Ainyan42 wrote...
Honestly, I was expecting a contrived plot device - a massive superweapon that we had to build and defend. I expected EMS to actually mean something in terms of the might of our defense against this implacable, overwhelming foe. I expected to have to play a near perfect 100% game (which I pretty much did, first round out) to achieve the absolute catharsis that comes from witnessing the fight against, and defeat of, impossible odds. I expected loss and I expected a real possibility that my Shep wouldn't survive (though of course I wanted her to). The only one of my expectations that was matched was the contrived plot device - though certainly, it wasn't what I *cough* expected. EMS didn't mean squat, and what catharsis I achieved from watching Shep and Anderson's dialogue was destroyed by the plot-hole filled "ending".
EMS did mean stuff. You might not appreciate the difference. The 'Earth gets destroyed explicitly' 'Earth gets ravaged', and then 'Earth survives' [alternatively, Earth is shown to still exist] components. The problem being that in the range of completionists and most importers, I think you have to try to get that low of EMS.
Shepard can also survive, but that requires multiplayer currently [which is very much a problem].
As a sidenote here, I don't suggest you try it to see the variations, you'll still be largely disappointed because your problem seems more to be with the Vigil-esque exposition moment and the 'space-magic' destroying/restarting galactic civilization.





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