saracen16 wrote...
This game is different in that it lets you think about the consequences of your actions and what it means for the future of the galaxy.
There are plenty of games like that. Usually they lead up to it. Not too mention the game already did that at various points in ME 3 (and to some extent in the other ones) and did it better at those points.
Genera1Nemesis wrote...
The Normandy crew being on the ship is the only plot-hole in the entire ending; and it isn't even a game breaking plot-hole either.
The Catalyst reasons? The Crucible being a magical device? The fact that Shepard accepts the Catalysts reasoning at face value? The way your war assets do not effect the war, but do effect what Catalyst-boy can do with the Crucible?
Those are not to be counted as plot holes?
People weren't ready for the ME3 ending; I find that I like the themes and overall existential questions it brought up;
What existential questions? The ones they tried to hamfist in at the end?
As much as I dislike the way DX:HR made the ending down to pushing a button, they decisions you had were a cummulation of the themes of the game before that point.
I've noticed as well that some (or many who knows) of those who outright hate the ending are the ones who think the relays blowing up is 'doom and gloom' and noone survived. That's fine, that's your perspective I guess. It just strikes me as odd that these pessimists are also the ones who wanted the option of the ultra happy joy joy ending where relays are fine and Shep is dancing on a beach or something. Even if it is as these people say let me run with it for a second;
I do not need a happy ending and I am fine with Shepard dieing and from what I have seen plenty of other detractors agree that the cost should be steep.
Relays blow up so people are stranded or are starving. Let's estimate the time it takes to transition or upgrade ships so that they can get home to be 50 years; an estimation don't shoot me over it. Now, this being the 'speculative' case (the very thing again that these people seem to hate) then let's estimate the total death toll at 10 billion people (that's a BIG number, and far more than I truly think but again, going with the pessimists view)
Most homeworlds have all been destroyed to the point where the coming decade(s) it can not sustain many people.
The Citadel has either already been culled, but even if there are survivors, they die once that thing blows up.
Various colonies have been either outright destroyed or also fallen into Reaper hands. Many colonies are not sustainable without regular supply from more hospitable/garden worlds.
The Infrastructure which supplies the ships has been either destroyed are is inaccesable because of no relays.
You can easily up that number by a factor 10 if not more.
If the ending is about safe guarding the coming cycle/sepcies they should be more clear about it.