KaiLyn wrote...
I love this idea! I watched a uTube video with Mike Laidlaw and David Gaider in which they discussed the party camp in DA:O vs each party member had their own home and the implementation of a better party camp system - Laidlaw said something like 'we can do a MUCH better party camp.' In looking through this thread in that light, I was reminded how each of our party members dropped by Hawke's house in DA2 versus everyone hanging around Crossroads' Keep in NWN2, much like the party camp in DA:O and I think the latter is something Bioware sees as a bit unreal - so some blending of these ideas (buildable keep with the army/guard/vendor/design options, camp, place for party members to meet, etc.) would really help the feel of MY game for sure. Some of the world planning ideas I've seen indicate we're going to be taking on a fairly big territory in DA3 so it would make sense if somewhere in all of that - hopefully somewhat centrally located - my party members and I have a place to lay our heads (so to speak), store our equipment and meet to discuss strategies, acquire new equipment, build an army or whatever without the Tevinter Mages or Orlesian Nobles hearing all that much.BobSmith101 wrote...
Google White Knight Chronicles which has a sort of sim building game as a part of it. You can pick people up from around the game world and send them to work in your villiage. Depending on the overall stats (depends on who is working and what job parts you have) what you can buy changes.
It's all intergrated together, stuff you get as you adventure can be used as raw materials, then things you buy from the villiage can be used for completing side quests and stuff like that. You can also visit other peoples villiages since they are linked to the multiplayer part of the game.
It's quite a common element in a lot of JRPGs going back to Suikoden 1 (at least that's the earliest game I own) maybe even further.
DeadKel the KOA DLC is also supposed to be pretty good.





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