vics20 wrote...
I Just did this on my turian soldier. In cover, with marksman, against enemies on bronze, it was simply "decent". When a weapon is simply decent in ideal conditions, then its just another pile of junk in my armory. Seems to be a lot of these kinds of piles of junk in my armory these days.
After having looked over the smg class as a whole, all I can think of asking is "why bother?". Name anything you want a weapon to do and do well, an SMG never comes to mind.
Indeed. And yet we already have a few people coming in here saying "No! It's decent in ideal conditions against assault troopers on Bronze and Silver, so it must not suck!" LOL.
GracefulChicken wrote...
I forgot to mention in my post: I
don't see the damage being the problem like you guys do. Actually (and I
only tested this for a few rounds on Bronze, and 2 rounds on Silver,
both Reaper), it seems to have pretty good damage imo. And if you aim at
the chest, the kick usually gets you a free headshot. I had 10
headshots by wave 3 and I didnt even see where I was getting them lol I
was just holding down the trigger and literally holding the right stick
all the way up (I play on inverted Y, so down for some of you). That +
burst firing seems to keep the recoil manageable. And I mean you have to
hold the stick all the way.
Try testing it on Gold against any close range problem enemy (e.g. the enemies that are encountered at its ideal range). It was not helping against Geth Hunters or Phantoms, and therefore it was not helping at all.
It's not just the damage, it's also that its style of use is risky. If you're actually standing there lining up with the chest of a close range enemy and sustaining fire, you're in serious danger compared to just popping off bursts with better weapons. Likewise, firing from cover to steady your weapon is a serious limitation for a close range weapon, since enemies that show up at close range like Phantoms, Banshees, and Hunters generally make you want to move.
Modifié par GodlessPaladin, 21 mars 2012 - 03:21 .





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