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DA3: Land Ownership


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#26
AkiKishi

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KaiLyn wrote...

BobSmith101 wrote...

Google White Knight Chronicles which has a sort of sim building game as a part of it. You can pick people up from around the game world and send them to work in your villiage. Depending on the overall stats (depends on who is working and what job parts you have) what you can buy changes.

I love this idea!  I watched a uTube video with Mike Laidlaw and David Gaider in which they discussed the party camp in DA:O vs each party member had their own home and the implementation of a better party camp system - Laidlaw said something like 'we can do a MUCH better party camp.'  In looking through this thread in that light, I was reminded how each of our party members dropped by Hawke's house in DA2 versus everyone hanging around Crossroads' Keep in NWN2, much like the party camp in DA:O and I think the latter is something Bioware sees as a bit unreal - so some blending of these ideas (buildable keep with the army/guard/vendor/design options, camp, place for party members to meet, etc.) would really help the feel of MY game for sure.  Some of the world planning ideas I've seen indicate we're going to be taking on a fairly big territory in DA3 so it would make sense if somewhere in all of that - hopefully somewhat centrally located - my party members and I have a place to lay our heads (so to speak), store our equipment and meet to discuss strategies, acquire new equipment, build an army or whatever without the Tevinter Mages or Orlesian Nobles hearing all that much.


It's all intergrated together, stuff you get as you adventure can be used as raw materials, then things you buy from the villiage can be used for completing side quests and stuff like that. You can also visit other peoples villiages since they are linked to the multiplayer part of the game.

It's quite a common element in a lot of JRPGs going back to Suikoden 1 (at least that's the earliest game I own) maybe even further.
DeadKel the KOA DLC is also supposed to be pretty good.

#27
BioFan (Official)

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LookingGlass93 wrote...

I will say that I loved upgrading Vigil's Keep in Awakening, and that I love the idea having an ownable stronghold, like Baldur's Gate 2. I doubt it'd fit into the next Dragon Age game though if the dev plans now are the same as they were a few months ago, as Mike Laidlaw said that they intend to widen the scope of the next Dragon Age game to take place over several nations (e.g. Act 1 in Orlais, Act 2 in Tevinter etc).


If there were to be some sort of upgradeable player base, maybe as a hub between locations or a mobile one like a ship, I'd love to be able to personalise it through exclusive options. For example, do I build a tower to house a collection of mages or a Chantry to house a regiment of templars? Do I invest in opening trade through the Deep Roads with Orzammar or do I make my base a hub for the Dalish? Things like that would be great.



upgradeing vigil's keep was one of my favorite parts of Awakening :wizard:

#28
Samzo77

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Land ownership only makes sense in specific context. Take DA:O, it wouldn't make sense for a Grey Warden, being hounded by Loghain and Howe while trying to quell a blight, would stop to buy a farmstead. In Awakening, you were given a keep, but it belonged to the Wardens as a whole, more of a military base, which made sense.
The ten year span of DA2 lent itself more to the idea of buying and building property, and buying the Amell estate made perfect sense to the character and the story. Perhaps a way to decorate inside could have been welcome.
This feature would really need to be dependent on the story arc, and the main character's background in DA3.

#29
LolaLei

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I too like what PychoBlonde suggested about holding a strategic chokepoint. It would be kinda cool to upgrade the "home base" kinda like we did with Vigil's Keep, in prep for an onslaught or something. However, I wouldn't want to own properties/land or have duties to look after it/upkeep/etc. I'd rather have my character and companions go on wild adventures and travel around, never staying in one place for too long/be willing to drop their "home" at the first sign of trouble.

#30
MKDAWUSS

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That would be an interesting RTS element to an RPG.

Me likey.

#31
hussey 92

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I Personaly prefer the campfire.

#32
nightcobra

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LolaLei wrote...

I too like what PychoBlonde suggested about holding a strategic chokepoint. It would be kinda cool to upgrade the "home base" kinda like we did with Vigil's Keep, in prep for an onslaught or something. However, I wouldn't want to own properties/land or have duties to look after it/upkeep/etc. I'd rather have my character and companions go on wild adventures and travel around, never staying in one place for too long/be willing to drop their "home" at the first sign of trouble.


that's what seneschals are for :whistle:

#33
nightscrawl

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Nicely written post. I wouldn't mind this as long as it was part of the plot, as in Awakening or NWN2, but to do it just because... not interested.

#34
Beck 85

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I prefer my characters to be rovers.

#35
M0RD3CA1 VII

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The idea of an upgradable main base similar to the Vigil's Keep in Awakening is an interesting idea. If we use the mapping system of Origins as an example,  instead of it just being a small lil camp you can could have some type of upgradable keep or housing where all of your companions stay at. I t would be a nice compromise for the people who was to revert back to the "camp" way of talking to companions ....

#36
LolaLei

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nightcobra8928 wrote...

LolaLei wrote...

I too like what PychoBlonde suggested about holding a strategic chokepoint. It would be kinda cool to upgrade the "home base" kinda like we did with Vigil's Keep, in prep for an onslaught or something. However, I wouldn't want to own properties/land or have duties to look after it/upkeep/etc. I'd rather have my character and companions go on wild adventures and travel around, never staying in one place for too long/be willing to drop their "home" at the first sign of trouble.


that's what seneschals are for :whistle:


True!

I dunno... I guess I just like the idea of my character not owning anything fancy or important like land or real estate, preferring instead to travel around having adventures with his/her companions, a few weapons of choice, emergency supplies and the clothes on his back lol.. I know Hawke had his big family home in Kirkwall but in my canon playthrough he done it for his mother/family. He had no interest in power, status or money lol.

Modifié par LolaLei, 08 juin 2012 - 03:33 .


#37
M0RD3CA1 VII

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Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do

#38
TEWR

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thats1evildude wrote...

I played this game before. As I recall, it ended with Ghandi threatening me with nuclear weapons.

Blech, I say. BLECH. I want Dragon Age to stay as an adventure game, not a 4X title. Keep the focus on battling monsters, braving dungeons and wooing comely lasses with foreign accents. (Or handsome men, whatever floats your boat.)


Ah good ol' Civilization. Gotta love the Immortal Ghandi no longer being peaceful, threatening to go nuclear on your ass for whatever reason.

Ghandi: "You called me a poopoohead! I will launch my nuclear weapons at you!"

Napoleon: I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!

On topic... I'd enjoy more of an Assassin's Creed II type of deal on how land is upgraded, provided owning land actually seems like it's given its due in terms of how lifelike the setting is.

Take for instance Voldrik the Stonemason. I expected to see him directing men (and women) on what needed to be done.

I also expected to see soldiers training. I wanted to explore the Vigil as it was in the beginning of Awakening -- sort of -- and not just magically end up in the throne room.

So if I were to invest money with Voldrik, I should see him directing people to make that investment a reality and eventually see the fruits of my labor and the workers'.

IMO anyway. And something like this. Rough idea it is and better ways to accomplish this general idea are bound to exist, but you get the idea really.

#39
LolaLei

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M0RD3CA1 VII wrote...

Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do


Oh I wouldn't kick off if it was implimented into the game or anything like that lol. I do like the idea of a home hub or campsite/whatever where everyone can rest up, restock, etc that we can upgrade ready for the onslaught but I again what type of base would depend on what DA3 will be about really.

#40
Guest_Puddi III_*

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Oerwinde wrote...

So far I think Neverwinter Nights 2 handled this the best. Plenty to do in Crossroads keep, from upgrading guards weapons, to making trade deals, to upgrading walls, recruiting hirelings, etc, all culminating in a siege. I would like to see something like what Obsidian did with Crossroads Keep in NWN2, but bigger. Make it the main area of the game, and how it develops determines what sidequests you can get.

I agree with this.

#41
TEWR

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Additionally, I was also expecting Awakening to have specializations play a part in what happened.

So if you were a Ranger, you could have pens of animals. (Armored) Battlebears and Wolves trained to defend the region.

Maybe you could teach some soldiers how to do Warrior/Rogue specializations, since they are under your command and everything.

Would've been neat.

If Gorillas were in DAO for the Ranger spec, I would've definitely enjoyed that. Especially if they too were armored.

#42
M0RD3CA1 VII

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LolaLei wrote...

M0RD3CA1 VII wrote...

Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do


Oh I wouldn't kick off if it was implimented into the game or anything like that lol. I do like the idea of a home hub or campsite/whatever where everyone can rest up, restock, etc that we can upgrade ready for the onslaught but I again what type of base would depend on what DA3 will be about really.


Well, it COULD be like ... if you never do anything with the home base, it can fall into disrepair and start looking very DARK ... might fit better for an evil character ....

#43
LolaLei

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M0RD3CA1 VII wrote...

LolaLei wrote...

M0RD3CA1 VII wrote...

Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do


Oh I wouldn't kick off if it was implimented into the game or anything like that lol. I do like the idea of a home hub or campsite/whatever where everyone can rest up, restock, etc that we can upgrade ready for the onslaught but I again what type of base would depend on what DA3 will be about really.


Well, it COULD be like ... if you never do anything with the home base, it can fall into disrepair and start looking very DARK ... might fit better for an evil character ....


Hm, I dunno about that idea... it might seem a little bit cheesy (I'm getting flashbacks to the red or blue castle decor "quest" in Fable 3 LOL.) Then again it would depend on how much detail they'd want to put into it. Thing is, DA protagonists will never be ultimately good or evil because regardless of his/her choices they're still doing it for the "greater good", it's just some people choose to go about it in a ruthless "renegade" way, others choose to play as the ultimate good guy and some like their characters to be different shades of grey. Regardless of how you play, your character still ends up as a hero of sorts, even if you play as the biggest **** in Thedas LOL.

Modifié par LolaLei, 08 juin 2012 - 04:29 .


#44
Ihatebadgames

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nightcobra8928 wrote...

love having my own upgradeable fort, i loved it in suikoden games, i loved in neverwinter nights 2, i loved it in DA:awakenings and i would certainly love one for DA3

Suikoden yes!Loved the first one,did not play the others.Give me a base of operations,Meril and Isabela,(I need a ship and cabin boy)a army and the Darkspawn and theTemplers are toast.

#45
Beck 85

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I would enjoy more shipboard content in games in general. Also it would create a home base of sorts that needs upkeep/improvement while still fitting the wandering lifestyle I prefer for my PCs. I don't think it'll happen though.

#46
Ihatebadgames

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A ship would be a great for fast travel from port city to port city,country to country.

#47
LolaLei

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Ihatebadgames wrote...

A ship would be a great for fast travel from port city to port city,country to country.


A ship would be really cool, we've not spent any time on one in any of the DA a games and it would be a different spin on the whole campsite thing.

#48
Ihatebadgames

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Maybe the ships size could be upgraded depending on your coin?Sort of a floating Keep.
misspelled on.yep on.Image IPB

Modifié par Ihatebadgames, 08 juin 2012 - 05:44 .


#49
M0RD3CA1 VII

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LolaLei wrote...

M0RD3CA1 VII wrote...

LolaLei wrote...

M0RD3CA1 VII wrote...

Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do


Oh I wouldn't kick off if it was implimented into the game or anything like that lol. I do like the idea of a home hub or campsite/whatever where everyone can rest up, restock, etc that we can upgrade ready for the onslaught but I again what type of base would depend on what DA3 will be about really.


Well, it COULD be like ... if you never do anything with the home base, it can fall into disrepair and start looking very DARK ... might fit better for an evil character ....


Hm, I dunno about that idea... it might seem a little bit cheesy (I'm getting flashbacks to the red or blue castle decor "quest" in Fable 3 LOL.) Then again it would depend on how much detail they'd want to put into it. Thing is, DA protagonists will never be ultimately good or evil because regardless of his/her choices they're still doing it for the "greater good", it's just some people choose to go about it in a ruthless "renegade" way, others choose to play as the ultimate good guy and some like their characters to be different shades of grey. Regardless of how you play, your character still ends up as a hero of sorts, even if you play as the biggest **** in Thedas LOL.



Well, by my understanding, the main plot of the third game is either to instigate or subvert the brewing war(s) ... so there is MORE of a reasoning to being an evil character than in the previous two games. This is all speculation, of course/

I like the ship idea

#50
LolaLei

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M0RD3CA1 VII wrote...

LolaLei wrote...

M0RD3CA1 VII wrote...

LolaLei wrote...

M0RD3CA1 VII wrote...

Well, it could be a choose, you can roam or set up residence ... shldn't be difficult to do


Oh I wouldn't kick off if it was implimented into the game or anything like that lol. I do like the idea of a home hub or campsite/whatever where everyone can rest up, restock, etc that we can upgrade ready for the onslaught but I again what type of base would depend on what DA3 will be about really.


Well, it COULD be like ... if you never do anything with the home base, it can fall into disrepair and start looking very DARK ... might fit better for an evil character ....


Hm, I dunno about that idea... it might seem a little bit cheesy (I'm getting flashbacks to the red or blue castle decor "quest" in Fable 3 LOL.) Then again it would depend on how much detail they'd want to put into it. Thing is, DA protagonists will never be ultimately good or evil because regardless of his/her choices they're still doing it for the "greater good", it's just some people choose to go about it in a ruthless "renegade" way, others choose to play as the ultimate good guy and some like their characters to be different shades of grey. Regardless of how you play, your character still ends up as a hero of sorts, even if you play as the biggest **** in Thedas LOL.



Well, by my understanding, the main plot of the third game is either to instigate or subvert the brewing war(s) ... so there is MORE of a reasoning to being an evil character than in the previous two games. This is all speculation, of course/

I like the ship idea


We don't know what the main plot will be yet, as you said it's all speculation, but whether your character instigates or subverts the brewing war or whatever, chances are you'll still come out of it as a hero lol.

Modifié par LolaLei, 09 juin 2012 - 11:04 .