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I think that you should be given to option to refuse joining the Wardens...


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#1
th3warr1or

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In all Origins [where applicable], if you chose not to join Duncan as a Warden, he will invoke the Right of Conscription and you join him anyway...

I think that there should have been an option to ignore the Right of Conscription, and still decline again, which will cause Duncan to attack you. This should be a super-boss(meaning he has godmode or basically 1000 of every stat) and will kill you.. so this should result in a save being have to be reloaded(of course there should be an autosave before those points).

That would have been much better than telling you "You're a Warden CAUSE..." that's it..

This should also have been repeated in the Joining. If you decline a second time(or first time) during the Joining, Duncan will attack you too.

That way, it will bottleneck you into joining the Wardens too, but at least not without a fight..

Or another way to do that, would be instead of dying, it will play out like the Ser Cauthrien fight, where you just get knocked out, and when you wake up Duncan tells you that you would be much better alive than dead.

#2
EricHVela

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Okay. I'm impressed that this is not just another thread about there being no choice. Instead, you're saying that choices that try to break the story have dire (and unavoidably ultimate) consequences on the player.

I like it. It flows with the idea behind the game.

Modifié par ReggarBlane, 30 novembre 2009 - 01:42 .


#3
Boeresmurf

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i like the idea of punishment for bad choices.. but the we still be able to choose the bad thing.



I really loved the part in NWN 1.. somewherei n spirit/forst part dunno exactly (been long ago)..thatu can decide to believe the world around u and just let it go: result : You die.. to bad so sad.. load game.



there should be bigger consequences to mkaing mistakes in: riddles / fade dialogs / "i believe u duncan " should result in being overwhelmd by a demon.. end of story.... world perishes in darkspawn blights.. and rumors spread of a dangerous demon who walks the world walks with the false looks of a former Grey warden hero.,.. lurking to webb innocent ppl in his game of death.




#4
Recidiva

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I think if you make a choice like that, though, there should just be the ominous "Your journey is over" screen.



There are a lot of my started games, though, where I know that character isn't going to make it. No further motivation or no further reason to go on, fall on sword or skip out to Orlais is the ending for that character in my head, then I restart with another character.



Not all of me has made it through every time with the chocies I made, or wanted to continue at all.


#5
Suron

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yah they should have included this scene..though instead of an actual battle with him it's just another cutscene a la Jory..where you just get run-through...your journey has ended shows up on screen...reload time



the game is focus'd on you being warden, gathering allies, and stopping the blight...and you have choices within that frame. Everyone thinks it's so damn easy to have coded that you could refuse to join..go off and do whatever...when in fact it would have doubled or tripled development time.



Fact is society always finds something to complain about..no matter how good.



Hell the world (real world) could be an "eden" and there would be people that complained about something.



Plus forums, by nature, bring out negativity...those enjoying the game are playing.



but back to topic yah..we SHOULD have had the choice to ignore/decline..but it shoulda resulted in insta death (just like jory) And btw..."ignoring" the right of conscription warrants you being killed if that's how he brought you in.

#6
th3warr1or

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Yes! The "Your Journey Ends Here" screen makes so much sense in this context(no sarcasm intended).



Literally, by not becoming a Warden, your journey ends there.

#7
th3warr1or

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Suron wrote...
Everyone thinks it's so damn easy to have coded that you could refuse to join..go off and do whatever...when in fact it would have doubled or tripled development time.

Fact is society always finds something to complain about..no matter how good.

Hell the world (real world) could be an "eden" and there would be people that complained about something.

Plus forums, by nature, bring out negativity...those enjoying the game are playing.


Well, I actually gave suggestions on how the game should have theoretically played out.. You don't see me crying over it do you? 
:whistle:

#8
Recidiva

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th3warr1or wrote...

Yes! The "Your Journey Ends Here" screen makes so much sense in this context(no sarcasm intended).

Literally, by not becoming a Warden, your journey ends there.


That's how I've chosen to play it, anyway.

One of my characters was trying to be supportive and went and talked to Connor.  I had every intention of going to the Circle to save him.  But through talking with him, the arlessa ends up deciding it's too much pain for him to bear and ends up cutting his throat.  And I couldn't stop it from happening.

My character fell to pieces, doubted all her leadership choices and her journey ended there.  I didn't reload, it was actually horrifying enough to be worth letting that character do that and letting her sorta rest in peace.  Would have haunted her forever and she would have made a horrible leader, questioning every choice and racked with guilt and self doubt over further choices.

I restart another character with the admonition "Don't talk to Connor, don't go NEAR Connor" in future games, but the sequence itself was awful enough to put a period on her Grey Wardening ambitions.

#9
Rhys Cordelle

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The thing is, Dragon Age: Origins is telling you a story about someone who becomes a Grey Warden and is ultimately responsible for ending the Blight. This role could be filled by all kinds of people, who make all kinds of different decisions along the way. But ultimately certain choices have to see them through becoming a Grey Warden and ending the Blight. Any character who would choose a different path, refuse to become a warden or choose to run away from the Blight, would not be a character that this story would focus on.



If you don't want to be a Grey Warden then stay in your Origin story and never speak to Duncan. Sounds like fun...

#10
Suron

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th3warr1or wrote...

Suron wrote...
Everyone thinks it's so damn easy to have coded that you could refuse to join..go off and do whatever...when in fact it would have doubled or tripled development time.

Fact is society always finds something to complain about..no matter how good.

Hell the world (real world) could be an "eden" and there would be people that complained about something.

Plus forums, by nature, bring out negativity...those enjoying the game are playing.


Well, I actually gave suggestions on how the game should have theoretically played out.. You don't see me crying over it do you? 
:whistle:


well my post wasn't directed at anyone in particular so sorry if it came across that way..I'm speaking in general...or complaining about those complaining..funny that Image IPB

#11
Boeresmurf

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just dont get in arl eamons bed room :)

and yes if ppl want more freedom of options then go play a different kind of game: and here its possible to name oblivion. just do what you want.. and if u dont like it.. just dont do it.



but be aware of the game screen(morrowind) u **** something so badly up.. you cant finish thr main questline anymore :). by killing a person who was apperantly importent for the game later on.. but his armor was so nice..i wanted it :)

#12
MS3825

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Rhys Cordelle wrote...

The thing is, Dragon Age: Origins is telling you a story about someone who becomes a Grey Warden and is ultimately responsible for ending the Blight. This role could be filled by all kinds of people, who make all kinds of different decisions along the way. But ultimately certain choices have to see them through becoming a Grey Warden and ending the Blight. Any character who would choose a different path, refuse to become a warden or choose to run away from the Blight, would not be a character that this story would focus on.

If you don't want to be a Grey Warden then stay in your Origin story and never speak to Duncan. Sounds like fun...


OK first off... Phantasy Star 3: Generations of Doom was awesome. I assume your name came from that.
Second... This is just a fun little thing that "might have been" in the game if someone perhaps decided to slack off from what they were supposed to be doing for an hour and add a few lines of text and a really cool game over screen / cutscene... like you as an old old man leading a dull life teaching the mage apprentices. I'm still on my first character - a mage.

#13
Rhys Cordelle

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MS3825 wrote...

OK first off... Phantasy Star 3: Generations of Doom was awesome. I assume your name came from that.
Second... This is just a fun little thing that "might have been" in the game if someone perhaps decided to slack off from what they were supposed to be doing for an hour and add a few lines of text and a really cool game over screen / cutscene... like you as an old old man leading a dull life teaching the mage apprentices. I'm still on my first character - a mage.


And if it was in the game you'd have people on these forums complaining about having to reload and repeat an hour or so of play in order to make the right decision.

Rhys is actually a pretty common name, but I think it's spelt Reese in USA. I did play and enjoy Phantasy Star 3 though :)

#14
Unbroken Lineage

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You would like an option to end your game immediately following your origin? Just close the game. Solved.

#15
The Angry One

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Phantasy Star 3 awesome? It's the last word in wasted potential, so bad even Sega disavowed it.
And this is a company that won't disavow Mario & Sonic at the Olympics *shudder*

On topic: Don't want to be a Warden? But thou must.

Modifié par The Angry One, 30 novembre 2009 - 02:29 .


#16
Korva

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Games need more consequences, good or bad, so I like this idea. Negative consequences in particular are too often ignored in favor of wanking player egos or a ludicrous excuse for "more freedom" even if it breaks immersion big time. *bitterly restraints self from ranting about WoW*



Duncan definitely shouldn't let the player character live if s/he refuses the Joining, though. Rules are rules, and shouldn't be broken just because the PC is Special™.

#17
th3warr1or

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Unbroken Lineage wrote...

You would like an option to end your game immediately following your origin? Just close the game. Solved.


That makes as much sense as killing a lawyer in real life because GTA IV has no lawyer targets.

#18
sagevallant

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Rite of Conscription, b*tches!



The whole point of the story is that you have no choice about joining. You can fight and whine all you want, but you've been drafted and the only way out of it is Jory's way. Unless you think you can take Duncan in a fight. lol.

#19
The Angry One

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Duncan clearly haxed that Ogre with macros while I beat one legitimately, I can take him.

#20
ReubenLiew

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Older games like Fallout and World of Xeen and even the Ultima series had options like these.

They were phased out because players found it irritating to be subjected to these kind of surprises, especially if they're they type to forget to save often.

So even though such choices are fun in 'retrospect', for the first run these sort of options are terribly annoying and as such removed from games as we know them.

#21
The Angry One

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More recently, Konami infamously put in instant game overs in Suikoden IV and V for taking the "unintended choice"; in IV it's you choosing to accept life stranded on a deserted island, the latter is choosing to become king over your sister's claim, starting a civil war over it.

IV's was particularily insidious, putting you into an endless loop of events on the island that you never got out of until you reset the game, leading to hilarious complaints from gullible players.

#22
SarEnyaDor

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I don't know... a nice "don't accept the cup" option, followed by a cut scene of you going the way of Jory and then a "your journey ends here" screen might be a nice reminder of what the point of the game is.

Modifié par SarEnyaDor, 30 novembre 2009 - 05:44 .


#23
ReubenLiew

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Aaand thats exactly why a good game developer knows when not to put a no-win scenario in a game. It'll only lead to tears.

Unless you're a black-hearted and sinister person who laps up the tears of despair from kids, then it's most probably a bad idea all round.

#24
dannythefool

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ReubenLiew wrote...

Older games like Fallout and World of Xeen and even the Ultima series had options like these.
They were phased out because players found it irritating to be subjected to these kind of surprises, especially if they're they type to forget to save often.


That's why there should be an autosave point before the question. DAO already has them. A few more of these instant deaths would do a great deal to silence the "but I wanted to do completely unreasonable thing X..." crowd. 

#25
The Angry One

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Oh now that I remember there was also a non-standard game over in Fallout 3.... but that one broke the integrity of the plot (such as it was to begin with) I couldn't even describe it here without hysterical laughter.