo? With the Falcon, the soldier actually felt like a decent class. I can still mess stuff up with the avenger and alot of carnages, but it most weapons that would make the soldier an alright class either weigh too much or are inaccurate as hell like the revenant. Yes I know about stability damper. If you say something about that, you should also realize that it reduces the vertical recoil, what it does NOT do is increase the accuracy of the weapon. The revenant would be alright if it didnt fire off like a sparkler. The rounds look like they are coming out of the barrel sideways. With the Falcon I could have a reliable damaging weapon, and now that it has been nerfed, there is really no point of playing a soldier. In the case of me carrying the team, its hard enough to do that on silver with the crap assault rifles. What am I supposed to do if all my teammates go down on gold and I have a crappy avenger? Use all my rockets? It's just kind of unfair to the soldier (a friggin weapon based class) to destroy a good weapon for the sake of balance when I can 4 shot an atlas on my salarian infiltrator, or just biotic explosion anything to death on my human sentinels. I don't want other classes to be nerfed, because that in turn would just make the game less fun. I just am expressing that the weapon really didn't need a nerf. The widow is a beast because it's a friggin anti-material rifle, There is NO reason to nerf an anti material rifle. So why nerf a grenade launcher. ITS A GRENADE LAUNCHER. It's supposed to do alot of damage.
Gah I think what I'm trying to get across is I love weapon variety. When I saw how many weapons were supposed to be in this game, I crapped my mass effect pants. But most of them are such crap that there is no point in using them. The only weapons that are worth a damn are the single shot snipers and the carnifex. I want to change it up every once in a while though so I appreciated at least 1 more weapon I could add to my arsenal that wasnt just scrap metal on my back while I fling powers at the enemy.
Yeah, my team just stepped up to gold, and I thought I'd bring my turian soldier. Worst. Idea. Ever.
IMO all soldier races need a bigger weapon damage static buff. Concussion shot is probably the only decent power, and it does poor damage compared to most powers. In a pinch (on my turian), I just use marksman on cooldown, but I feel like I just hold the enemy off and wait for my adept team mate to come in and kill everything for me.
And the proxy mine is not worth the cooldown. Sorry. Its just not.
So, I reluctantly switched to my lvl 20 Vanguard and distributed varying amounts of the law. Until I charged and there is a turret around the corner. Sadness. Turret is the most deadly weapon in the Cerby arsenal - go ahead quote me on that.
#106
Posté 21 mars 2012 - 05:24
Also LOL on the stability damper. Just tried it on my turian soldier with the revenant. It actually REVERSES the recoil. I read your blog about destructive criticism bioware, but SERIOUSLY? Why would you make a mod that makes a weapon worse? Now instead of my weapon drifting up, it drifts down - which is actually harder for me to control. And like I stated it didn't improve accuracy at all. And neither does the scope for that matter. It still fires all over the place like the barrel is 4 inches long. I guess it works decently with burst fire, but this isn't rainbow six vegas. It's friggin mass effect and I'm a giant alien with a machine gun. I want to feel like a giant alien with a machine gun.
#107
Posté 21 mars 2012 - 05:58
xiaoassassin wrote...
Tweak the weights, not the damage. No one wants to use the heavier weapons because they have crap effectiveness given they weight as much as a krogan.
This so ducking much!
#108
Posté 21 mars 2012 - 09:08
I was doing well with the Falcon, but it's not like I was vastly outscoring other players. Not by a large margin, anyway. XD I can understand an adjustment, but come on. They've run it into the ground. Old girl has lost her ferocity and penchant for un lady-like mayhem. That's no fun.
Modifié par Brownfinger, 21 mars 2012 - 09:09 .
#109
Posté 21 mars 2012 - 09:10
And no, I want a challenge. Not touching the Falcon.
EDIT: Then again, using the Falcon would be a challenge now, wouldn't it? Ha!
Modifié par InstaShark, 21 mars 2012 - 09:11 .
#110
Posté 22 mars 2012 - 01:50
#111
Posté 22 mars 2012 - 07:59
perhaps instead of 50 rof we could reach a comfortable 75? or 85? i don't think that'd but overpowering it... you can leave the capacity and everything else nerfed but the fire rate needs to be tweaked again imo...
#112
Posté 22 mars 2012 - 08:09
EmeraldJustice wrote...
Fisterbear wrote...
but I carry the team most of the time.
Are you able to carry the team without using the Falcon?
Yes. I actually refuse to use the soldier in gold because they are so bad. Why play as something where I have to shoot an enemy with 300 rounds and about 20 carnages when I can just biotic explosion them or use the tac cloak/widow combo? With the Falcon, the soldier actually felt like a decent class. I can still mess stuff up with the avenger and alot of carnages, but it most weapons that would make the soldier an alright class either weigh too much or are inaccurate as hell like the revenant. Yes I know about stability damper. If you say something about that, you should also realize that it reduces the vertical recoil, what it does NOT do is increase the accuracy of the weapon. The revenant would be alright if it didnt fire off like a sparkler. The rounds look like they are coming out of the barrel sideways. With the Falcon I could have a reliable damaging weapon, and now that it has been nerfed, there is really no point of playing a soldier. In the case of me carrying the team, its hard enough to do that on silver with the crap assault rifles. What am I supposed to do if all my teammates go down on gold and I have a crappy avenger? Use all my rockets? It's just kind of unfair to the soldier (a friggin weapon based class) to destroy a good weapon for the sake of balance when I can 4 shot an atlas on my salarian infiltrator, or just biotic explosion anything to death on my human sentinels. I don't want other classes to be nerfed, because that in turn would just make the game less fun. I just am expressing that the weapon really didn't need a nerf. The widow is a beast because it's a friggin anti-material rifle, There is NO reason to nerf an anti material rifle. So why nerf a grenade launcher. ITS A GRENADE LAUNCHER. It's supposed to do alot of damage.
Gah I think what I'm trying to get across is I love weapon variety. When I saw how many weapons were supposed to be in this game, I crapped my mass effect pants. But most of them are such crap that there is no point in using them. The only weapons that are worth a damn are the single shot snipers and the carnifex. I want to change it up every once in a while though so I appreciated at least 1 more weapon I could add to my arsenal that wasnt just scrap metal on my back while I fling powers at the enemy.
+1000
The weapon variety is an illusion. Its all just junk to keep us going back to the casino.
#113
Posté 22 mars 2012 - 08:18
Mazandus wrote...
EmeraldJustice wrote...
Fisterbear wrote...
but I carry the team most of the time.
Are you able to carry the team without using the Falcon?
Yes. I actually refuse to use the soldier in gold because they are so bad. Why play as something where I have to shoot an enemy with 300 rounds and about 20 carnages when I can just biotic explosion them or use the tac cloak/widow combo? With the Falcon, the soldier actually felt like a decent class. I can still mess stuff up with the avenger and alot of carnages, but it most weapons that would make the soldier an alright class either weigh too much or are inaccurate as hell like the revenant. Yes I know about stability damper. If you say something about that, you should also realize that it reduces the vertical recoil, what it does NOT do is increase the accuracy of the weapon. The revenant would be alright if it didnt fire off like a sparkler. The rounds look like they are coming out of the barrel sideways. With the Falcon I could have a reliable damaging weapon, and now that it has been nerfed, there is really no point of playing a soldier. In the case of me carrying the team, its hard enough to do that on silver with the crap assault rifles. What am I supposed to do if all my teammates go down on gold and I have a crappy avenger? Use all my rockets? It's just kind of unfair to the soldier (a friggin weapon based class) to destroy a good weapon for the sake of balance when I can 4 shot an atlas on my salarian infiltrator, or just biotic explosion anything to death on my human sentinels. I don't want other classes to be nerfed, because that in turn would just make the game less fun. I just am expressing that the weapon really didn't need a nerf. The widow is a beast because it's a friggin anti-material rifle, There is NO reason to nerf an anti material rifle. So why nerf a grenade launcher. ITS A GRENADE LAUNCHER. It's supposed to do alot of damage.
Gah I think what I'm trying to get across is I love weapon variety. When I saw how many weapons were supposed to be in this game, I crapped my mass effect pants. But most of them are such crap that there is no point in using them. The only weapons that are worth a damn are the single shot snipers and the carnifex. I want to change it up every once in a while though so I appreciated at least 1 more weapon I could add to my arsenal that wasnt just scrap metal on my back while I fling powers at the enemy.
+1000
The weapon variety is an illusion. Its all just junk to keep us going back to the casino.
at least in this casino you literally always win something :I
Falcon needs a rebuff... even if its just to fix its fire rate to half of what it used to be or to make the gernades a helluva lot stronger :I the thing literally just turned into the incisor sniper rifle... a useless but colorful hunk of metal...
#114
Posté 22 mars 2012 - 08:42
That weird levelling mechanic is leading to some very weird balancing issues as they try to get Falcon I balanced against Falcon X or the 388 other weapons (eventually) available in MP, let alone against abilities. If I had to start again, I wouldn't touch any class that depends on weapon damage.
As for the Falcon itself, it's been demoted from a soloing/carrying weapon to a situational support weapon, but only if you're hosting; the grenades are too unreliable if you're not. If you're not hosting, it's scarcely worth firing to see if it works.
Modifié par Kushana, 23 mars 2012 - 12:43 .
#115
Posté 22 mars 2012 - 08:44
#116
Posté 22 mars 2012 - 09:30
#117
Posté 22 mars 2012 - 09:33
EmeraldJustice wrote...
I agree with you there wholeheartedly. On just feeling like you are holding the enemy off for teammates to destroy and then pat you on the head and say good job, and on the turrets lol. Those things are devastating.
Also LOL on the stability damper. Just tried it on my turian soldier with the revenant. It actually REVERSES the recoil. I read your blog about destructive criticism bioware, but SERIOUSLY? Why would you make a mod that makes a weapon worse? Now instead of my weapon drifting up, it drifts down - which is actually harder for me to control. And like I stated it didn't improve accuracy at all. And neither does the scope for that matter. It still fires all over the place like the barrel is 4 inches long. I guess it works decently with burst fire, but this isn't rainbow six vegas. It's friggin mass effect and I'm a giant alien with a machine gun. I want to feel like a giant alien with a machine gun.
And I have to agree with this as well. I maxed out the Turian veteran passives for stability and damage, and the marksman for rof and stability and now the revenant is harder to control than it was before I gained a level and spent my power points. PRETTY. ****ING. AWESOME. BIOWARE. Thanks for that.
#118
Posté 22 mars 2012 - 09:42
Niepz wrote...
everytime someone complains about tubing it usually ends in something that properly used is supposed to be good to something that is rarely ever used... ie: m224 mortars in bf3, me3 m37 falcon etc... etc... ppl really need to grow up...you're not even playing for rank here... at the end of the day.... everyone who plays in the same multiplayer map as u in me3 all get the same amount of coin/experience... I can't count how many times the falcon has saved my arse in silver/gold and now its barely useable... yes im complaining yes im entitled to that much... I can hope they'll make a change but if they don't i'll just use a different gun... its just upsetting that people complain about co-op weapons when at the end of the day no one is walking with any different accolades...
Its not about that. Its about the mechanics and gameplay living up to the fiction, its about the total lack of depth in terms of character building. Its about clear weapon superiority ontop of a loot casino. Its about certain classes becoming liabilities on gold due to their inability to spam powers and destroy atlas's in 3-4 shots. Its about "balance." Otherwise why shouldn't we all just play Salarian Infiltrators on gold? Its also about taking to task the designer's who constantly make these moronic, yes moronic decisions regarding balance.
I don't know who over at DICE decided it would be a cool feature for people to fly around on MAV's but they did. I don't know who thought frag ammo in auto shotguns wouldn't be everyone's weapon of choice in Op Metro. I don't know who thought akimbo FMG9's wouldn't be OP in MW3. The ones who need to grow up aren't the gamers making posts about these things, its the designer's clinging to 1994 design principles and treating us like idiots where the only "depth" in most of these games is how quickly you realize and utilitze the OP equipment/powers/guns. More than half the time, it is BY DESIGN that those weapons/powers/whatever are SO POWERFUL.
I for one, expect better than that. I find choice, actual choice with pros/cons to be a far more compelling and enjoyable experience than the days of the "cool kids" all knowing which class to play and laughing at everyone else.
#119
Posté 22 mars 2012 - 09:43
Peer of the Empire wrote...
Great stuff
Next patch: krogan buff
I wish
#120
Posté 22 mars 2012 - 10:27
KROGAN NEED NO BUFFS >:I at most maybe give them the ability to curl up into a ball and bowl into enemiesMysterious Stranger 0.0 wrote...
Peer of the Empire wrote...
Great stuff
Next patch: krogan buff
I wish
Modifié par Niepz, 22 mars 2012 - 10:29 .





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