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Infiltrator or engineer insanity


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#1
SOUL SN1P3R

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Also I want to carry only 1 or 2 weapons and mainly use powers but i realize that may not be possible. What guns should I use and upgrade, powers and what armor.

#2
TODave

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Well, if you're looking for a powers-based Infiltrator, then the only weapons you really need are a Sniper Rifle and a Sub-Machine Gun. The Sniper Rifle is *THE* weapon-type for the Infiltrator class, after all, and is the key to major damage with the class. As for SMGs, just make sure that the two weapon mods you use are the Extended Barrel (damage boost) and the Ultralight Materials) which make the SMG weight almost nothing, allowing you to keep as high a power recharge rate as possible.

If you're talking about specific guns, and you're looking for the highest recharge rate possible (meaning the lowest weight possible), then the two weapons you want are the "Incisor Sniper Rifle" (found during Tuchanka: Bomb mission) and the "Shuriken SMG" (found during Mars mission). Just remember, though... with the less weight, you're also looking at less damage in all cases. All weapons are basically tradeoffs of weight vs. damage vs. firing rate, etc.

#3
Radwar

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I always only carry only one weapon with any class. Infiltrator I only carry my black widow, engineers or adepts a pistol (carnifex or phalanx) and Sentinel an assault rifle (falcon) or shotgun (depends on my mood). Although I haven't tried the falcon since Bioware changed the stats.

Modifié par Radwar, 21 mars 2012 - 07:17 .


#4
Lexa_D

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Agree with Radwar, 2nd weapon is a not.

#5
Dixa

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sniper rifle isnt enough for armored banshee/atlas nor is power spamming. however if you are going to 1 gun it, get the valiant. it does only a tiny less dmg than the black widow per shot but has nearly 3x the spare ammo capacity, almost no recoil and weighs a LOT less allowing you a second weapon for dealing with high armored banshees and atlas

#6
BigBad

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My Infiltrator carries a Javelin sniper rifle and Disciple shotgun (lightest and most accurate shotgun), and used to go with an almost full loadout of Mantis, Hurricane, Disciple, Scorpion. With all guns fully upgraded and weight capacity maxed from Operational Mastery, I still stay in positive cooldown bonus.

#7
mycroft77

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Dixa wrote...

sniper rifle isnt enough for armored banshee/atlas nor is power spamming. however if you are going to 1 gun it, get the valiant. it does only a tiny less dmg than the black widow per shot but has nearly 3x the spare ammo capacity, almost no recoil and weighs a LOT less allowing you a second weapon for dealing with high armored banshees and atlas


Yes it is.  Black Widow + cloak + headshots was my go-to attack weapon for both the Atlas and Banshees.  The only time I switched out to my submachine gun on my infiltrator was for husks.  The N7 Valiant is a good rifle, no doubt, but you can get a submachine gun as a secondary down to a 3% weight penalty which is nothing.  And the more damage you do the better.  I tried the Valiant for a 200% cooldown bonus and saw little difference over the ~130% I got with the Black Widow.

The Javelin can also be fairly OP as it has high damage and two upgrades built into it (scope that can see through stealth / smoke and shoots through barriers) but has a very low ammo reserve.  If you can get used to the shot timing it's quite capable.  

Ultimately on my insanity run I primarly used the Black Widow with the concentration mod and the extended barrel as the damage it did was ridiculous and its ammo capacity was more than sufficient.  Quickscoping allowed for extremely fast follow-up shots.

#8
Gunslinger01101

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mycroft77 wrote...

Dixa wrote...

sniper rifle isnt enough for armored banshee/atlas nor is power spamming. however if you are going to 1 gun it, get the valiant. it does only a tiny less dmg than the black widow per shot but has nearly 3x the spare ammo capacity, almost no recoil and weighs a LOT less allowing you a second weapon for dealing with high armored banshees and atlas


Yes it is.  Black Widow + cloak + headshots was my go-to attack weapon for both the Atlas and Banshees.  The only time I switched out to my submachine gun on my infiltrator was for husks.  The N7 Valiant is a good rifle, no doubt, but you can get a submachine gun as a secondary down to a 3% weight penalty which is nothing.  And the more damage you do the better.  I tried the Valiant for a 200% cooldown bonus and saw little difference over the ~130% I got with the Black Widow.

The Javelin can also be fairly OP as it has high damage and two upgrades built into it (scope that can see through stealth / smoke and shoots through barriers) but has a very low ammo reserve.  If you can get used to the shot timing it's quite capable.  

Ultimately on my insanity run I primarly used the Black Widow with the concentration mod and the extended barrel as the damage it did was ridiculous and its ammo capacity was more than sufficient.  Quickscoping allowed for extremely fast follow-up shots.


Question is: what ammo power did you use? Stick with Disruptor on the BW or did you go for a bonus of AP or Warp? (Usually I put cryo on the fast firing weapon, either AR or SMG). I figure putting disruptor on BW fixes its weak point, right?

#9
Dark83

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The lack of difference in cooldowns depends on what powers you're using, since the Cloak has a minimum recharge of 3s - the cooldown reduction only applies to its max cooldown.

I like to use Squad Cyro to have my henchmen freeze things, while I just stick to Disruptor and pick up Stasis because it's hilarious.

#10
No Snakes Alive

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I love how you specify you want to mainly use powers and you still get nothing but Infiltrator responses lol. If you want to mostly use powers, go Engineer for sure. 100%.

The main point to the Infiltrator is to use your powers to supplement your weapons-based combat. Cloak is all about setting up kill shots, whether you take a sniper rifle like everybody else and their mother, a shotgun like the cool kids, or even just a pistol like unique/awesome me lol.

The main point to the Engineer is to use your powers. Period. You'll have a blast even if you totally ignore the Engineer's unique powers (Sentry and Drone) and solely focus on creating Tech power combos/explosions with Cryo Blast, Incinerate, and Overload/Sabotage. If you spec your passive for Power Mastery and take Inferno Armor you'll be able to spam powers constantly, and to devastating effect. Defense Matrix also makes for a great bonus power because it increases your durability, increases Tech power damage, AND makes for a great "oh ****" button to restore shields when you need to, all at the expense of just a very slight cooldown speed reduction on your powers (most of which will still barely take more than 2 seconds).

Modifié par No Snakes Alive, 21 mars 2012 - 04:40 .


#11
Dark83

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Drone, Overload, and Incinerate are all you need.
Drone with all shield/damage upgrades and then the Chain Lightning, toss it in the back of a group of enemies and distract half of them. Chain Overload (3 targets) will further lock them down, then you trigger the Tech Blast with Incinerate.

Alternate Overload and Incinerate regardless of the enemy defenses. The Tech Blast from Overload is triggered each time and should do more damage even against Armor just because its normalized. Never need to shoot anything, especially since Chain Overload will take out/control anything that wants to approach you.

#12
termokanden

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Dark83 wrote...

Drone, Overload, and Incinerate are all you need.
Drone with all shield/damage upgrades and then the Chain Lightning, toss it in the back of a group of enemies and distract half of them. Chain Overload (3 targets) will further lock them down, then you trigger the Tech Blast with Incinerate.

Alternate Overload and Incinerate regardless of the enemy defenses. The Tech Blast from Overload is triggered each time and should do more damage even against Armor just because its normalized. Never need to shoot anything, especially since Chain Overload will take out/control anything that wants to approach you.


Sabotage will initiate combos against anything and can be evolved to boost tech damage by 100% for 10 seconds against the target.

If my understanding of the mechanics is correct, you'd deal more damage with Sabotage + Incinerate against armor than with an Overload + Incinerate combo (or with Sabo + Overload against shields). Again from what I understand, what happens is that your Sabo debuffs the target to take 100% extra tech damage. Then your damage power hits and deals double damage. Then they get hit by the combo. So instead of receiving the damage from one power that isn't effective against the defense and one that is, they will get hit by "two" that are effective. Unfortunately it's rather unclear how the bonuses are added and multiplied here so that might affect it.

Oh and Sabotage adds backfire damage as well. And hacks stuff if that's your thing.

Modifié par termokanden, 21 mars 2012 - 07:31 .


#13
Dark83

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Oh, right... I always forget about Sabotage until I need to turn an Alpha Geth. Overload is just nice because it arcs a fair distance.

#14
termokanden

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I'm actually not clear on whether the damage debuff counts for the combo as well as the hit that sets up the combo, or if it stays after the combo is detonated...

It's good anyway. I can kill brutes on insanity with Sabotage + 2 x Incinerate. Maybe it could be done with 2 Incinerates alone with enough power damage, I haven't actually tried.

Modifié par termokanden, 21 mars 2012 - 07:47 .


#15
SOUL SN1P3R

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Man I started an infiltrator last night but these last few post about engineer are making me change my mind.I completely forgot about tech blasts from chaining moves...but i see the cloak being really helpful as mentioned earlier to slip by enemies in some cases

#16
agentofatlas7

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Had way more fun using the engineer in my insanity run. You are not dependent on any specific power. Overload, Incinerate, Sabotage and Cryo work really well together. Even the drone and turret have their uses.

#17
DJStarstryker

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Sniper rifle engineer with energy drain as a bonus power (or reave if you have Kaiden) would probably work out pretty well. Sniper rifle engineers are actually pretty darn fun in my experience. Even with using the Black Widow, powers can recharge relatively quickly if you put on some power cooldown bonus armor pieces or intelligence upgrades.

#18
emblemsage

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Currently going through insanity on my engineer. Went with AP ammo for bonus power and use the Saber X and Locust X, still get 182% bonus to cooldown. Chain overload to stun groups then either incinerate for tech burst or gun them on the ground.

#19
Amaranthy

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SOUL SN1P3R wrote...

Man I started an infiltrator last night but these last few post about engineer are making me change my mind.I completely forgot about tech blasts from chaining moves...but i see the cloak being really helpful as mentioned earlier to slip by enemies in some cases


I hope that you are playing on the PC. If so, then remap your 7 and 8 to Q and E (if you want your group to focus fire then Z is for that).

I decked out all of my hotbar with powers (no passives). Then I just went on a power rampage with my sentinel, Liara and Javik. The combos that came out of that team was simply amazing. Engineer is even more great in combination with EDI and Tali (just don't activate her defense matrix since it increases cooldowns).

For regular enemies you can do cryo+incinerate and with Tali you can do overload+shield drain.

Modifié par Amaranthy, 22 mars 2012 - 09:15 .


#20
SOUL SN1P3R

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Amaranthy wrote...

I hope that you are playing on the PC. If so, then remap your 7 and 8 to Q and E (if you want your group to focus fire then Z is for that).

I decked out all of my hotbar with powers (no passives). Then I just went on a power rampage with my sentinel, Liara and Javik. The combos that came out of that team was simply amazing. Engineer is even more great in combination with EDI and Tali (just don't activate her defense matrix since it increases cooldowns).

For regular enemies you can do cryo+incinerate and with Tali you can do overload+shield drain.


I am on the xbox...

#21
Alarmton

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I think I saw a poll on this where the Infiltrator class is the second most played class second to soldier and the engineer is the least played class.

Go for engineer, we are special! (camenderp shepurd)

Go for the Carnifex handgun, set up kills with Incinerate or Overload and land easy headshots when they are "stunned" by the tech powers. I imagine weapon damage / headshot damage is gonna give you more damage then power damage on your armour pieces. Simply for the fact I use powers to set up kills with a powerfull handgun.