CreepingGeth wrote...
Why do I feel like they'll just release a motion comic detailing what happens post-ending...
Good to know that something is happening, though.
You mean an actualy comic............written by Dietz!
CreepingGeth wrote...
Why do I feel like they'll just release a motion comic detailing what happens post-ending...
Good to know that something is happening, though.
Pelle6666 wrote...
He's using the words "current endings". Maybe it's nothing but I find some hope in that.
paynesgrey wrote...
He's talking as though people who didn't like the ending simply don't understand it. "We'll provide more clarity" is like a 5 year old telling a joke and then explaining why you should laugh. We aren't having promblems understanding the ending. We just don't like it because it is of such low quality compared to the rest of the franchise, because it flushes away in one swirl all of the choices and achievements we made through the course of 3 games.
The problem is not "lack of clarity" in regards to the ending.
The problem is it's lack of quality.
Modifié par Fulgrim88, 21 mars 2012 - 04:43 .
Powerpetzi wrote...
Pelle6666 wrote...
He's using the words "current endings". Maybe it's nothing but I find some hope in that.
I thought the same thing.
Hold the line, never forget. Make Marauder Shields proud.
thebatmanreborn wrote...
count_4 wrote...
Well, BioWare is just doing that with Deception.thebatmanreborn wrote...
You can learn from your fans, so on the next book you don't make the same mistakes. But you don't go back and rewrite an entire novel you've already spent all your creative jucies on.
Probably because there the objective mistakes were obvious enough for them to force a reaction. They couldn't claim it to be just artistic freedom...
Remember, in order for them to make changes they have to regather that same team of writers and ask them to change it. Believe me, that's not a happy group of writers. They are probably hurt right now from some of the destructive feedback they got. That caused them to be defensive. They honestly felt this was a good ending, hence their surprise. But from what Ray says, they want constructive feedback, they appreciate their fans, and they want to make this right.
This. Thank you for expressing my thoughts much better than I could have expressed them myself.SimonM72 wrote...
The thing that I find personally so frustrating is that Bioware appear of the opinion (first from Casey and now from Ray) that the creative team at Bioware are proud of the ending and wanted it to be memorable. Thats fine and I appreciate what they were trying to do, but a key point is missed here in an effort to dictate the ending and secure legacy.
This really did not need to be done and I believe this is where you slipped up.
These are our stories we have been working on for five years, of course any effort to shoehorn an ending into your story was going to be met with disappointment, especially one so nihilistic in-tone.
What Bioware should of realised as a key point in all of this, is to not put their ending above our RPG stories and consider RPG story replayability above said artistic ending.
I have appreciated the Mass Effect team's creativity and artistic direction over the last five years, but whipping away control of our Shepard's destinies at the 11th hour for an exercise in nihilism (that I personally feel destroys the trilogy's RPG replayability) was not what Mass Effect needed and I thought it a selfish artistic decision.
Ray, Casey. If you want to secure legacy for Mass Effect and ensure it is memorable, Its simple;
All you need to do is give us the players, the directors of our own trilogy stories, the tools, the endings representitive of our choices we've built up over the last five years (as promised pre-release).
Give us the tools to finish our stories, that is fulfilling Mass Effects potential, that is what is going to secure legacy. Enable us to do this and we your fans will do the rest assuring the Mass Effect franchise popularity going forwards.
With love and respect to the creative team for the best sci-fi franchise since StarWars™.
I look forward to Mass Effect fulfilling its potential and becoming just as potent a cultural phenomenon.
Sequin wrote...
The important thing to take from this is that they will more than likely not make an ending like this ever, ever again. And regardless of what happens, that is all I want to know. If I invest my time again, give it a meaningful, logical, brilliant conclusion. Thanks, Ray, for giving a statement.
Vromrig wrote...
Also, undermined by "Drink More Ovaltine" message at end.
Artistic integrity sold to advertise more Ovaltine. Now give us ending.
Captain Arty wrote...
I'm glad Dr. Muzyka made this statement. I think it directly addresses our concerns while explaining the thought processes of the development team. I understand their reservations in altering an ending to a story they put so much effort and thought into.
I think it also shows that they are not trying to scam us, and I hope members of the fanbase that suggest as much will take it to heart. They tried to deliver us a fitting ending and just missed the mark. Let's remain constructive in our criticism.
Modifié par Blue Liara, 21 mars 2012 - 04:46 .
Walrusninja wrote...
So, they actually genuinely intended to make an ending that nonsensical and appalling? Consider my faith in them shattered.
thebatmanreborn wrote...
saracen16 wrote...
Artistic integrity and the themes of the game come from BioWare, not the players. As for DLC, that's always an option, but it's their prerogative as to what they do to it.
This.