No doubt about indoctrination now....
#126
Posté 21 mars 2012 - 12:34
#127
Posté 21 mars 2012 - 12:36
Warden130 wrote...
Just like I asked someone to do earlier. Care to Elaborate?Topsider wrote...
haha, people will believe anything these days. Congrats Bioware for selling us a game without the real ending. Just buy our DLC and you'll see the end we "intended". That's a fast track to losing even more customers.
The indoc theory is BS, whether Bioware decides to go with it or not. It's a no-win scenario. By all means, expand the current endings in DLC, explain wtf happened, but don't just pretend they never happened. That ship has sailed.
I wasn't clear enough? Selling the real ending as DLC is outrageous. That automatically makes the indoc theory BS, unless you like buying incomplete games. People basically paid money for a "dream" ending. And will be asked to pay even more money to fix it. Great stuff.
#128
Posté 21 mars 2012 - 12:36
Transgirlgamer wrote...
stillnotking wrote...
Transgirlgamer wrote...
I can see no way at all that Bioware didn't see that gamers wouldn't like the ending. After all,why would someone become a game developer unless they were a gamer?
I think you're underestimating the disconnect that can exist between the author's perception of a text and the audience's perception of it. Great writers have made similar blunders many times (Doyle killing off Sherlock Holmes and being forced to retcon it; Dickens rewriting the end to Great Expectations). Especially under deadline crunch conditions, there's a really strong tendency to overlook flaws in your own work, or just dismiss them as "thought-provoking", as the BW writers apparently did. I doubt they really understood that what they saw as thought-provoking, fans would see as lazy, disappointing, or nonsensical.
This is, in fact, the main reason that editors exist: to provide a sort of "reader check" and veto writing that doesn't hold together. My guess would be that the editorial staff cut a lot of corners to meet deadlines. Really, it's their fault as much or more than the writers'.
I'm afraid I have to disagree with you. 1st, these are professional writers not first timers which is where that disconnect is much more likely to happen. 2nd, this isn't one writer, working alone who then sends it off to be judged by an editor or two and a publisher before it goes to print, this is a team of writers who then send the writing to a team of animators, artists, programmers, voice actors and who k ows who else. I very much doubt all of them were acting under the same disconnect. Yes, there will have been someone in charge who may hav sole control over what ends up going out, but if enough people tell you something will not work the way you think, anyone would change their mind.
They're proffessional video game writers... meaning squat. People act like the writing in ME has been astounding up until now. It hasn't. It's been ridden with plot holes and cliches from the start. The only thing that makes ME different from other games is the choice mechanic. The writing itself has never been anything special. I don't understand where people get this stuff. It's on par with an okay comic book not friggin' McCarthy.
And it's also clear from Final Hours that Mac gets the final say on everything. It was his idea. He thinks the endings are great. End of story.
#129
Posté 21 mars 2012 - 12:37
DrFrankenseuss wrote...
Also, TIM's eyes were explained in the CE book. They're just implants.
Reaper implants as stated in the Evolution comic, where TIM tries to save a friend who's being turned into a husk by touching a reaper artifact. Is in that moment, when TIM touches his friend while he's being transformed by the artifact, when TIM gets his eyes. That's reaper tech. ^^
Topsider wrote...
Warden130 wrote...
Just like I asked someone to do earlier. Care to Elaborate?Topsider wrote...
haha,
people will believe anything these days. Congrats Bioware for selling
us a game without the real ending. Just buy our DLC and you'll see the
end we "intended". That's a fast track to losing even more customers.
The indoc theory is BS,
whether Bioware decides to go with it or not. It's a no-win scenario.
By all means, expand the current endings in DLC, explain wtf happened,
but don't just pretend they never happened. That ship has sailed.
I
wasn't clear enough? Selling the real ending as DLC is outrageous. That
automatically makes the indoc theory BS, unless you like buying
incomplete games. People basically paid money for a "dream" ending. And
will be asked to pay even more money to fix it. Great stuff.
But there's nothing to fix if IT is true, they stated that the final boss wouldn't be a "creature" but the mind. So as you can get yourself killed fighting against a final boss, here you can loose, too, and become indoctrinated if you fail at the final choice.
Modifié par Erethrian, 21 mars 2012 - 12:40 .
#130
Posté 21 mars 2012 - 12:39
Modifié par Erethrian, 21 mars 2012 - 12:39 .
#131
Posté 21 mars 2012 - 12:41
#132
Posté 21 mars 2012 - 12:41
Um did you just state that great authors like Sir Arthur Connan Doyle and Charles Dickens can make hastily mistakes in their works but writers for a video game cannot?Transgirlgamer wrote...
stillnotking wrote...
Transgirlgamer wrote...
I can see no way at all that Bioware didn't see that gamers wouldn't like the ending. After all,why would someone become a game developer unless they were a gamer?
I think you're underestimating the disconnect that can exist between the author's perception of a text and the audience's perception of it. Great writers have made similar blunders many times (Doyle killing off Sherlock Holmes and being forced to retcon it; Dickens rewriting the end to Great Expectations). Especially under deadline crunch conditions, there's a really strong tendency to overlook flaws in your own work, or just dismiss them as "thought-provoking", as the BW writers apparently did. I doubt they really understood that what they saw as thought-provoking, fans would see as lazy, disappointing, or nonsensical.
This is, in fact, the main reason that editors exist: to provide a sort of "reader check" and veto writing that doesn't hold together. My guess would be that the editorial staff cut a lot of corners to meet deadlines. Really, it's their fault as much or more than the writers'.
I'm afraid I have to disagree with you. 1st, these are professional writers not first timers which is where that disconnect is much more likely to happen. 2nd, this isn't one writer, working alone who then sends it off to be judged by an editor or two and a publisher before it goes to print, this is a team of writers who then send the writing to a team of animators, artists, programmers, voice actors and who k ows who else. I very much doubt all of them were acting under the same disconnect. Yes, there will have been someone in charge who may hav sole control over what ends up going out, but if enough people tell you something will not work the way you think, anyone would change their mind.
#133
Posté 21 mars 2012 - 12:43
Erethrian wrote...
DrFrankenseuss wrote...
Also, TIM's eyes were explained in the CE book. They're just implants.
Reaper implants as stated in the Evolution comic, where TIM tries to save a friend who's being turned into a husk by touching a reaper artifact. Is in that moment, when TIM touches his friend while he's being transformed by the artifact, when TIM gets his eyes. That's reaper tech. ^^Topsider wrote...
Warden130 wrote...
Just like I asked someone to do earlier. Care to Elaborate?Topsider wrote...
haha,
people will believe anything these days. Congrats Bioware for selling
us a game without the real ending. Just buy our DLC and you'll see the
end we "intended". That's a fast track to losing even more customers.
The indoc theory is BS,
whether Bioware decides to go with it or not. It's a no-win scenario.
By all means, expand the current endings in DLC, explain wtf happened,
but don't just pretend they never happened. That ship has sailed.
I
wasn't clear enough? Selling the real ending as DLC is outrageous. That
automatically makes the indoc theory BS, unless you like buying
incomplete games. People basically paid money for a "dream" ending. And
will be asked to pay even more money to fix it. Great stuff.
But there's nothing to fix if IT is true, they stated that the final boss wouldn't be a "creature" but the mind. So as you can get yourself killed fighting against a final boss, here you can loose, too, and become indoctrinated if you fail at the final choice.
If IT is true, and you overcome indoctrination, then what? There's nothing. It's not finished if this is the case.
#134
Posté 21 mars 2012 - 12:43
BigNastE wrote...
This is the ending. Shepard overcome Harbinger's last dictch attempt to indoctrinate him is the final boss. I guess everyone wanted your run of the mill ending with classic boss fight, run of the mill resolution, and unicorns farting rainbow trails.
Yeah it's so cliche to want to know what happens at the end of a story xD At least with the literal interpretation we know what happened to TIM, the reapers and even Harby. With IT none of those things are answered and it's even more silly than the literal interpretation. Casey already stated that you don't need DLC or to have played previous games to know the ending. If IT is true, how does this make you feel?
#135
Posté 21 mars 2012 - 12:46
Transgirlgamer wrote...
@erethrian, the difference etween the endi g of ME2 and ME3 is that with ME2 you can do things differently and get a different conclusion. So far, no-one has had the same for ME3. Plus, my point is that indoctrination theory is true, the end we have isn't really the end but is probably equivalent to something like the IFF mission in ME 2 in it's place in the story. Also, it's not conversation choices that kills you in ME2, it's not doing any of the loyalty missions at all. The only way to die in ME2 is for none of your team members to be loyal. Anything else, Shepard at least survives.
Yeah, I understand your point. But then there's the thing that, if everyone knows that the right option is "Destroy", noone will choose synthesys or control any more. But they could just have made things different, I agree. Anyway, we'll have to wait for their response. I want to know what they have to say about all of this.
#136
Posté 21 mars 2012 - 12:47
Now it all makes sense.
#137
Posté 21 mars 2012 - 12:48
Shepard comes across indoctrinated characters throughout his entire journey....why wouldn't it be a good idea to let the player and the hero, unknowingly experience indoctrination? It's great. Every indoctrinated character we come across is either unaware of it or atleast in denial of it when it's brought to their attention....seems strikingly similar to the situation going on with the general public and these forums right now
To those people that do not like the fact that they may have intended to end the game at the plot twist, only to finish the game with dlc....I can understand your frustration....you expected that your $60 was buying you a game with an ending and you don't feel you should pay more to finish it. Part of me feels the same way....
However, most of me just thinks its a great twist....I want to finish the fight...but I don't want it to be over....not yet....1 more final push to the finish....I will gladly pay for the end....
#138
Posté 21 mars 2012 - 12:49
What makes the Bioware writers good writers in my opinion is how well they do characters. They make you care about them. On my run through ME3 I wasn't using a previous save as my ME2 save is on my PS3 and I'm now playing on PC and it was disappointing to me that I didn't get to meet Jack, Thane, Grunt, Wrex, Samara, Kasumi or even Kelly Chambers again. And a bit of a shock when I found their names on the memorial wall.
#139
Posté 21 mars 2012 - 12:51
Elyiia wrote...
Erethrian wrote...
But there's nothing to fix if IT is true, they stated that the final
boss wouldn't be a "creature" but the mind. So as you can get yourself
killed fighting against a final boss, here you can loose, too, and
become indoctrinated if you fail at the final choice.
If IT is true, and you overcome indoctrination, then what? There's nothing. It's not finished if this is the case.
What I mean is, the game is complete, if IT is true, you know Shepard's survived and hasn't been indoctrinated. Also they wanted us to feel this way, to speculate, to think about this. And as I said, if we were told about this when the game was released, everyone would've chosen the Destroy option, completely ignoring the other two.
I agree that they could've made things differently, but right now, this is how I see it, and how thing are going. With hope, but waiting for their response. We all want to know why they did this.
Modifié par Erethrian, 21 mars 2012 - 12:53 .
#140
Posté 21 mars 2012 - 12:52
Erethrian wrote...
DrFrankenseuss wrote...
Also, TIM's eyes were explained in the CE book. They're just implants.
Reaper implants as stated in the Evolution comic, where TIM tries to save a friend who's being turned into a husk by touching a reaper artifact. Is in that moment, when TIM touches his friend while he's being transformed by the artifact, when TIM gets his eyes. That's reaper tech. ^^Topsider wrote...
Warden130 wrote...
Just like I asked someone to do earlier. Care to Elaborate?Topsider wrote...
haha,
people will believe anything these days. Congrats Bioware for selling
us a game without the real ending. Just buy our DLC and you'll see the
end we "intended". That's a fast track to losing even more customers.
The indoc theory is BS,
whether Bioware decides to go with it or not. It's a no-win scenario.
By all means, expand the current endings in DLC, explain wtf happened,
but don't just pretend they never happened. That ship has sailed.
I
wasn't clear enough? Selling the real ending as DLC is outrageous. That
automatically makes the indoc theory BS, unless you like buying
incomplete games. People basically paid money for a "dream" ending. And
will be asked to pay even more money to fix it. Great stuff.
But there's nothing to fix if IT is true, they stated that the final boss wouldn't be a "creature" but the mind. So as you can get yourself killed fighting against a final boss, here you can loose, too, and become indoctrinated if you fail at the final choice.
If it was true, I believe we would be told. In game. Some people will never buy DLC or even touch ME3 again, so that means they'll never know what really happened? I'm sorry, but indoc theory means that nothing is resolved, the war is still ongoing, the crucible was never used, and who knows what else.
hell, let's take it to the extreme, maybe Shepard was indoctrinated from Mass Effect 1. The Reapers don't even exist... Cerberus is the real enemy. Indoc was created by Illusive Man. I like that.
#141
Posté 21 mars 2012 - 12:54
#142
Posté 21 mars 2012 - 12:55
#143
Posté 21 mars 2012 - 12:55
Capeo wrote...
Let's see. The tress at the end can be seen when you're running before the beam (look to the left and right) and they look nothing like the setting in the dreams.
Personally I have never noticed any trees before the beam hit. But i did find that some trees can be seen in this video if you look to the right (just ignore the guys annoying commentary) So i'll give you that one. Although i still find it odd that they are right behind you when you wake up when they weren't there before.
Uh, Shep only has dreams about the kid after he sees him get killled.
That is true, but Shepard is the only one who sees and reacts with/to the kid when he is alive. Anderson never notices him and when he pulls him away from the kid, you can hear a Reaper "growl", similar to when Greyson, in Retribution, resisted the Reaper's indoctrination.
Remember the LotSB mission? This looks alot like that engine room that you went through on the Broker's ship. Id say thats more than a coincidence.None of the "parts of other ships" BS on the Citadel is anything that can't be seen on other parts of the Citadel.
Not to mention the original confrontation with TIM was supposed to be on
a space station but they changed it late in the game and I wouldn't be
shocked if the used the same assets.
Do you have a source that proves that TIM was originally supposed to be on Kronos station?
I've heard them say this but this still doesn't disprove the Indoc theory, especially if that is what they intended.BW directly saying a couple times now that this is the endings they intended
You haven't played this game before, have you? (read the Epilogue section)the sheer idiocy of them sending an incomplete game to the press to review
how the game tells you to beat the Reapers
If there really is an "Epilogue" DLC or further Ending DLC, then there will be more to the ending than what we have seen, so simply breaking the indoctrination wont be the end of it.
the same epilogue no matter what
"If there really is an "Epilogue" DLC or further Ending DLC, then there will be more to the ending than what we have seen, so simply breaking the indoctrination wont be the end of it."
If your talking about the old, leaked script then no, even the current game doesn't match it completely.how the game matches the script exactly
This is a major arguement of the Indoctrination theory. Pretty much the majority of the theory revolves around this being indoctrination or guilty (it could very well be both)how people have missed the whole point that Shep is fighting guilt not Indoctrination
Note: It took me a while to format this, sorry for the wait.
Modifié par Warden130, 21 mars 2012 - 12:57 .
#144
Posté 21 mars 2012 - 12:55
Also, people keep bringing up Arthur Conan Doyle killing off Holmes. He did that delibertly because he didn't want to write Holmes anymore. The work he's famous for now isn't what he wanted to be known for. It was just what payed the bills at the time. Or that's the story I've heard about it anyway. So for him, it wasn't a hasty mistake.
#145
Posté 21 mars 2012 - 12:56
It seems at this point one group or another will be infuriated at the outcome. If DLC is released you have two different outcomes. It can be free DLC, but that only happened in ME2. Well on XBOX original versions at least.You had Zaheed and Firestorm due to Cerberus online pass. In ME3 you get online pass to play online and one character day one DLC in more expensive version or day 1 DLC. To be honest nothing they gave out for free was majorly changing the game. If the ending is for free then people without the means to DL it will be angry. If they charge for it then people will also be angry about having to pay for the ending.Either way I do not see a way out for Bioware not to anger some fans. Fans who spent money on their titles who now feel ripped off.
What I find most humorous of all of this is the people who are irate if they have to pay for a new ending. The ending is not the true ending and I have to pay for it. Why do you feel this way? Is it because things were up in the air and predetermined? I mean the ending of ME2 was predetermined but it could be happy and you can save everyone from the "suicide" mission. But that doesn't occur in ME3. But can we really say the ending of ME2 is really the ending. With Shadow Broker and Arrival DLC changing main plot in such major ways. But those advances cost people money to see them. In ME1 Batarians fling an asteroid at Terra Nova. You save it. You spend 80 MS in the process. In the Arrival in ME2 you fling an asteroid at their mass replay. You destroy a lot and get in trouble with Alliance. This cost you 800 MS. Minor plot advance costs 80. Major plot advance is 10x the price. If you bought The Arrival for 800 MS which is major story DLC as it effects ME3 why are you angry you might have to buy another real closure to the story after ME3?
Anyway out of this situation will anger one group of customers (people who support their efforts). You will anger the non internet users (yes there are some of their sales that go to people without XBL)because they will not have access to free DLC ending. Or you anger people who have to pay to complete the story arc. Personally I think that is risky but I have already seen people state they do not care if it costs money because they need to know the ending. Wow guys do you like the sound of a bass tone in your ear or is it the flashy red light in your eye? I guess it is due to this fact where I cannot believe an indoctrination ending was planned due to the amount of people this would disenfranchise. If this was a stunt to get DLC purchases well they just sealed the deal for me.
What makes people angry to most are the statements that there will be no A,B,C ending. The events you have been through will effect ME3. Something like the Rachni Queen. Don't save her they pull out the clone. Save her and she is there. Save her again and you get workers on the Crucible. So a creature that was 2nd only to the Krogan in ferocity and the Krogan's breeding gave them they edge are sitting out this fight and working on the crucible? WHAT??? That is like having Salarians being your brute force and letting the Krogan's work on the science. Sure Rachni workers might be great to help out with the building but once it is built why not put them to work. They are insect-like with hive mind. Every hive has different classes in it. Where are the soldier Rachni? Nope dropped the ball on that one. I think this is a classic example where the writing team dropped the ball. Telling you something will matter and at the end of the day it doesn't. Telling you will not have 3 choices but if you max out EMS you really only have 3 choices. That is not a plot twist. That is deception. It would be like playing Clue and right off the bat you are told Professor Plum did not commit the murder. Well by the end your clues point to Col Mustard. You accuse Col Mustard and you hear hahahah nope it was Professor Plum fooled you. No you did not fool me. You lied to me.
The way the gaming industry is going is startling me. ME 1 RPG, ME2 much less RPG but still interaction and dialog. ME3 what do you learn from your new squaddies. James is selfish and let people die for info, Yea real champion there. And EDI is something you failed to kill in ME1. You see your ME2 friends evolve more in ME3 than you do your new squad mates. It is now an action 3rd person shooter with RPG elements. I mean you can even cut that out with the action setting. Dragon Age 1 RPG. Dragon Age 2 hack and slash with repasted Kirkwall. Seriously DA2 sounded like some Tyler Perry house of Tyler Perry Perry Tyler Perry Thing cept replace it with Kirkwall.
In the end it feels like KOTOR. You find out you are Revan but instead you cannot go further to kill Malak or take over as Revan again. You just are told to wait for the next conclusion via DLC. I feel like Ralphie and my Little Orphan Annie decoder ring.
Modifié par Neophoenix 78, 21 mars 2012 - 01:09 .
#146
Posté 21 mars 2012 - 12:56
Topsider wrote...
Erethrian wrote...
...
If it was true, I believe we would be told. In game. Some people will never buy DLC or even touch ME3 again, so that means they'll never know what really happened? I'm sorry, but indoc theory means that nothing is resolved, the war is still ongoing, the crucible was never used, and who knows what else.
hell, let's take it to the extreme, maybe Shepard was indoctrinated from Mass Effect 1. The Reapers don't even exist... Cerberus is the real enemy. Indoc was created by Illusive Man. I like that.
Yeah, I know and I agree with you about the thing that if BW intended the IT to be true (as I said in previous posts ;P), they could've made something different, and not having us waiting for them to respond regarding the endings.
But if it's true, well, I'd be happy about it.
Modifié par Erethrian, 21 mars 2012 - 12:57 .
#147
Posté 21 mars 2012 - 12:57
That is just low on BioWare's part if its true.
Modifié par Keladis, 21 mars 2012 - 12:58 .
#148
Posté 21 mars 2012 - 12:59
sedrikhcain wrote...
At about 4:30 in, the video from the OP's link says Shepard starts to hallucinate images of a boy after encountering the human Reaper, and/or object Rho. Not true, the hallucinations came only after he saw the boy killed by a Reaper.
everyone has their own slightly differing interpretation of this theory.
After harbys beam blast...you pass out 3 times.
1. after the blast
2. when you take the beam up
3. when your dieing on that panel that rises
BW either wanted us to debate when the hallucination starts/stops or to slap us over the head with it and make it a bit more obvious
But what we can't deny is something really indoc related is going on
Its possible when the reapers land on earth..the suttle indoc signals they give off kickstarted the indoc seeds buried within your mind! which would lead me to the same conclusion as you.
Its logical BW finished the bulk of the game..decided upon the indoc and went back and put in the child at various locations incl. the dreams. Thus a rushed ending and well executed indoc theory can exist in unison
#149
Posté 21 mars 2012 - 12:59
Please format this into paragraphs, Its to painful to read this in its current state.Neophoenix 78 wrote...
If it is indoctrination and not the real ending, then what of the people who play ME3 without an internet connection? Is Bioware at this point telling people without those connections oh well your $60 ME3 is not worth the same as this person's ME3 with high speed internet?
It seems at this point one group or another will be infuriated at the outcome. If DLC is released you have two different outcomes. It can be free DLC, but that only happened in ME2. Well on XBOX original versions at least.You had Zaheed and Firestorm due to Cerberus online pass. In ME3 you get online pass to play online and one character day one DLC in more expensive version or day 1 DLC. To be honest nothing they gave out for free was majorly changing the game. If the ending is for free then people without the means to DL it will be angry. If they charge for it then people will also be angry about having to pay for the ending.Either way I do not see a way out for Bioware not to anger some fans. Fans who spent money on their titles who now feel ripped off.
What I find most humorous of all of this is the people who are irate if they have to pay for a new ending. The ending is not the true ending and I have to pay for it. Why do you feel this way? Is it because things were up in the air and predetermined? I mean the ending of ME2 was predetermined but it could be happy and you can save everyone from the "suicide" mission. But that doesn't occur in ME3. But can we really say the ending of ME2 is really the ending. With Shadow Broker and Arrival DLC changing main plot in such major ways. But those advances cost people money to see them. In ME1 Batarians fling an asteroid at Terra Nova. You save it. You spend 80 MS in the process. In the Arrival in ME2 you fling an asteroid at their mass replay. You destroy a lot and get in trouble with Alliance. This cost you 800 MS. Minor plot advance costs 80. Major plot advance is 10x the price. If you bought The Arrival for 800 MS which is major story DLC as it effects ME3 why are you angry you might have to buy another real closure to the story after ME3?
Anyway out of this situation will anger one group of customers (people who support their efforts). You will anger the non internet users (yes there are some of their sales that go to people without XBL)because they will not have access to free DLC ending. Or you anger people who have to pay to complete the story arc. Personally I think that is risky but I have already seen people state they do not care if it costs money because they need to know the ending. Wow guys do you like the sound of a bass tone in your ear or is it the flashy red light in your eye? I guess it is due to this fact where I cannot believe an indoctrination ending was planned due to the amount of people this would disenfranchise. If this was a stunt to get DLC purchases well they just sealed the deal for me.
What makes people angry to most are the statements that there will be no A,B,C ending. The events you have been through will effect ME3. Something like the Rachni Queen. Don't save her they pull out the clone. Save her and she is there. Save her again and you get workers on the Crucible. So a creature that was 2nd only to the Krogan in ferocity and the Krogan's breeding gave them they edge are sitting out this fight and working on the crucible? WHAT??? That is like having Salarians being your brute force and letting the Krogan's work on the science. Sure Rachni workers might be great to help out with the building but once it is built why not put them to work. They are insect-like with hive mind. Every hive has different classes in it. Where are the soldier Rachni? Nope dropped the ball on that one. I think this is a classic example where the writing team dropped the ball. Telling you something will matter and at the end of the day it doesn't. Telling you will not have 3 choices but if you max out EMS you really only have 3 choices. That is not a plot twist. That is deception. It would be like playing Clue and right off the bat you are told Professor Plum did not commit the murder. Well by the end your clues point to Col Mustard. You accuse Col Mustard and you hear hahahah nope it was Professor Plum fooled you. No you did not fool me. You lied to me.
The way the gaming industry is going is startling me. ME 1 RPG, ME2 much less RPG but still interaction and dialog. ME3 what do you learn from your new squaddies. James is selfish and let people die for info, Yea real champion there. And EDI is something you failed to kill in ME1. You see your ME2 friends evolve more in ME3 than you do your new squad mates. It is now an action 3rd person shooter with RPG elements. I mean you can even cut that out with the action setting. Dragon Age 1 RPG. Dragon Age 2 hack and slash with repasted Kirkwall. Seriously DA2 sounded like some Tyler Perry house of Tyler Perry Perry Tyler Perry Thing cept replace it with Kirkwall.
In the end it feels like KOTOR. You find out you are Revan but instead you cannot go further to kill Malak or take over as Revan again. You just are told to wait for the next conclusion via DLC. I feel like Ralphie and my Little Orphan Annie decoder ring.
#150
Posté 21 mars 2012 - 01:00
Aver88 wrote...
Ending cinematics are not from Sheppard's perspective so why those things would happen if he was indoctrinated?
Yes, they are.
That is what Shepard imagine would happen to the galaxy after his choice.
That's why those scenes are so generic. Soldiers fighting, Reapers dying / flying away, the Normandy saving itself from destruction only to land on a lush planet with its crew ready to start a "new life" full of hope.
Too generic and too full of plot holes to be real.
Just like when you dream. You don't question what you dream. You believe it, no matter how crazy your dream looks.





Retour en haut




