I LOVED the ending!
#176
Posté 21 mars 2012 - 07:09
#177
Posté 21 mars 2012 - 07:16
Eeshaan wrote...
This. The endings are great. I enjoyed them. People who did'nt, well too bad. Insulting someone over something he likes or doesnt is just immature.
It just doesn't make any sense to me why you would like them.
Anyone who has played a Bioware game since BG would realize this ending is nothing like what we've come to expect from Bioware. HELL, Even comparing this ending to DA, DA2, ME1, ME2, Kotor, and NWN it's not remotely similar. If you've played Bioware games long enough a pattern is clear in their game development style.
I have NEVER played a Bioware game that had such an incoherent ending as this one. Every Bioware ending to date, has some sort of mechanism that provides closure to they player. An epilogue, post game chats with team members, what have you. Endings are clean, tie up enough of the loose ends to be acceptable and leave something open so that there's room for another game.
Let me make this clear, I am not arguing that some choices in ME1 and ME2 weren't resolved in ME3. What I am arguing is that the overall Meta-story with the reapers wasn't resolved, nor was there any sane sort of epilogue.
What's the worst, is that the resolution with the reapers is the most incoherent unsatisfying ending i've experienced in a game.
Modifié par RedShft, 21 mars 2012 - 07:17 .
#178
Posté 21 mars 2012 - 07:20
DarthTrey wrote...
Why don't you elaborate?101ezylonhxeT wrote...
^ You just explained why the current endings is stupid thank you.DarthTrey wrote...
I'd rather have a rubbish ending than a villain with a motive that make zero sense in the context of the exsisting universe.101ezylonhxeT wrote...
They should have just stuck with the dark matter thing and tried to flush it out a bit more instead of going with the rubbish we now have.
Talking to you is like talking to a 15 year old girl. You're just being difficult for the sake of being difficult. At no point have you actually offered up any sort of real argument. I'm starting to think Bioware made the ending just to get people like you to leave.
Yes because synthetics killing organics every 50K years so organics won't create synthetics to kill them makes sense as where the dark energy thing had something to actual do with ME in general not some dumb star child or that stupid crucible tripe.
Modifié par 101ezylonhxeT, 21 mars 2012 - 07:20 .
#179
Posté 21 mars 2012 - 07:21
Donavien wrote...
I've beaten the game twice. First time I sacrificed myself to control the reapers (Meh ending)
Second time through on insanity I chose to destroy synthetic life, and I loved that ending. Just wanted to say I think you guys did a great job.
So how long have you been a Bioware/EA employe?
#180
Posté 21 mars 2012 - 07:23
yukon fire wrote...
Donavien wrote...
I've beaten the game twice. First time I sacrificed myself to control the reapers (Meh ending)
Second time through on insanity I chose to destroy synthetic life, and I loved that ending. Just wanted to say I think you guys did a great job.
So how long have you been a Bioware/EA employe?
#181
Posté 21 mars 2012 - 07:26
Good, OP. I'm glad you did like it.
And to everyone else: This is their opinion, you whine when we tell you how to think, look at how you're acting. you're being hypocritical right now. Maybe you should leave them alone and let them enjoy the ending. I'm sure he doesn't need your sarcasm and negativity, because clearly someone has an opinion other than your own.
Modifié par HenchxNarf, 21 mars 2012 - 07:27 .
#182
Posté 21 mars 2012 - 07:28
DemGeth wrote...
Helmchen2010 wrote...
DemGeth wrote...
meh the DA:O epilogue doesn't fit in with the ME series style at all. That'd be pretty awful tbh.
Um, why on earth not? Please elaborate.
Little text cards to replace the cutscenes?
You really think that would fit into the game well?
I dont understand why the texts cant come after the cutscenes.
#183
Posté 21 mars 2012 - 07:37
yukon fire wrote...
Donavien wrote...
I've beaten the game twice. First time I sacrificed myself to control the reapers (Meh ending)
Second time through on insanity I chose to destroy synthetic life, and I loved that ending. Just wanted to say I think you guys did a great job.
So how long have you been a Bioware/EA employe?
So another words you have to be an employee of EA, Bioware, or a paid press writer? You don't get much more closed minded, you're about as thick as they come
Modifié par Dridengx, 21 mars 2012 - 07:38 .
#184
Posté 21 mars 2012 - 07:43
Donavien wrote...
The Mass Effect saga isn't about one guy, it's about the galaxy. Please keep your sarcasm out of my post. All I want is to let Bioware know that not everybody hates the ending.
Right, Shepard is really a narrative device used to tell a story about the galaxy and help you bond with all the characters especially the crew/squad mates throughout the 3 games. What makes me sad is how we have no idea what happened to them or the rest of the galazxy. If you look at the ending realistically and fill in the blanks like I guess we're supposed to, it looks pretty bleak. No mass relays means no one in Shepard's armada wil be making it home, planets that depended on intergalactic to survive will die, the Sol systemm is screwed due to the sudden and anatomical population jump while the only garden planet in the system is in ruins, the Krogen males are stuck in the Sol system so the breeding population massively drops for the species making their outlook quite grim. As well as the leader that united the clans being stuck on Earth. The list goes on and we have no closure. We want to know what happened and fell like we mattered and saved the galaxy, but it looks like most of the galaxy is still doomed now. Why didnt the Reapers just win? Now everyone gets to die slow and painfully due to starvation, overcrowding, and most likely disease taht comes with the two. With all the war ships in the system I'd bet some in-fighting breaks out too. I don't see what there is to love about that
#185
Posté 21 mars 2012 - 07:44
RedShft wrote...
Eeshaan wrote...
This. The endings are great. I enjoyed them. People who did'nt, well too bad. Insulting someone over something he likes or doesnt is just immature.
It just doesn't make any sense to me why you would like them.
Anyone who has played a Bioware game since BG would realize this ending is nothing like what we've come to expect from Bioware. HELL, Even comparing this ending to DA, DA2, ME1, ME2, Kotor, and NWN it's not remotely similar. If you've played Bioware games long enough a pattern is clear in their game development style.
I have NEVER played a Bioware game that had such an incoherent ending as this one. Every Bioware ending to date, has some sort of mechanism that provides closure to they player. An epilogue, post game chats with team members, what have you. Endings are clean, tie up enough of the loose ends to be acceptable and leave something open so that there's room for another game.
Let me make this clear, I am not arguing that some choices in ME1 and ME2 weren't resolved in ME3. What I am arguing is that the overall Meta-story with the reapers wasn't resolved, nor was there any sane sort of epilogue.
What's the worst, is that the resolution with the reapers is the most incoherent unsatisfying ending i've experienced in a game.
Irrelevant whether or not it makes sense to you, seeing as liking/not liking the endings is a subjective thing. And I've played BW games since BG too.
#186
Posté 21 mars 2012 - 07:46
#187
Posté 21 mars 2012 - 07:49
^101ezylonhxeT wrote...
DarthTrey wrote...
Why don't you elaborate?101ezylonhxeT wrote...
^ You just explained why the current endings is stupid thank you.DarthTrey wrote...
I'd rather have a rubbish ending than a villain with a motive that make zero sense in the context of the exsisting universe.101ezylonhxeT wrote...
They should have just stuck with the dark matter thing and tried to flush it out a bit more instead of going with the rubbish we now have.
Talking to you is like talking to a 15 year old girl. You're just being difficult for the sake of being difficult. At no point have you actually offered up any sort of real argument. I'm starting to think Bioware made the ending just to get people like you to leave.
Yes because synthetics killing organics every 50K years so organics won't create synthetics to kill them makes sense as where the dark energy thing had something to actual do with ME in general not some dumb star child or that stupid crucible tripe.
#188
Posté 21 mars 2012 - 07:52
#189
Posté 21 mars 2012 - 07:53
#190
Posté 21 mars 2012 - 07:58
Donavien wrote...
Oh, and I did import my char from ME1 into ME2, then ME3. I do not feel that my choices did not affect the game, though I'm going to play through with a fresh character now.
I don't actually understand this comment, please explain.
#191
Posté 21 mars 2012 - 08:14
Dridengx wrote...
yukon fire wrote...
Donavien wrote...
I've beaten the game twice. First time I sacrificed myself to control the reapers (Meh ending)
Second time through on insanity I chose to destroy synthetic life, and I loved that ending. Just wanted to say I think you guys did a great job.
So how long have you been a Bioware/EA employe?
So another words you have to be an employee of EA, Bioware, or a paid press writer? You don't get much more closed minded, you're about as thick as they come
I am sorry if I am trying to deflect my anger with humor. Thou, it's odd you mention "paid press writer", is there something your trying to tell us? Mr. IGN?
Modifié par yukon fire, 21 mars 2012 - 08:15 .
#192
Posté 21 mars 2012 - 08:16
Took me two solid days of mulling the endings over in my head before I knew just exactly what the hell to think about them, but now I have some idea. I liked them. Now I'll try to explain why, or rather, why the things that bothered the majority of dissapointed fans didn't bother me, in some cases why they shouldn't bother anyone.
A lot of people seem to feel the game lacked closure. Shepard is separated from his friends and comrades, and though we see the effects of his final choice on a galactic scale, we only see the survival of a select few characters and no one else. But when you think about it, aside from choosing the destruction option when your military strength is low, which kills everyone, you know everyone who you last saw alive on Earth and everywhere else lived, and you already know what's next for each of them. You basically get to adress each member of the cast one last time before making that final push to the Citadel beam, and most of them talk about their plans should they survive, and to me at least, it felt like Shepard was saying goodbye, so I guess I already went into it assuming he wouldn't be coming back.
We also already know what's next for each race of the galaxy. We know whether or not you actually cured the genophage, and whether or not the Krogan will have a leader who will uphold ideals of peace. We know that between the Geth and Quarians, one claims Rannoch and one is extinct, or they are living together in peace. We know that the turians, asari, and Batarians have to rebuild after losing as much, or possibly more than humans have lost, and we know whether or not they have the resolve to do so in each of our playthroughs.
We know that the galactic races have a tough road ahead without the Mass Relays and the Citadel, but we also know that the ones who showed up to help take back Earth are more unified now than ever, and most know how to acheive faster than light travel, and that Protheans knew how to build Mass Relays. They could have done an epilogue to remind us of all of that, but it would have been redundant.
Even the best ending is still bittersweet, and most of the galaxy still gets messed up, but honestly, how else could an all out war with the Reapers have ended? A race of unfathomable techno-organic monsters that have harvested entire advanced civilizations hundreds of billions of times over without missing a beat, who the races of this cycle waited until the last minute to prepare for, obviously survival would require tremendous sacrifices on a personal level and galactic scale. A happy ending would have made no sense with this in mind.
As for the whole "killed by synthetics to not be killed by synthetics" thing, even that makes sense to me now to. It's a story as old as science fantasy itself, man gets too technologically advanced and in his own hubris destroys himself with it. The Reapers are a sort of organized chaos in that sense. Organic life inevitably tries to go beyond its own limits and creates something it can't control. The Reapers theoretically remove and preserve these civilizations before they can obliterate themselves and other organics completely. They believe this is the only way to ensure the continued existence of organic life in the galaxy.
Shepard, coming face to face with the Catalyst, represented a stage of evolution on a galactic scale that had been trillions of years in the making: a galaxy strong enough to resist the Reapers. Not only that, but a synthetic race among them that empathized with and respected the right of all living things to exist. The Catalyst's solution would no longer work, and was no longer necesarry, hence why it left Shepard to decide how to procceed.
#193
Posté 21 mars 2012 - 08:16
Modifié par Geneaux486, 21 mars 2012 - 08:17 .
#194
Posté 21 mars 2012 - 08:28
aka the Indoctrination Theory!
The others... just play games.
#195
Guest_DarthTrey_*
Posté 21 mars 2012 - 08:29
Guest_DarthTrey_*
Mass Effect's universe has constantly revolved around the idea that synthetic life could one day over come and replace organic life. The Final Hours of ME3 explains a lot of the real life influences on the story of the game, so I'll spare you all the details on how this theme influenced the development of the series.PaladinMesser wrote...
^101ezylonhxeT wrote...Yes because synthetics killing organics every 50K years so organics won't create synthetics to kill them makes sense as where the dark energy thing had something to actual do with ME in general not some dumb star child or that stupid crucible tripe.
In regards to the universe as a whole, the first Mass Effect book is heavily focused on this idea, the Geth and Quarian struggles are a symbol of organics vs reaper/synthetics, EDI has always represented a foil to this idea, and Project Overlord is another look at this theme.
That being said, dark energy hasn't ever played a major part of the story in Mass Effect. Beyond Tali's recruitment mission, I can't remember any points where dark energy played a major role on the story. The idea that the reapers exist to harvest and preserve organic life in order to prevent synthetic life from completely taking over, ties in very well with the overall theme if the series.
I honestly don't understand enough about the crucible and Star Child in order to make a non-opinionated argument about them, especially since I don't completely agree with Bioware's choice to include them. I will say this though, throughout the third game, the prothean vi and the reapers commented on how each time the reapers have come to harvest life, events have played out almost exactly the same way. This cycle is the first cycle that the organics have completed he crucible and brought it to the catalyst. So take that as you will.
I'm not sure if you're agreeing or being sarcastic, but I wanted to properly support my original claim
Modifié par DarthTrey, 21 mars 2012 - 08:31 .
#196
Posté 21 mars 2012 - 08:31
I can not conceive how you can type that without an evil smile on your face. This is a video game, people tend to express these ideas visually in video games.
But if you can believe in the power of space magic, I guess anythings possible.
#197
Posté 21 mars 2012 - 08:32
I can not conceive how you can type that without an evil smile on your face. This is a video game, people tend to express these ideas visually in video games.
It's already laid out for us right there in the game. That part isn't a matter of opinion, it's information we are given.
#198
Posté 21 mars 2012 - 08:34
#199
Posté 21 mars 2012 - 08:35
#200
Guest_DarthTrey_*
Posté 21 mars 2012 - 08:43
Guest_DarthTrey_*
FyreSyder wrote...
What? That's a contradiction.
You see, '101ezylonhxeT's' one specific purpose is why we are all here. The same reason I'm here. To campaign against Bioware to make a new ending because we love the game ('the journey') but the ending is bad.
It's not a contradiction, I actually screwed up. I said that I commented on that "one specific purpose" when I meant to say I commented on that "one specific person." my bad. I fixed it.
Modifié par DarthTrey, 21 mars 2012 - 08:47 .





Retour en haut







