Rohirrim wrote...
I totally agree with you. Imagine an ending depending on your colour choice:
- DESTROY: Shepard wakes up in the rubble. Harbinger is furious at his failed indoctrination attempt and despearatly tries to stop Shepard from reaching the Citadel. You get to play a mission on the Citadel which has C-Sec and all inhabitants desperately fighting off the husks storming the place. Shepard has to fight TIM, open the arms of the Citadel, the Crucible docks, fires and you saved the galaxy.
- CONTROL/ SYNTHESIS: The camera shows Hacket onboard of a ship. Through a window in the background you see the ongoing fight between reapers and your gathered forces. "Shepard. Anderson. Come in. Come in.", he calls with desperation in his voice. Shepard does not reply. Your mission is to get to the Citadel. Noone is trying to stop you. Husks ignore you. Inhabitants watch in awe and disbelief as the greatest hero of their time stubmles across the battle on the Citadel. Reports of Shepard on the Citadel reach Hacket. "SHEPARD, open the arms! We need the curible to dock!", yells Hacket. A few heartbeats of silence, then Shepard says: "No.". When Hacket realizes what's going on, he sends the Normandy's crew to the rescue. Here, you could either get to play three of your squadmates going up against an indoctrinated Shep or play out Shep himself, desperately trying to break free of indoctrination but unable to do so (eg no dialogue options to give in to the reasoning by your squatmates). Liara cries, Vega gets into your ear: "Come to your senses, Loco!", Garrus looks down in disbelief. It is too late for Shep to resist. You have the option to fight your squatmates or shoot yourself (like Saren did). If you win, the reapers win, if you lose, the galaxy win. There is no escape for Shep as he lost his fight against indoctrination. That would be a bittersweet ending in my opinion.
That's really unfair to the people who generally believe Synthesis works, though. Even I believed it at some point. Also, why just two (well 3) endings? Why not more? Indoctrination still basically limits the players to 3 choices, and only one of them is technically "correct"...why not keep the current ending and actually expand more on it to produce multiple endings, good and bad?





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