Look at this cliche Hollywood ending, is that what you want for Mass Effect?
#201
Posté 21 mars 2012 - 02:45
#202
Posté 21 mars 2012 - 02:46
I want an ending that is satisfying. You want to shock me? Great. I want to be shocked. I want the ending to leave an impact on me, to make me think about it for days. But you do not need plot holes, inconsistancy, and throw out the soul that was Mass Effect away to accomplish this.
You talk about cliche? Because the haunting dreams of a singular object was never done before. Having that object manifest itself at a time of choice, yhea, like that has never been done before.
My god, Max Payne did it, and how many years ago was that?
The issue with the endings is not because Shepard died. The issue with the ending is that it lacks in artistic merit, and in fact, is NOT ORIGINAL ENOUGH!
#203
Posté 21 mars 2012 - 02:46
That's my point exactly.gmboy902 wrote...
Do I want an overused, cliche Hollywood happy ending? No. Would I prefer it to what we have? Yes. I would not complain about it, because it would bring resolution to the game.
Too many people think we just want Shepard to live, or for the galaxy to go right back to normal like the Reapers hadn't even attacked. We don't. Most of us love the idea of a bittersweet ending, but this ending is in no way, shape, or form bittersweet.
Mass Effect takes inspiration from some of the best modern sci-fi out there, it contains many thought provoking underlying themes that are often dumbed down and or ignored in order to appease the generic Space Opera/light sci-fi fan. The problem with the ending is that it *isn't* a light sci-fi/typical Space Opera ending, it is more a hardcore sci-fi novel ending, quite bleak too, so it kind of just shifts 180º in the last 10 minutes, loses all consideration for the masses and tries to convey a lot of things in an extremely rushed way.
The ending isn't conceptually bad IMO (it is undeniably badly executed and, in fact, it couldn't have been otherwise given the way the story hadbeen told up until that point) it is just the result of a last minute identity crisis that has left everyone disoriented and wondering what did just happen.
Modifié par Creid-X, 21 mars 2012 - 02:49 .
#204
Posté 21 mars 2012 - 02:48
And yes. The first itme through I thoguht shepard actually died. just like I always ignore the fact that I meta the suicide mission in Me 2 and PRETEND that someone is going to die. Because the whole narrative leaves you oblivious about the total amount of losses until the very end.
#205
Posté 21 mars 2012 - 02:50
Modifié par greywardencommander, 21 mars 2012 - 02:50 .
#206
Posté 21 mars 2012 - 02:51
#207
Posté 21 mars 2012 - 02:51
People think they are somehow smarter than others if they like an ending that is convoluted and incomplete. I'm so sick of "It makes you think" and "you just don't get it". I don't pay money for games to decipher the endings myself, I play them to experience a great story and experience closure at the end of it.
The original ME is one of the greatest games of all time.
Modifié par Doodzey, 21 mars 2012 - 03:14 .
#208
Posté 21 mars 2012 - 02:51
"Pshhh...most people want to be depressed and confused at the end of a trilogy, so we'll do that."
#209
Posté 21 mars 2012 - 02:51
It's a sad day for mankind when the hero saving the day becomes "cliche".
#210
Posté 21 mars 2012 - 02:51
Creid-X wrote...
That's my point exactly.gmboy902 wrote...
Do I want an overused, cliche Hollywood happy ending? No. Would I prefer it to what we have? Yes. I would not complain about it, because it would bring resolution to the game.
Too many people think we just want Shepard to live, or for the galaxy to go right back to normal like the Reapers hadn't even attacked. We don't. Most of us love the idea of a bittersweet ending, but this ending is in no way, shape, or form bittersweet.
Mass Effect takes inspiration from some of the best modern sci-fi out there, it contains many thought provoking underlying themes that are often dumbed down and or ignored in order to appease the generic Space Opera/light sci-fi fan. The problem with the ending is that it *isn't* a light sci-fi/typical Space Opera ending, it is more a hardcore sci-fi novel ending, quite bleak too, so it kind of just shifts 180º in the last 10 minutes, loses all consideration for the masses and tries to convey a lot of things in an extremely rushed way.
The ending isn't conceptually bad IMO (it is undeniably bad executed and, in fact, it couldn't have been otherwise given the way the story hadbeen told up until that point) it is just the result of a last minute identity crisis that has left everyone disoriented and wondering what did just happen.
Why does a "hardcore" narrative imply that it is bleak?
However, I 100% agee that the shift in the last 10 minutes is what makes the endings completely confusing. It just doesn't 'feel' right.
#211
Posté 21 mars 2012 - 02:51
#212
Posté 21 mars 2012 - 02:53
Doodzey wrote...
Since when is a happy ending a bad ending? People say it's "cliche" which us total BS. Cliche is what every other game and movie does lately, try to be too smart for its own good.
People think they are somehow smarter than others if they like an ending that is convoluted and incomplete. I'm so sick of "It makes you think" and "you just don't get it". I don't pay money for games to decipher the endings myself, I play them to experience a great story and experience closure at the end of it.
Worst part is Bioware waited till the third and final game to do this.
#213
Posté 21 mars 2012 - 02:54
That's why nihilism is all the rage commercially, right?
Way to miss the point, original poster.
#214
Posté 21 mars 2012 - 02:55
M25105 wrote...
Please excuse the rest of us, for wanting to feel like a damn hero after we killed the bad guys. Clearly we're dumb and don't know anything about good stories.
That's why nihilism is all the rage commercially, right?
Way to miss the point, original poster.
LOLOLOLOLOL
sorry had to
#215
Posté 21 mars 2012 - 02:55
#216
Posté 21 mars 2012 - 02:56
M25105 wrote...
Please excuse the rest of us, for wanting to feel like a damn hero after we killed the bad guys. Clearly we're dumb and don't know anything about good stories.
That's why nihilism is all the rage commercially, right?
Way to miss the point, original poster.
Someone missed the youtube link.
#217
Posté 21 mars 2012 - 02:56
#218
Posté 21 mars 2012 - 02:57
Ainyan42 wrote...
You think I don't see the variations? However, while the EMS NUMBER may have determined what flavors of snow-cones I got to eat, what exactly was the effect of the massed fleet on the outcome? Why, if I have both the geth and the quarians, is Earth more likely to exist when Shepard picks a beam? What effect does the massed armada have on the effectiveness of the red beam? Is it just more powerful because there's more life signs near its epicenter? (Also, to note, it is VERY easy to get the necessary EMS to get as far as 'Earth survives'. Barely have to bother with side mishes at all.)
Also, if you want to talk variations, I even acknowledge that there is more to each choice than color: However, they each and every one have a fatal flaw that ensures that no matter which I pick, I will not achieve catharsis because, in the end, I sacrificed too much for too little, and without any form of closure afterwards to reassure me that even though I sacrificed an entire race/free will/my own soul, it was for the right reason.
Fair point on the first, the destroy [or even control beam] seems to be the source of the ring of fire. I tend to consider it primarily as buying shepard more time to get in position/whatnot. However, one thing I do recall is that War Assets/EMS includes engineering efforts towards the Crucible in the first place, which helps explain why EMS means diddly about the third option being there. A problem perhaps of too many variables [Ground Force Strength, Fleet Strength, and Engineering Strength] being collapsed into one. I certainly do see the trouble there
On the last, it goes back to my earlier remark on tone. It's a war story against an army of Great Old Ones.
#219
Posté 21 mars 2012 - 02:58
ME3's ending? Man, watching this video makes me hate StarChild all the more.
#220
Posté 21 mars 2012 - 02:59
#221
Posté 21 mars 2012 - 03:00
frylock23 wrote...
The point is about having the option. If you don't like it don't play for it. If someone else wants it, they play for it.
You realize OP is being sarcastic as ****...
#222
Posté 21 mars 2012 - 03:00
#223
Posté 21 mars 2012 - 03:02
/sarcasm
Man the ending of ME 3 makes me appreciate the ending of ME 1 and ME 2 more.
#224
Posté 21 mars 2012 - 03:02
Please Bioware fix the ending!
#225
Posté 21 mars 2012 - 03:05





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