GodlessPaladin wrote...
I can't post a video since I lack the equipment, but I didn't have any problem shredding bronze guys with it. But then, I would have shredded them FASTER with a different gun, and on Gold it took me a silly amount of time to put down a mere Centurion that was stasised at point blank range with all shots hitting.
A quick test on bronze had me easily soloing everything, but on the other hand, it was BRONZE.
Edit: Just did a quick test on Silver, and it definitely shreds on Silver too. No offense, but you might actually just have trouble aiming if you're not able to get it to work on Bronze. I still am underwhelmed by this gun. Using a heavy pistol I was able to achieve similar results on Gold at close range, but without the limitation of needing to be in close range.
Note: I tested with an Asari Vanguard with no special equipment, weapon and headshot bonuses in training, and Stasis Bubble. I only used the stasis bubble once, (to test the full damage potential of the weapon and make sure I was not actually missing). I then proceeded to solo the first two waves of Gold using only the Biotic Charge and the Hurricane SMG, and I was extremely disappointed. Firing at point blank range, I killed things more slowly than I did when I had a Carnifex as a sidearm (which always took 1-2 shots to the body on a trooper after hitting with biotic charge, whereas the tempest used up many bullets).
Okay, I went back and re-tested. Apparently I hadn't leveled my engineer when I tried it against the geth, not that I think it should matter much, as I've had no trouble getting level 1 characters through bronze in the past, even alone. I tried it on a level 7 Asari Vanguard and had slightly better results against the Reapers, but when it comes down to it, the muzzle climb is just ridiculous! You say I may have problems aiming--you know that's bull. There's a difference between "aiming" and "constantly compensating for muzzle climb that tries to toss every bullet increasingly towards the ceiling"! If the latter is a skill I need to have for this weapon, then screw the damned thing.
Still, I didn't say I couldn't kill
anything with it. I didn't say I "couldn't get it to work."
I said it takes a while (and it also takes constant compensation to be effective, and it goes through its many bullets faster than you'd like). When you're used to killing things quickly and at far range because you have to to stay alive (granted, I almost always take scoped weapons along), why take a gun that can miss and that you have to constantly compensate for when with others you can just aim and an instant later it's dead from a headshot? Maybe I'm just too used to the sick damage and firing rate combinations on the scoped Carnifex and Raptor, but I'd still have to have a pretty poor arsenal to want this along, or any SMG for that matter. God knows I've got a zillion thermal clip packs, why would I need a backup even if ULM actually worked? The Scorpion is kinda gimmicky, but it has its merits. I can't see a single one for the Hurricane.
Granted, I never take the weapon and headshot bonuses on biotic characters. I prefer to maximize biotics. But that makes this gun useless to me. Why would I take it over any of the others when they all work better? I can clear enemies much faster with other weapons.
I tried a friend's Eagle. It also bites, in my opinion, but at least you can fire it without it spinning wildly away from you. All I really ask of a gun to give it any small amount of respect is that it allows me to point it at the enemy as I fire it. The Hurricane fails in that one simple task. As such, I hate it and it is useless to me. Other weapons in Shepard's arsenal are much closer to being worthy of the N7 label. This one most definitely is not and I will not be using it, which saddens me. If it weren't for the damning, annoying, wrist-hurting muzzle climb, admittedly, I might even come to like it--for Bronze, at least--but realistically, if it's left as is I'm not touching the thing. Ever.
They really should've let people choose what they wanted.
P4NCH0theD0G wrote...
The muzzle climb only happens as long as you fire, and you counter it by aiming and firing in bursts and compensating with your body. Because it is you that aims the gun, not the gun aiming you.
All of which are the reasons why in every other game where recoil is implemented, the aim will automatically correct itself after you stop firing. The same way it is for Sniper Rifles in ME.
Now, *that*--normal recoil--I could've lived with. And thank you for sharing your perspective; it was interesting to read a more scientific examination of the workings of weapons. I know next to nothing about firing a gun IRL, just in games, so that was a nice read for me.
Modifié par Wynne, 21 mars 2012 - 03:40 .