Sabbatine wrote...
If an olympic athlete is capable of running 100 meters in 10.5 seconds is it cheating for them to build a robot that runs at that speed to stand in for them?
If you do not want to be burdened with repeatedly pulling the trigger I would suggest switching to the one of the ten or so fully automatic weapons available to choose from.
If Bioware made it an in game feature then it would not be cheating. Bioware however will not make it a game feature because a significant portion of the weapons can already be used in this way and they want to promote weapon diversity, not give players more tools to make them all feel the same.
I apologise if I come across as brief, but this is the 3rd time I've had to type this out due to the forums being weird. I'll get straight to the point.
Your example is fallacious. You used a competitive event in your example, and ME3's MP is clearly not that. The 100m sprint rewards based on an athlete's prowess. ME3's MP rewards everyone equally regardless of contribution.
Regarding you response that it would be ok if Bioware puts it in the game, I have a few points to raise.
You said, '
Macroing something like this isn't very different from choosing to increase add a flat percentage damage boost to weapons you personally think are weak.' and
, 'If Bioware made [macros]
an in game feature then it would not be cheating.'
Two things. One, does that still apply if Bioware made an optional feature that allows one single mouse press to trigger continous rapid LMB inputs? That's what a macro does. You press a button once and the software keeps feeding the game simulated button presses (at a rate you can set) until you tell it to stop.
Two, as aimlessgun correctly pointed out the only weapons that would benefit from having a macro would be the Raptor and the Mattock, and only then, when used together with the +fire rate evolution of Marksman. If, for example, you made a macro to simulate 10 clicks per second and used it with the carnifex, you would not get any damage boost. So no, macroing
is quite different from applying a flat percentage damage boost to a weapon someone thinks is weak
You also said, '
The problem with the macros is the player is changing the way the weapon was intended to function. You cannot differentiate between these changes and claim one is cheating but another is simply making the game more accessible to someone.'
I'm going to have to call you out on that one. Macros do not change the way the weapon was intended to function. The weapon has a maximum rate of fire coded into it. Macros do not change that. Macros do, however, allow a player to reach the weapon's maximum RoF if they are otherwise physically unable to do so.
This makes it more accessible to someone.
In short, I still don't understand why you would take a stand against using macros. They have very limited use and potentially unlimited benefits. Most importantly, simple macros like simulated mouse button inputs
do not change the playing field in a non-competitive environment such as this one.