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The N7 Hurricane


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#51
GodlessPaladin

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vics20 wrote...

I Just did this on my turian soldier. In cover, with marksman, against enemies on bronze, it was simply "decent". When a weapon is simply decent in ideal conditions, then its just another pile of junk in my armory. Seems to be a lot of these kinds of piles of junk in my armory these days.

After having looked over the smg class as a whole, all I can think of asking is "why bother?". Name anything you want a weapon to do and do well, an SMG never comes to mind.


Indeed. And yet we already have a few people coming in here saying "No! It's decent in ideal conditions against assault troopers on Bronze and Silver, so it must not suck!" LOL.

GracefulChicken wrote...

I forgot to mention in my post: I
don't see the damage being the problem like you guys do. Actually (and I
only tested this for a few rounds on Bronze, and 2 rounds on Silver,
both Reaper), it seems to have pretty good damage imo. And if you aim at
the chest, the kick usually gets you a free headshot. I had 10
headshots by wave 3 and I didnt even see where I was getting them lol I
was just holding down the trigger and literally holding the right stick
all the way up (I play on inverted Y, so down for some of you). That +
burst firing seems to keep the recoil manageable. And I mean you have to
hold the stick all the way.


Try testing it on Gold against any close range problem enemy (e.g. the enemies that are encountered at its ideal range).  It was not helping against Geth Hunters or Phantoms, and therefore it was not helping at all.

It's not just the damage, it's also that its style of use is risky.  If you're actually standing there lining up with the chest of a close range enemy and sustaining fire, you're in serious danger compared to just popping off bursts with better weapons.  Likewise, firing from cover to steady your weapon is a serious limitation for a close range weapon, since enemies that show up at close range like Phantoms, Banshees, and Hunters generally make you want to move.

Modifié par GodlessPaladin, 21 mars 2012 - 03:21 .


#52
NuclearAntimony

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I played with it on Bronze and the only thing it's good for is trying to steal kills

You can't even shoot across the small reactor room in Firebase Reactor without missing 80% of your shots, and with the amount of damage the Hurricane does that's ****ing pathetic. It does WORSE than the TEMPEST which is UNCOMMONG for ****s sake.

Whoever's idea it was to give it these stats should be given a good kick to the face.

#53
marshalleck

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It's only good on bronze against assault troopers if you're within like 3 meters, because that's when you'll actually catch them in the spread

#54
GracefulChicken

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I'll test it out on Gold when I hop back on in a few. Only reason I see for an smg is the cool down and some weird fetish, so I imagine skills would take care of Hunters and Phantoms... maybe I'll try it out on something with Energy drain.

And dont get me wrong, I'm not saying it's good. I'm sure I'll never use it seriously. But there's gotta be something it does well... even the Geth Pulse Rifle can do something. I refuse to believe I was given a useless weapon. Refuse facts!

#55
NuclearAntimony

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GracefulChicken wrote...

I'll test it out on Gold when I hop back on in a few. . . . so I imagine skills would take care of Hunters and Phantoms..


You couldn't be more wrong about it.

It does mediocre at best on BRONZE.

#56
Gnaso

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worst weapon srly, the kickback its worst than a shotgun

#57
Brakensiek

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The only way I can get a kill with it is a meter away from the target. Very disappointing reward.

#58
Drummernate

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I was using it on a Krogan Sentinel... so standing there getting hit is no problem for me. ^^

Silver is not as easy as the "Think I'm 1337 G01D" players think it is... one hit kills are still one hit kills, phantoms still 3 shots you with the hand cannon, and a Geth Pyro will still down you in 2 seconds.

It kinda sounds like they claim to start off on Gold as N7 level 1's... with a predator 1.

I do 1-3 Gold runs a day, and they honestly are not worth the time it takes to do them. I can do 2 Silvers just as fast, and not have to worry about losing because of one enemy and a fail teammate.

Modifié par Drummernate, 21 mars 2012 - 03:21 .


#59
GodlessPaladin

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Drummernate wrote...

Silver is not so easy

  ...Yeah, it really is.

I do 1-3 Gold runs a day, and they honestly are not worth the time it takes to do them.


If you are playing effectively (making use of combos and such, chasing down enemies rather than waiting for them to come to you), a gold run takes 20 minutes or less.  Just because it takes YOU 50 minutes doesn't mean it takes everyone else that long.

Moreover, Gold is more fun because enemies are actually a modicum of a threat.  Not everyone is playing because they've been suckered in by skinner box reward schedules.

Drummernate wrote...

 one hit kills are still one hit
kills, phantoms still 3 shots you with the hand cannon, and a Geth Pyro
will still down you in 2 seconds.


Those aren't the parts that make Gold harder.
-There are more phantoms 3 shotting you with the hand cannon and geth pyros to down you in two seconds.
-They have more staying power, and thus you cannot as easily apply "the best defense is a good offense."  Since more enemies are staying on the field longer, they're applying their offense against you more effectively.
-The real threat is players getting flushed out by things like Phantoms and Banshees and downed by things like Marauders or Troopers, which can easily down you with their assault rifles.  I have seen many more parties wipe due to Marauders than Banshees.  The banshees just serve to drive the players out into the open to get shot.

I was using it on a Krogan Sentinel... so standing there getting hit is no problem for me. ^^

This is because you are playing on Silver, where standing there and getting hit by toopers does not matter.

Modifié par GodlessPaladin, 21 mars 2012 - 03:38 .


#60
Cosmo G. Spacely

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Bet half the people use smgs scoped like its a heavy pistol

hip fire is the way you want to go.

#61
marshalleck

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Cosmo G. Spacely wrote...

Bet half the people use smgs scoped like its a heavy pistol

hip fire is the way you want to go.

You don't have the Hurricane. It's not even decent when hip-firing. 

#62
Drummernate

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GodlessPaladin wrote...

Drummernate wrote...

Silver is not so easy

  ...Yeah, it really is.

I do 1-3 Gold runs a day, and they honestly are not worth the time it takes to do them.


If you are playing effectively (making use of combos and such, chasing down enemies rather than waiting for them to come to you), a gold run takes 20 minutes or less.  Just because it takes YOU 50 minutes doesn't mean it takes everyone else that long.

Moreover, Gold is more fun because enemies are actually a modicum of a threat.


Typical "Think I'm 1337" response.

Real hard on the internet aren't ya brah?

As I said before it took 28 minutes without using any wussy infiltrators or adepts, with randoms. (In fact one was a Drell vanguard.)

Get off the whole internet badass thing, no one believes it other than you.

Modifié par Drummernate, 21 mars 2012 - 03:30 .


#63
Alamadis

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The hurricane is the only weapon I didn't want. I suppose because of that it's the one I received. :(

Still, I tried it on my Turian Soldier--only on Silver--and I found the damage to be quite good. Properly dealing with the recoil and getting headshot spam results in some very quick kills. It's rather entertaining combined with Marksman, increased mag size, and the chance to not use a round each shot. Also seemed to stagger consistently, but I'd assume that's a product of the mass headshot spam and not the gun. I'll try it on gold later, but I haven't yet found a full auto weapon which I liked in gold. Doubt this one will be any different.

In the end I'm not thrilled by it, but I actually like it more than the other smg's. Surprised me and is far more fun to use than I expected. However, if I played on a console I'd have hated it.

#64
vics20

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Drummernate wrote...

I was using it on a Krogan Sentinel... so standing there getting hit is no problem for me. ^^

Silver is not as easy as the "Think I'm 1337 G01D" players think it is... one hit kills are still one hit kills, phantoms still 3 shots you with the hand cannon, and a Geth Pyro will still down you in 2 seconds.

It kinda sounds like they claim to start off on Gold as N7 level 1's... with a predator 1.

I do 1-3 Gold runs a day, and they honestly are not worth the time it takes to do them. I can do 2 Silvers just as fast, and not have to worry about losing because of one enemy and a fail teammate.


you can do 2 silvers (30k and around 17mins) for more money than you can do 1 gold (70k+ and about 27minutes for me)?

news to me

#65
NuclearAntimony

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Drummernate wrote...
 with randoms.


there's your answer why it takes you years

it took me 25 minutes tops to do my first and now it only takes ~21 minutes to 25

#66
GodlessPaladin

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Drummernate wrote...

GodlessPaladin wrote...

Drummernate wrote...

Silver is not so easy

  ...Yeah, it really is.

I do 1-3 Gold runs a day, and they honestly are not worth the time it takes to do them.


If you are playing effectively (making use of combos and such, chasing down enemies rather than waiting for them to come to you), a gold run takes 20 minutes or less.  Just because it takes YOU 50 minutes doesn't mean it takes everyone else that long.

Moreover, Gold is more fun because enemies are actually a modicum of a threat.


Typical "Think I'm 1337" response.

Real hard on the internet aren't ya brah?

As I said before it took 28 minutes without using any wussy infiltrators or adepts, with randoms. (In fact one was a Drell vanguard.)

Get off the whole internet badass thing, no one believes it other than you.


How hypocritical.  You say that I'm being the "internet tough guy," but you are the one using ad hominem arguments to deflect valid points you cannot counter.  Indeed, your very first comment in this thread was that anyone who disagreed with your unsubstantiated point was "obviously terrible at the game."

By contrast, I'm apparently an "internet tough guy" just for saying that Silver is easier than Gold and, as a result, differences in weapon effectiveness are less pronounced and meaningful.

Modifié par GodlessPaladin, 21 mars 2012 - 03:43 .


#67
Broganisity

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GodlessPaladin wrote...

I could live with the kickback if it didn't have laughable damage against even shields and barriers.   I want a gun that shoots BULLETS not marshmallows.


I dunno: with a Marshmellow Hurricane you can just open your mouth, pull the trigger, and just go to town with it! :lol:

...but yeah, that's what I've been hearing from my friend, that this thing was made for Citadel Laser Tag and not for actual killing...guess it's a good thing I got the Eagle instead.

#68
legionaireshen

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dont aim, that way the recoil is acceptable, in sp I use it with cryo ammo

#69
DRUNK_CANADIAN

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As someone who has all the N7 from the collectors/preorders in SP, the N7 Hurricane is just terrible, end of story. Then again only the Valiant and Eagle are good of all the weapons (as in superior to most other weapons).

#70
Orlfane

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It's a fun gun to go around picking things off with as a backup weapon for my Inf (it tore through phantoms on silver so quick assuming I stood somewhat close to them w/o getting melee'd), but I doubt i'll use it for much more than that, just another gun that's gonna gather dust.

#71
Drummernate

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Just so you know GodlessPaladin...

Gold is not "Gold" when you have 2-3 friends and are using Infiltrators and Black Widows.

That combination makes it more like an in between of bronze/silver.

Try doing Gold with N7 level 120's, who don't have mics, don't revive, and don't have good guns.

I don't always bother my friends with invites since they are usually in games already and I don't like waiting 20 minutes for them to finish.

So when I do choose to do Gold it is with 3 randoms who shouldn't even be playing Silver yet.

Modifié par Drummernate, 21 mars 2012 - 03:44 .


#72
MasterNeo

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Weapon is absolute garbage and a waste of the very rare chance we got this weekend.  It's the only weapon that feels like you're the one getting hit while you're firing it.

When it happens to perform at a decent/mediocre level (hip firing at near melee range, which will get you killed anywhere above bronze), it's still incredibly underwhelming in comparison to any other smg available.

NuclearAntimony wrote...

I wish they'd remove the Hurricane and give anyone who had the misfortune to get it another Commendation pack.


I agree with this sentiment.

Modifié par MasterNeo, 21 mars 2012 - 03:45 .


#73
GodlessPaladin

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Drummernate wrote...

Just so you know GodlessPaladin...

Gold is not "Gold" when you have 2-3 friends and are using Infiltrators and Black Widows.

 Uhm, and Silver is?  I don't see how this is relevant to my point, which is that whether or not you can kill Silver assault troopers, as the guy I was responding to said, is not the best gauge for the effectiveness of a weapon.  We're talking about gauging the effectiveness of the N7 Hurricane.  (As a side note, on our fastest run, we did not use any infiltrators,
and if you think that 4 infiltrators all using Black Widows is the most optimal strategy, I would be inclined to disagree.  Except maybe against Cerberus, but even then I'd probably want at least one Asari Adept with
a Carnifex and Stasis.  However, this is really a topic for another thread).

Try doing Gold with N7 level 120's, who don't have mics, don't revive, and don't have good guns.

  I have done so many times.  Well, except for the mics part.  I kick people who don't at least acknowledge that they can hear me speaking (or, if I do not have sufficient people to kick them, leave and make a new room with the people who have acknowledged thus far).  This means I often have to wait some 10 minutes before starting my first run of the day, but in the long run it saves a lot of time and earns me more friends to play with in the future.  That said, I regularly get 25 minutes with randoms who acknowledge that I'm speaking to them, and faster  I play with dedicated gamer friends.  25 minute runs require only moderate player skill with a proper team strategy, hence I can do said runs as long as I have randoms that will actually follow a strategy.

Modifié par GodlessPaladin, 21 mars 2012 - 04:00 .


#74
Drummernate

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Well here is another mind-blower for you... it kills centurions, marauders, and rocket geth just as fast!

I admit it has trouble versus Pyro's but anything with shields and health goes down faster than with an Avenger X.

Modifié par Drummernate, 21 mars 2012 - 04:01 .


#75
GodlessPaladin

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Drummernate wrote...

Well here is another mind-blower for you... it kills centurions, marauders, and rocket geth just as fast!


Objectively, no it doesn't.  Moreover, you have to get up close to them to do it and you need to pay attention to controlling the gun (which is just that much less attention you're paying to other things).  There are many other weapons which are better in the same situations and more versatile besides.

If you disagree, please explain to me why you would take the Hurricane over other competitively viable weapons.

If there is no reason to take it over another competitively viable weapon, then it is underpowered.  I mean, that's what being underpowered *means.* 

Modifié par GodlessPaladin, 21 mars 2012 - 04:06 .