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I cannot think of a good reason to let Zevran...


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#26
MS3825

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I agree with taking help where it can be found under the circumstances. More than that, though, I let everyone who didn't have a personal interest in seeing me dead go free as long as they weren't super-mass-murder-y or I didn't have an interest in something they would pose a threat to. I let the desire demon take the templar, I tried to let the kitty demon go free without the girl. So-on and so-forth.

But why let him live and let him join you? "Keep your friends close, but your enemies closer."
I know you're saying "But if he's dead he's not a threat anymore." Call him a "canary" if you will - a measure of how close my death is. I kill him, and the Crows send another wave right?
BUT!... If I keep Zevran around and he is still with them and trying to kill me then he will either go missing just before the attack which is a tip-off... or he tries to kill me under the watch of half a dozen other people including a very smart dog and later a golem that never sleeps. Then he dies. Either way I get a warning.

ADDED EDIT: I'm guessing the hate crime lovers are still children, they just repeat what their supremisist parents say. Either that or they are gay and can't accept that. It's a fact that the people who yell the loudest about how they are not gay and will commit violence to prove it are actually mega-homos. I know these things.
Anyway good job telling them they are wrong for saying that stuff without trolling them.

Modifié par MS3825, 30 novembre 2009 - 02:54 .


#27
Skellimancer

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I still think its pretty stupid allowing your assassin to live and join you.



"..and here is our camp! and here is where i sleep! and here is where we keep the knives! etc"

#28
Taerda

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Skellimancer wrote...

I still think its pretty stupid allowing your assassin to live and join you.

"..and here is our camp! and here is where i sleep! and here is where we keep the knives! etc"


Don't forget: "You are now our cook".

#29
taffetta

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Reasons for keeping him alive and adding to party:



1. He was hired by Loghain (well Howe) so maybe something he knows will be useful later.



2. As said above 'keep enemies closer'.Thought his plan might include getting half killed to infiltrate the group. A few random trigger conversations bewteen Zevran and Alistair talk about this. If this was so then keeping him around meant the Crows wouldn't try anything else in the meantime. And it is easier to keep watch on someone you know is there.



3. Maybe you will need to assasinate someone later - like Howe or Loghain for example - and as he clearly has no loyalty to anyone presumanly he would do this is you apid him enough.



Turns out to be none of the above but was sufficient justification for me to let him join.

#30
PuffyTail

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I didn't think twice about keeping him alive, but I was also playing my character from an "everybody deserves a chance to redeem themselves" point of view. It's the same reason I took Loghain as a party member and lost Alistair (who had a VERY idyllic idea of what the Grey Wardens actually are, IMHO).

#31
GravityParade

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Skellimancer wrote...

..live in any playthrough.

The encounter was like any other bandit attack. Never tried asking any other bandit to join me after beating him half to death, why would i want this one to? I think the whole encounter with Zevran is handled pretty badly.


Here's your reason... he's laying languidly on the ground with his sexy legs exposed and looking at you with his bedroom eyes. Not just any other bandit makes your heart skip a beat....

#32
frylock23

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ADDED EDIT: I'm guessing the hate crime lovers are still children, they just repeat what their supremisist parents say. Either that or they are gay and can't accept that. It's a fact that the people who yell the loudest about how they are not gay and will commit violence to prove it are actually mega-homos. I know these things.
Anyway good job telling them they are wrong for saying that stuff without trolling them.


Bah, if someone hits on me and I politely say no and then they do it again ... I have every right to be upset about it, sexual orientation aside.

However, I kept Zevran for one of the reasons already mentioned.  There are precisely two men in this game in dire need of killin' and Zevran just might be able to teach me how to do a better job of it.  No one massacres my mostly defenseless family or betrays me and slanders me for a traitor and gets to live.

#33
MS3825

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Very true and a good point Frylock23. For me it depends on whether it's just "harmless flirting" from 3-5 feet away and ignorable talk, or someone is getting grabby. If someone gets grabby after you say back off then it's punching dagger to the throat time. Speaking of which... where's a freakin katar for my rogues?

#34
elearon1

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My rogue spared assassins and the like who asked me for their lives ... these people are employees, hired to do what they do - the real enemy is the person who paid then to kill me. I was glad, too, I loved Zevran, the guy was a gas and if I hadn't wanted Leliana so, he'd have been the other choice for my rogue girl.


#35
Skellimancer

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GravityParade wrote...

Skellimancer wrote...

..live in any playthrough.

The encounter was like any other bandit attack. Never tried asking any other bandit to join me after beating him half to death, why would i want this one to? I think the whole encounter with Zevran is handled pretty badly.


Here's your reason... he's laying languidly on the ground with his sexy legs exposed and looking at you with his bedroom eyes. Not just any other bandit makes your heart skip a beat....


I applaud your honesty :P

#36
Hanover Fist 1970

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I keep him alive for the benefits of his presence, with the tactics option set to steal, he brings in a lot of coin and potions through out the game. 99 health pots at the endgame on my first play through. I spec Leliana this way as well, they rob and steal everything in their wake.



And when not fighting his/her sticky fingers net all kinds of junk and goodies to boot.

#37
Taleroth

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GravityParade wrote...

Skellimancer wrote...

..live in any playthrough.

The encounter was like any other bandit attack. Never tried asking any other bandit to join me after beating him half to death, why would i want this one to? I think the whole encounter with Zevran is handled pretty badly.


Here's your reason... he's laying languidly on the ground with his sexy legs exposed and looking at you with his bedroom eyes. Not just any other bandit makes your heart skip a beat....

*gag*
*dry heave*

#38
Alphram

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I also think the set up is a little weak, story wise. As was said, how about all those other characters you fight?



Kolgrim - never try to recruit him

Knight in Denerim that challenges you to duel - kill or persuade, no recruitment

Blood Mage leader in Denerim - sorry, you die, no choice

Slaver Mage in alienage - deal or die, no joining

Jarvia - later gator

Umpteen hundred bandits that jump you all over the place - die meat

Etc, etc.



Yet for some, strange reason, this single Elf merits special attention. I guess no matter your gender or origin, you're just beguiled by his unconcious charm lol

#39
Taritu

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Anyone who can joke the way he does when someone has a knife at their throat can't be all bad. And hey, practically everyone I meet is trying to kill me, so eh, I'm far past taking it personally unless they mean it personally, which Zevran doesn't.

#40
Skellimancer

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Taritu wrote...

Anyone who can joke the way he does when someone has a knife at their throat can't be all bad. And hey, practically everyone I meet is trying to kill me, so eh, I'm far past taking it personally unless they mean it personally, which Zevran doesn't.


But he doesn't start the assassination attempt by telling you a joke..

#41
Axterix

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Alphram wrote...

I also think the set up is a little weak, story wise. As was said, how about all those other characters you fight?


Thing is, how many of those are actually willing to join?

The knight in Denerim believes you betrayed the King.  You can instill doubts in him, enough so he won't duel.  But while he isn't sure of your guilt, that isn't the same thing as being sure of your innocence.  Nor does it mean Loghain is guilty, in his view.  Although, given that he is a knight, assuming he survived you and the civil war, he most likely either fought to defend Denerim or else in the final battle.

The Blood Mage leader doesn't exactly give you a choice.  And given that you've slaughtered your way through his organization, well, that sort of makes sense.  Armed men burst in on a secret, illegal organization, violence ensues.  Not exactly surprising there.

The slaver mage has no reason to join your cause either.  But he will perform a ritual for you to save his own skin.

Jarvia explains why she won't join.  Once you started on the road to killing your way to her, it is done.

Yet for some, strange reason, this single Elf merits special attention. I guess no matter your gender or origin, you're just beguiled by his unconcious charm lol


Well, for one thing, he survived the fight and potentially bought a bit more time with the offer of information.  Once he got you talking, he was forthcoming, and used his charm to lay out why he'd be useful and why he could potentially be trusted.  Then it is just a matter of how well that charm worked or warden pragmatism kicking in.  My first character kept him around because he could testify to Loghain hiring assassins and, with all the political crap happening, some people might have needed removing.

Now, that first character would have recruited more people for my army along the way, if it was possible.  The mercenary hired to kill Leliana, for example.  The cost of his life would have been to join my army.  But sadly, we rarely get that option.  Just with Zevran and the bandits by Lothering.

#42
Viglin

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dark-lauron wrote...

I killed him once on sight. You know, the bastard character :
Zevran killed on sight.
Wynne killed on sight.
Sten left free after intimidating the revered mother. Was happy that he slaughtered innocents.

Well, in the end, I had... 6 or 5 party members in Denerim. Good stuff. Am currently romancing him and am finding his sexist ways extremely annoying. Apart from the dialogue when he says he's a public danger. That was funny.


I think lve found my bother.

But the Op is right, Zev is just another failed Assassin, if he didnt have a cut scene and was posted all over that his a possible companion Npc...no one would have kept him alive.

Who the hell lets an Assassin live AND follow around with you.
It would have made a much better story plot if later on he tries to kil lyou in camp.

#43
Nightfish103

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Actually I found Zevran's sales pitch pretty damn good, considering his situation. You've got to respect a guy who can make jokes when he's lying in a pool of his own blood. I didn't even consider killing him. There are a lot of characters I'd rather see die than him.

#44
XOGHunter246

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I would say he the least useful companion but i guess he's there if someone want another dual wielder the only reason i can think off.

#45
Axterix

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XOGHunter246 wrote...

I would say he the least useful companion but i guess he's there if someone want another dual wielder the only reason i can think off.


I'd say least useful falls on Sten or Ohgren.

Zevran is a DW rogue to Leliana's archery.  He isn't another DW, he's the only one, unless you shift another character over or are yourself a DWer.

Meanwhile, both Sten and Ohgren are 2h warriors, the exact same tree, rather than one being DW and the other 2H.  In addition, the most common class, with Alistair as sword and board, plus Dog and Shale both have the top two warrior rows.

#46
XOGHunter246

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Axterix wrote...

XOGHunter246 wrote...

I would say he the least useful companion but i guess he's there if someone want another dual wielder the only reason i can think off.


I'd say least useful falls on Sten or Ohgren.

Zevran is a DW rogue to Leliana's archery.  He isn't another DW, he's the only one, unless you shift another character over or are yourself a DWer.

Meanwhile, both Sten and Ohgren are 2h warriors, the exact same tree, rather than one being DW and the other 2H.  In addition, the most common class, with Alistair as sword and board, plus Dog and Shale both have the top two warrior rows.


Ohgren is too cool I'll say sten out of them two as he more boring they should of made an arcane warrior type companion instead of  two handers twice.

#47
XOGHunter246

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oh oghren also teach berserker making him better then sten

#48
Valmy

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What if I want a melee rogue? That sounds like a good reason.



Also it would be a shame for all those metal bars and leather goods to go to waste.

#49
Axterix

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XOGHunter246 wrote...

Ohgren is too cool I'll say sten out of them two as he more boring they should of made an arcane warrior type companion instead of  two handers twice.


Oh, I like the characters, 2 of my favs.  Zevran is probably my least favorite.

But that's different than useful.  I'm not that fond of 2h warriors to begin with and then we get 2 of them, with 5 warriors total all able to fulfill the aggro magnet role.

Of course, I'm of the opinion that you should be given the characters only skilled up to something like level 3, at most.  A specialization picked, sure, that goes with the character (Zevran as assassin, Wynne as spirit healer, Ohgren the berserker, etc), but let me pick the skills and talents.

Annoys me, because in replaying, I not only want to play a different personality and travel with party members that are compatible with that personality, but I also want to try out different things, like lots of DW + the mage weapon enchants or a horde of rogue rangers.*  But since I'm on the 360, I can't get the mod that lets me respec the characters.  So hope they add some DLC or a patch that addresses this issue.

* Sadly, didn't work out, as for some lame reason, you can only have 1 pet summoned...for the party, not the individual, very crappy...this way on the 360 at least.  Major, major downer.  If I didn't like the character's personality so much, I'd have ditched that playthrough right there.  As it was, came very close.

#50
XOGHunter246

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Axterix wrote...

XOGHunter246 wrote...

Ohgren is too cool I'll say sten out of them two as he more boring they should of made an arcane warrior type companion instead of  two handers twice.


Oh, I like the characters, 2 of my favs.  Zevran is probably my least favorite.

But that's different than useful.  I'm not that fond of 2h warriors to begin with and then we get 2 of them, with 5 warriors total all able to fulfill the aggro magnet role.

Of course, I'm of the opinion that you should be given the characters only skilled up to something like level 3, at most.  A specialization picked, sure, that goes with the character (Zevran as assassin, Wynne as spirit healer, Ohgren the berserker, etc), but let me pick the skills and talents.

Annoys me, because in replaying, I not only want to play a different personality and travel with party members that are compatible with that personality, but I also want to try out different things, like lots of DW + the mage weapon enchants or a horde of rogue rangers.*  But since I'm on the 360, I can't get the mod that lets me respec the characters.  So hope they add some DLC or a patch that addresses this issue.

* Sadly, didn't work out, as for some lame reason, you can only have 1 pet summoned...for the party, not the individual, very crappy...this way on the 360 at least.  Major, major downer.  If I didn't like the character's personality so much, I'd have ditched that playthrough right there.  As it was, came very close.


I was just saying if it between Oghren and sten it be Oghren i would keep because hes more amusing then sten.
Even if after sten quest he become more likable it just Oghrens humor i like more.