Anyway, plan you story and write down what you will need, and then try them out.
For example, imagen you need quests, traps and a boat trip.
Now start a test modul, and work on a quest. Ignor everything else till you know how quest work. Also make some different approaches, try all that stuff that you might later need.
Once you're happy with the quest, create a quest that involves a trap. You should have any problems with the quest anymore, so you now can focuse on the trap. Again, make some different traps, multiple traps, etc.
And later you make a little lake and try to let the player ride the boat.
You might end up with a NPC (Questgiver), Bunny (Trap) and a Lake and Boat. So no big modul, but you can just creat a nother modul and start you adventure right away. You may still have some stuff to learn and gain some skills, but at this time you may already have a basic understanding of the toolset as a whole.
Hope that helps. And by the way, don't waist time at the beginning, writing great design documents, just start the toolset and play around. If you work alone, and you have the design in you head, you don't need any documents.
</br>Greg
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Modifié par Greg the Mad, 15 octobre 2009 - 09:14 .





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