Even Ken Levine is sad
#1
Posté 21 mars 2012 - 12:07
#2
Posté 21 mars 2012 - 12:10
[url="Bioshock Creator "Sad over ME3's Ending Scandal"]http://www.escapistmagazine.com/news/view/116427-BioShock-Creator-Sad-Over-ME3s-Ending-Scandal[/url]
Modifié par Zeratul20, 21 mars 2012 - 12:12 .
#3
Posté 21 mars 2012 - 12:11
#4
Posté 21 mars 2012 - 12:13
#5
Posté 21 mars 2012 - 12:13
#6
Posté 21 mars 2012 - 12:18
And quoting the ending to a book (a non-interactive medium) adds nothing to the argument, IMHO.
#7
Posté 21 mars 2012 - 12:23
#8
Posté 21 mars 2012 - 12:24
#9
Posté 21 mars 2012 - 12:28
#10
Posté 21 mars 2012 - 12:34
None of us would have a right to say anything if Bioware just did little snippets of ME and released it on Youtube for us to watch. Comment, sure, but we can't do more than that.
#11
Posté 21 mars 2012 - 12:46
Modifié par Tonymac, 21 mars 2012 - 12:47 .
#12
Posté 21 mars 2012 - 01:10
Accism wrote...
I think Levine has a confused idea about how art works. A huge part of art has always been about the conversation between the audience and the creator, about criticism and the audience engaging with a work and making it their own. The idea that art is something one person or organization has absolute control over and that creativity can only goes one way from creator to audience is absurd.
QFT
#13
Posté 21 mars 2012 - 01:25
#14
Posté 21 mars 2012 - 01:25
#15
Posté 21 mars 2012 - 01:31
#16
Posté 21 mars 2012 - 01:38
#17
Posté 21 mars 2012 - 02:07
You know what forget it.
He doesn't have the right to be sad. He made a product, his consumers are not satisfied. He got paid. His emotions are not even slightly relevant to the issue.
#18
Posté 21 mars 2012 - 02:13
#19
Posté 21 mars 2012 - 02:21
Art has to have value to the beholder, whether that is monetary, emotional or symbolic. If it has no value of any kind to people then it is not art.
If I took a blank canvas, took a dump on it and smeared it around, would you call that art? If no one like it or saw any symbolism in it, well, then it's just a stinky piece of canvas.
#20
Guest_Arcian_*
Posté 21 mars 2012 - 02:23
Guest_Arcian_*
>Creator of Bioshock
Explains everything. Bioshock is continually trying extremely hard to be as artsy as possible, but ends up being fairly straightforward shooters with a nice style and setting and not much on top of that.
Plus, the notion that the author always has the final word is bull. The reason you write books is to entertain people. If people aren't entertained or happy with the conclusion, you've done something wrong.
#21
Guest_Arcian_*
Posté 21 mars 2012 - 02:24
Guest_Arcian_*
One word: Hipsters.Docmeff22 wrote...
Claiming something is art so you don't have to defend the inadequacy of the product is a cop-out. I'm sorry you don't like the product you paid a lot of money for, but it's ARRRTTTT, so screw you.
Art has to have value to the beholder, whether that is monetary, emotional or symbolic. If it has no value of any kind to people then it is not art.
If I took a blank canvas, took a dump on it and smeared it around, would you call that art? If no one like it or saw any symbolism in it, well, then it's just a stinky piece of canvas.
#22
Posté 21 mars 2012 - 02:26
#23
Posté 21 mars 2012 - 02:29
Hmm, I don't think I agree with you. The creator does have absolute control over the piece of art, in essence. The creator creates and delivers the piece of art "as is", whereas the audience is free to interpret the creation. It is only on this interpretative level that a form of dialogue can exist. (And even then, no real interaction with the creator him-/herself is necessary. The creation itself can be interpreted by the audience without involving the creator.)Accism wrote...
I think Levine has a confused idea about how art works. A huge part of art has always been about the conversation between the audience and the creator, about criticism and the audience engaging with a work and making it their own. The idea that art is something one person or organization has absolute control over and that creativity can only goes one way from creator to audience is absurd.
#24
Posté 21 mars 2012 - 02:44
Movie directors often have screenings before their movies are released and if the group has a problem with the end result then changes will be made in order to grant satisfication to crowd. Creative control does not rest solely on the shoulders of those who direct or write. And speaking of Ms. Rowling, Arthur Weasley was supposed to die in the Harry Potter series and at the last moment due to the fans sharing an attachment to Mr. Weasley, she changed it to Fred Weasley dying instead.
ME3 is a good game but as I have stated before, the choice with how it ended wasn't a satisfying culmination from the journey that I began in 2007. People are going to remain upset and they have every right. I'm not upset at the development team, marketing team, or even the company as a whole. I'm disappointed in the team that agreed that this was in their best interest and not the people who supported them from day one to end a game on this note.
I can't support a lawsuit against the company or those who want to force the companies hand but I do support the passion that many share and the only thing I can ask from BioWare is "Please don't disregard those who supported you based on the crowd who as Casey Hudson once said are just jumping into the series to start it. Support those who enjoyed the series when it launched because without them, what amount of success would have been accomplished?
#25
Posté 21 mars 2012 - 02:49
Zeratul20 wrote...
Hmm, I don't think I agree with you. The creator does have absolute control over the piece of art, in essence. The creator creates and delivers the piece of art "as is", whereas the audience is free to interpret the creation. It is only on this interpretative level that a form of dialogue can exist. (And even then, no real interaction with the creator him-/herself is necessary. The creation itself can be interpreted by the audience without involving the creator.)Accism wrote...
I think Levine has a confused idea about how art works. A huge part of art has always been about the conversation between the audience and the creator, about criticism and the audience engaging with a work and making it their own. The idea that art is something one person or organization has absolute control over and that creativity can only goes one way from creator to audience is absurd.
You're assuming that "Art" and a product for consumers are one in the same. They are not always. Videogames are products first and CAN be art later. Art by definition isn't something that is designed for the whole purpose of selling. Art is often of monetary value because it invokes an emotional or symbolic response.
The other argument is that the ending is art because it invokes a negative response and gets people talking about, so it did what was intended. That is a fool's definition. If you deliver a product that has such high quality until the very and, at which point you tear to shreds does not increase the artistic value of that product.
Can videogames be art? You bet, but just because someone creates it does not make it art by default. Can you make cherry pie that tastes absolutely awful? Sure, but will people eat it? If it tastes bad is it art? Just because you creat a great tasting cherry pie does that make it art?
Ken probably has not played Mass Effect 3. His statements were general and he made the comment that the fans didn't get the "ending they wanted." He is assuming the fans wanted Shephard to destroy the reapers, save humanity and be welcomed back on Earth in a Star Wars: A New Hope medal ceremony ending.





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