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Are Mattock fire automation macros legal? Well here is one I have made and tested(PC)


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#51
aimlessgun

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nepereta wrote...

http://sky1.sky.com/speed-clicking I just tried I can only acheive a ROF of 5.5 clicks per second.

I did 7.3 but I don't think I could do that and play the game effectively.


Thanks for the link :)

I was wondering if I was using the Mattock effectively and indeed I am, 8 clicks a second. 

Also confirmed my suspicion that I can't use it well on the Turian soldier. 

My opinion on macros: if you can do it 'for real' but want to save your fingers, I think its fair game. 

I seriously doubt anyone can use a Raptor Turian Soldier 'for real' though, at least not while still aiming at heads. 

Modifié par aimlessgun, 21 mars 2012 - 04:59 .


#52
Dorje Sylas

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The argument is social, not technical or even competitive. The results you can achieve with the Macro can be better then those humanly attainable. I understand there are limits in the way ME process click events but you can still be better results.

This creates a false impression of how the weapon actually performs under human fingers. Players who witness the results and then try to replicate it without a macro can become discouraged. While it doesn't directly hinder play, it does disturb what another player could aspire to if they pushed themselves. By using the Macro you are cheating other players out of their personal achievement by creating an unattainable goal.

If you are simply replicating you're fastest effective pull rate (where you can actually land shots without the clicking getting in your way), then that's a different issue. It's when you get past Human that a Macro is not appropriate in any multiplayer game.

Modifié par Dorje Sylas, 21 mars 2012 - 05:06 .


#53
nepereta

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I have added a script.

#54
Zzinged

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Dorje Sylas wrote...

The argument is social, not technical or even competitive. The results you can achieve with the Macro can be better then those humanly attainable. I understand there are limits in the way ME process click events but you can still be better results.

This creates a false impression of how the weapon actually performs under human fingers. Players who witness the results and then try to replicate it without a macro can become discouraged. While it doesn't directly hinder play, it does disturb what another player could aspire to if they pushed themselves. By using the Macro you are cheating other players out of their personal achievement by creating an unattainable goal.

If you are simply replicating you're fastest effective pull rate (where you can actually land shots without the clicking getting in your way), then that's a different issue. It's when you get past Human that a Macro is not appropriate in any multiplayer game.


Ya know, I hadn't really thought about it that way. I wonder how many people have felt the way you describe. 

#55
nepereta

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Zzinged wrote...

Dorje Sylas wrote...

The argument is social, not technical or even competitive. The results you can achieve with the Macro can be better then those humanly attainable. I understand there are limits in the way ME process click events but you can still be better results.

This creates a false impression of how the weapon actually performs under human fingers. Players who witness the results and then try to replicate it without a macro can become discouraged. While it doesn't directly hinder play, it does disturb what another player could aspire to if they pushed themselves. By using the Macro you are cheating other players out of their personal achievement by creating an unattainable goal.

If you are simply replicating you're fastest effective pull rate (where you can actually land shots without the clicking getting in your way), then that's a different issue. It's when you get past Human that a Macro is not appropriate in any multiplayer game.


Ya know, I hadn't really thought about it that way. I wonder how many people have felt the way you describe. 


But that is why people need to know these things exist and can be used easily by themselves then it becomes a matter of choice. When I ran my script with mattocks and the sniper rifle ( forget which the hybrid one with the massive mag) with Turian soldier with marksmanship it sounded amazing. Noone mentioned anything I assume because they must have thought I was using something else.

#56
jonal11

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Ashilana wrote...

I am strongly against modding the game, but modding input... is more of a gray area.

Considering how much I love the Mattock, but how much my hand hurt last week from using it, I think a mod that clicks for you isn't such a bad thing.


That's the same for me, it hurts my finger, so I switch over to some other AR and it just sucks compared to the Mattock. They need some other way to differenciate between the AR guns imo. It's killing my right index finger!

#57
N Malboeuf

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In theory ME3 lets you mod your guns, it's available on the open market (downloadable) and if ME3 were real it would be like turning semi autos into full autos and thats only against the law in canada, so if he's canadian I'll have him arrested. :)

#58
iCeReal

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You could just bind scroll buttons to shooting... problem solved

#59
Degs29

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I'd consider it cheating, but Bioware may not.

#60
Ediblestarfish

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I don't consider this an issue, considering there have been 'turbo' buttons available on 3rd party controllers nearly since game consoles were invented.

#61
7thD3adlyS1n

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iCeReal wrote...

You could just bind scroll buttons to shooting... problem solved


I've heard the game doesn't properly detect this, someone in another thread I believe was trying to figure this out. Apparently the keybinding and mousewheel scroll is very...iffy.

#62
Elecbender

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Oooh I am going to have some fun with the Arc Pistol and the Raptor.

#63
Elecbender

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7thD3adlyS1n wrote...

iCeReal wrote...

You could just bind scroll buttons to shooting... problem solved


I've heard the game doesn't properly detect this, someone in another thread I believe was trying to figure this out. Apparently the keybinding and mousewheel scroll is very...iffy.


Tried it.

It didn't work.  For me at least.

#64
7thD3adlyS1n

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jonal11 wrote...

Ashilana wrote...

I am strongly against modding the game, but modding input... is more of a gray area.

Considering how much I love the Mattock, but how much my hand hurt last week from using it, I think a mod that clicks for you isn't such a bad thing.


That's the same for me, it hurts my finger, so I switch over to some other AR and it just sucks compared to the Mattock. They need some other way to differenciate between the AR guns imo. It's killing my right index finger!


Yeah I almost exclusively use the Raptor, and it fires much faster than the Mattock at 550, over the Mattock's 450. it also has a much faster reload so Its like I almost never stop shooting.

I was actually thinking this something akin toa  turbo button for my mouse would be a great relief on my index finger. its not a foriegn idea and other than tournaments the use of a macro to fire a gun at its max ROF hasn't really been considered cheating.

It can be a grey area though, when you go into consoles peopel would mod their controllers to fire single shot rifles faster than what the controller would let them, and macros on PC have been used the same.

Would LOVE a Bioware guy to chime in on this, maybe set a guide line on acceptable use of Macros while at it.

Modifié par 7thD3adlyS1n, 28 mars 2012 - 09:36 .


#65
niko20

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GothicLez wrote...

FortunePaw wrote...

Who the frak cares when the MP is not even competitive.


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.


tell that to those who got the valiant sniper rifle in thier commendation pack. anytime someone shows up with one they have almost double everyones score. the thing is legendary and only certain people have it.

#66
jonal11

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niko20 wrote...

GothicLez wrote...

FortunePaw wrote...

Who the frak cares when the MP is not even competitive.


Having an unfair advantage still ruins the experience for the other players.   Doesn't matter if it is competitive or not.


tell that to those who got the valiant sniper rifle in thier commendation pack. anytime someone shows up with one they have almost double everyones score. the thing is legendary and only certain people have it.


Really? Maybe I need to play with my Valiant some more. =p

#67
Mandalore313

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I tested this with my predator X, works nice but some times it won't let met strafe.
Is this tuned to get the max ROF out of the predator as well? (which is 50 than the mattock)

#68
vivanto

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Nice necro ehh.. Anyways, it can't be detected so don't need to worry about anything. Just made a toggle-zoom script, most games have this option built-in, due to the consolification of BW they've got a lot of catching up to do.

#69
Tangster

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vivanto wrote...

Nice necro ehh.. Anyways, it can't be detected so don't need to worry about anything. Just made a toggle-zoom script, most games have this option built-in, due to the consolification of BW they've got a lot of catching up to do.


Don't expect that to change any time soon.

#70
Guest_Guest12345_*

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As a proud Mattock operator, I am offended by the notion of people not pulling the trigger for every shot.

#71
Rchecks

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I know on the razor mice if you set the mouse press and delay times too short it can lock up the game. it does not like in the <10 ms ranges I have one button set to 40ms press time 20ms delay and another at 20ms press and 15ms delay. manually I can press at 8 to 10 per sec for short bursts so as I get tired/sore in my hand or fingers i will use the other buttons to burst for me.

#72
RaytheIdle

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OMG

The Mattock was already my favourite weapon....
thanks to this OP you've just made it better tenfold.

Tried this on my Turian Soldier w/ Marksmanship. There's basically no other way of achieving the firing rate when you pop MM without this macro.

#73
Sabbatine

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Zzinged wrote...

nepereta wrote...

Zzinged wrote...

How is it that no one's brought up the point that it's co-op multiplayer, not competitive?


I need to bring down enemies quicker for the co-op and of course myself.


I guess I need to clarify what I said earlier.

It's co-op multiplayer, not competitive. Why should it bother you if someone chooses to save wear and tear on their finger and their mouse by making a macro? 


Because at that point you're not really playing the game anymore.  If players could warp you to the end of the match during the first wave for full credits would you advocate it?  It's just a co-op game after all.

If you don't want to play the game, don't play it...  the weapons are the way they are for a reason.

#74
Iodine

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While there is truth to "it's co-op, you shouldn't care about your or others' scores", people do to some degree anyway. Not just score, but the difficulty, their amount of contribution, etc. Look how many daily complaint threads about vanguards we have in this forum - "stealing" kills or shaking their screen making it difficult to shoot, running off by themselves and making everyone else useless for the first 6 rounds. People do not appreciate feeling useless, they are trying to have fun playing the same game you're trying to avoid playing. Turning your Mattock into a Reaper beam may not be technically cheating, but you're removing the fun for many others by fueling your desire to perform better (than teammates, or in general) while also making it much, much easier for yourself.

Being able to click 8 times per second in short bursts doesn't mean you should be able to turn your Mattock into a super-powerful machine gun using a 12-16 clicks-per-second macro all the time. Maintaining accuracy while clicking faster is self-limiting when playing as intended - you may be able to manage 12 clicks per second physically, but you're not going to be able to keep the gun centered on the head of a moving target at the same time reliably. Automate the clicking with a macro, and suddenly you can aim as well as any aimbot while still firing at inhuman rates. Allowed/not prevented does not mean intended.

#75
Sabbatine

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Iodine wrote...

Turning your Mattock into a Reaper beam may not be technically cheating, but you're removing the fun for many others by fueling your desire to perform better (than teammates, or in general) while also making it much, much easier for yourself.


Huh?  That's the very definition of technical cheating hahaha.

Iodine wrote... 

Maintaining accuracy while clicking faster is self-limiting when playing as intended - you may be able to manage 12 clicks per second physically, but you're not going to be able to keep the gun centered on the head of a moving target at the same time reliably. Automate the clicking with a macro, and suddenly you can aim as well as any aimbot while still firing at inhuman rates. Allowed/not prevented does not mean intended.


Thank you for saying this.  I attempted to describe this in an earlier post and gave up because the proper wording just fled my mind.