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Are Mattock fire automation macros legal? Well here is one I have made and tested(PC)


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#26
LadyAlekto

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@Proctor

The only real downside of this is that when you are good, people assume you use that stuff.... and autofire stuff and likes is possible on console even easier, programmable controllers, unlocked hardware etc people just wont assume you did

#27
Doctor Proctor

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ShadedPhoenix wrote...

@Proctor

The only real downside of this is that when you are good, people assume you use that stuff.... and autofire stuff and likes is possible on console even easier, programmable controllers, unlocked hardware etc people just wont assume you did


The 360 generally has pretty good detection and banning of modded boxes, so I'm not so worried about that.  Plus, it's generally SUPER OBVIOUS: "Really?  Warthogs fly now?  Report player...". 

As for prorammable controllers, those have always been around since the days of people trying to use turbo button controllers to perform lightning kicks with one button press.  However, they don't seem to be very common anymore because the PS3 and 360 block unauthorized third party controllers, and the authorized ones generally don't have that sort of game balance breaking functionality.  Sure, there are some that try to get around this, but in general, it's a lot more controlled than the PC environment where you can just write a mouse macro without needing to make changes to the game code.

Heck, I'm sure if you dig through the forums here, you'll find a LOT more threads about PC macros than you will moddable/programmable controllers on the consoles.

Modifié par Doctor Proctor, 21 mars 2012 - 02:35 .


#28
Zzinged

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Cuthlan wrote...

Because I consider it to be cheating, and I don't want rewarded for it.


So don't use it if you're against it. If someone else wants to use it then let them. No harm, no foul. It's not like it'll put the user at an unfair disadvantage over another player. 

#29
Cuthlan

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Zzinged wrote...

Cuthlan wrote...

Because I consider it to be cheating, and I don't want rewarded for it.


So don't use it if you're against it. If someone else wants to use it then let them. No harm, no foul. It's not like it'll put the user at an unfair disadvantage over another player. 


It's not that simple. If someone in my squad is using it, I benefit from it.

Just saying "so don't use it" doesn't solve the issue.

#30
LadyAlekto

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There are tons of that stuff, not only here but for everygame, and as much as i loved to write aliases in source egnines, i always refused to use those that give me an edge in combat, usually just wrote my own keys and binds to rewrite my config depending on what i play on the fly, they removed that because of asses abusing it

THATS the only thing i like about consoles, it dissalows the abuse of customization, but taking that away is in my oppinion like taking everyone their cars away because some use it for evil, nothing is as great as being capable of modifying your stuff to fit your desires

(i am heavily against using scripts to gain an advantage in combat, even in coop as that is no skill)

#31
Schneidend

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Ew, your performance should never be in any way automated. The Mattock is meant to be awesome in the hands of people with awesome twitch abilities (not me, I use the Vindicator for assault rifle headshot builds), not people who can find/write mods.

#32
nepereta

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I don't think auto-fire ( which was a common component of joysticks in the 90s) constitutes an instant 'I win script' it just makes life slightly easier on the fingers. In fact as Software Engineer by trade writing any script to replace manual activities/ labours or even entire vocations is simply par for the course. With regard to Mass Effect: I have macro-ed various combos before in mass effect 2 single player. I used to 'pull-warp' quite a bit to cause a bang without the hassle of presing 2 keys.

#33
LadyAlekto

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Here is another thing annoying the hell out of me

A Script/Makro is NOT A MOD!

A MOD is a MODIFICATION that has its own rules and gameplay and is NOT LIKE A HACK SCRIPT MAKRO WHATEVER ASSISTS YOU IN THE CORE GAME

A MOD IS ITS OWN ENVIROMENT!

#34
Schneidend

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ShadedPhoenix wrote...

Here is another thing annoying the hell out of me

A Script/Makro is NOT A MOD!

A MOD is a MODIFICATION that has its own rules and gameplay and is NOT LIKE A HACK SCRIPT MAKRO WHATEVER ASSISTS YOU IN THE CORE GAME

A MOD IS ITS OWN ENVIROMENT!


"Mod" is short for "modify." It's a change. Any change.

/trollface

#35
nepereta

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no Mod implies modification to the game. The script/macro exists outside the game and generates IO events eg LMB presses which are intrepretted by the game in the same manner as an individual pressing the LMB.

#36
LadyAlekto

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no, in "classical" terms about gaming, mod is short for modification, a own enviroment based upon another with different rules everyone had to abide to, then some retard took it equal to scripting and then some other came along that took scripting for cheating and nowadays anything that equals even a slight change on whatever the imbeciles consider cheating

#37
FortunePaw

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Who the frak cares when the MP is not even competitive.

#38
GothicLez

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FortunePaw wrote...

Who the frak cares when the MP is not even competitive.


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.

#39
stribies

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scott1118 wrote...

ShadedPhoenix wrote...

You require a macro for that?

I pop 9-11 shots out of my raptor before cloak wears off, who the hell requires a macro to ire a semiauto quick....

(plays other shooters with semiautos mostly because they require the utmost skill to truly dominate)


Unfortunately we don't all have parkinsons in our fingers. Macro's are good for the needy providing they don't exploit.

Who is parkinson?

#40
nepereta

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GothicLez wrote...

FortunePaw wrote...

Who the frak cares when the MP is not even competitive.


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.


It won't be unfair. We will discuss it do the ME3 ***science*** and report back here and describe exactly how this can be done. Then doing it will simply be a matter of choice.

#41
Schneidend

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ShadedPhoenix wrote...

no, in "classical" terms about gaming, mod is short for modification, a own enviroment based upon another with different rules everyone had to abide to, then some retard took it equal to scripting and then some other came along that took scripting for cheating and nowadays anything that equals even a slight change on whatever the imbeciles consider cheating


I wouldn't say it's cheating, but it does automate the process of using a gun that is meant to reward faster player input. If you want maximum rate of fire at little caloric cost to you, use the Avenger or Phaeston. The Mattock is not meant for you.

#42
Zzinged

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Cuthlan wrote...

It's not that simple. If someone in my squad is using it, I benefit from it.

Just saying "so don't use it" doesn't solve the issue.


I don't think saying 'I don't like it so you're not allowed to use it' solves the issue either.

I paid for a gaming mouse. It has the ability for me to set macros which allows me to bypass repetitive action. I'm certainly going to use it so I don't injure myself. I've had carpal tunnel release surgery on my right hand but I'd still rather not have manually put out 9 clicks a second. 

GothicLez wrote...


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.

 

How would you even know if someone is using a macro or not? What if they really can click that quickly? Do you actively ask every player before a match if they use macros or not? 

Modifié par Zzinged, 21 mars 2012 - 04:25 .


#43
Ashilana

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I am strongly against modding the game, but modding input... is more of a gray area.

Considering how much I love the Mattock, but how much my hand hurt last week from using it, I think a mod that clicks for you isn't such a bad thing.

#44
GothicLez

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nepereta wrote...

GothicLez wrote...

FortunePaw wrote...

Who the frak cares when the MP is not even competitive.


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.


It won't be unfair. We will discuss it do the ME3 ***science*** and report back here and describe exactly how this can be done. Then doing it will simply be a matter of choice.


The gun will perform the same regardless of the macro or not.  I would even argue that it performs better manually....  but the argument that it doesn't matter because it is not competitive is weak.

#45
kieran.me

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i think it might because although it's a team game you're still giving yourself an unfair advantage that's not availible to the other players

with the above it may also be illegal in SP which i find stupid

#46
nepereta

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kieran.me wrote...

i think it might because although it's a team game you're still giving yourself an unfair advantage that's not availible to the other players

with the above it may also be illegal in SP which i find stupid


I will share any findings I make. If you run windows version it'll probably come down to running a file and choosing a button thats all.

#47
GothicLez

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Zzinged wrote...

Cuthlan wrote...

It's not that simple. If someone in my squad is using it, I benefit from it.

Just saying "so don't use it" doesn't solve the issue.


I don't think saying 'I don't like it so you're not allowed to use it' solves the issue either.

I paid for a gaming mouse. It has the ability for me to set macros which allows me to bypass repetitive action. I'm certainly going to use it so I don't injure myself. I've had carpal tunnel release surgery on my right hand but I'd still rather not have manually put out 9 clicks a second. 

GothicLez wrote...


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.

 

How would you even know if someone is using a macro or not? What if they really can click that quickly? Do you actively ask every player before a match if they use macros or not? 



Where in that quote did I mention being against macros?   The extent of how defensive you are in this thread is humorous.

I love my mouse.   Having all the 1-0 keys at my thumb is awesome... makes it very easy and quick to hit all those power buttons.

#48
Zzinged

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kieran.me wrote...

i think it might because although it's a team game you're still giving yourself an unfair advantage that's not availible to the other players


How is it unfair? If I can naturally click faster than you, does that also mean I have an unfair advantage over you? 

#49
LadyAlekto

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Ashilana wrote...

I am strongly against modding the game, but modding input... is more of a gray area.

Considering how much I love the Mattock, but how much my hand hurt last week from using it, I think a mod that clicks for you isn't such a bad thing.


MODDING the game would alter the enviroment for everyone on a base all agree to

What you mean is hacking, different story

See folks, thats the imbeciles i get angry at because they equal "mod" to "cheat"

http://en.wikipedia...._(video_gaming)

#50
Zzinged

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GothicLez wrote...


Where in that quote did I mention being against macros?   The extent of how defensive you are in this thread is humorous. 

I love my mouse.   Having all the 1-0 keys at my thumb is awesome... makes it very easy and quick to hit all those power buttons.


If you re-read my posts you'll find that I'm not defending the use of macros as much as I am pointing out flawed arguments. Saying that using a semi-automatic rifle to it's maximum potential gives the player an unfair advantage in a co-op game doesn't work because you're not competing against another player, which would call for a fair and level playing field. Basically, I don't see a compelling argument against the use of LMB macros in this thread. 

Additonally, in my last post where I said 'you' I didn't mean you specifically. I meant the people who are staunchly against people using macros to attain high RoFs.