BellaStrega wrote...
Actually...
you've never been involved in creating a long-term project with multiple installments, I see.
You lack of creative involvement is more obvious than his.
When telling a story, the first thing you do, if you are worth your weight, is know the end. You must know where the story is going to go. Multiple installments or not, if you do not know the end, then you cannot possibly plant the cues, the themes, the motiff, to build the foundation for the climax.
If the ending is only apparent in the final installment, then as a writer you did not do the best job possible.
Could you imagine how odd it would have sounded if the original ending stayed in, this ending about dark energy, but there was no mention of such thing in ME2 (let us just ignore that the writers have no clue what dark energy actually is or what it does, or how it works).
That you get to the Crucible and star child says, We are the reapers, we are doing this to save the galaxy from Dark Energy.
What!?!
Oh my goodness, that ending would have failed as bad as what we got.
But you know the end game, you can plant the cues in the story. You can have Soverign act in a way that will not contradict the reaper's true purpose. You can make sense of why Reapers want to build a new reaper in human form, we hear dark energy being whispered on several occasions, and in one big example with Haestrom.
You build it, and if you build it well, it will be subtle, it will be seemless, and the watch, player, reader, will have an expectation, hopefully close to the climax, of what is going to happen in the end. Then when the reveal comes, it is that much more satisfying.
It is storytelling 101. Know the plot, know the theme, and stay true. It is when you deviate, it is when one installment does not blend with the next, that the story becomes disjointed, muddled, and the writer has done a poor job.
That is the case here. The writers and production staff did a sub-par job. Their development was not concise, the story was not consistent, and they did not stay true to the original plan, and it shows. Leaks or not.
And if the artistic integrity of the game, and of the ending is so important, why should a leaked script be ground for a total re-write, but player criticism not be?





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