Kilshrek wrote...
I don't know.
I would really love to agree with Dr Muzyka here, but at the same time, I'm bitterly dissatisfied by what appears to be the conclusion to my 5 year journey.
Dear Dr Muzyka, you may or may not ever read this, but I will put this opinion of mine on these forums in the hope that someone on the team may see it, and if they see fit, to forward it to you, it is as much a reply to your reply, as it is to the team themselves.
I'll list the very basic points that have so disappointed me, and hopefully someone will see some sense in this :
Introducing a new character at the death. I don't know if there's a trope for this, but Harbinger was touted for the whole of ME 2 to be the main antagonist. In ME 3 there never was one, merely the Reapers, and to a degree, Cerberus. Switching antagonists at the end, from TIM, to the sudden appearance of God Child, who gives Shepard 3 choices they can't refuse, where is the choice? What does this do to reflect all that I've done, all that I've sacrificed? To have all my efforts ignored, such as performing all the C-Sec tasks, only to find out that the Citadel gets captured by the Reapers anyway, to listening stupidly to a damn AI proselytise about concepts which I had not 10 hours ago disproved in a big way, well tell me that isn't a slap in the face from the story. It's telling me, no, player, you're stupid, listen to me, I know what's what. My choices are, self sacrifice to control the Reapers, who were meant to be more like Geth, individual, with no leader; merge everything into organic-synthetic hybrids; or genocide of the Geth, whom I had just given a new lease on life.
If that's how the story ends then it reflected none of my choices, it took into account nothing I had done before, and most importantly, it railroads me into 3 choices I equally abhor. It is unacceptable, please, Dr Muzyka, realise this.
Even disregarding all the dev promises that were made along the way, it is not possible to not realise that Mass Effect was always about choice. What choices you made always came back to haunt or help you, and I believe the finest example of this was with Conrad Verner and Jenna on the Citadel. If you helped these two individuals, who had nothing to do with each other in ME 1, they would return to help you in ME 3, in a single event. That was a very nice nod to what we'd done before. Sadly, the final minutes of the game simply do not live up to this at all, to have everything stripped away, and then have three choices that have nothing to do with the game prior to this, I find it mind boggling that they should have ever made it into the final game.
Moving on to the art argument, I fully respect that games are art, but they are also art made on the feedback from the customer, us, and to say that the artist has full control over their art is a nice sentiment, but one I disagree with. We have worked with Bioware over the last 5 years to create the fine story that Mass Effect has now, we too have a small stake in the story, and should we not have a small say in how it ends? It is the most disappointing end to a game I have ever experienced, simply because I have never played a game over 5 years. 5 years Dr Muzyka, and hundreds of hours poured into the game that Bioware started, but we the players helped to create. The team may have their vision, but I respectfully say that vision was too narrow. It simply focused too closely on what Mr Hudson declares as "bittersweet", but if I were asked to provide examples of bittersweet endings, I would never consider ME 3's ending to be among such things. I would point to a famous literary example for a bittersweet ending, The Lord Of The Rings :
In the books, after Sauron is vanquished and Middle Earth is rescued from the threat of darkness, the land lay in ruin, worthy souls and loved ones were lost, but we knew that there was victory. Much that was destroyed could be rebuilt, lives that were lost could be celebrated. The four hobbits return to the Shire, where they find that Saruman had enslaved their people and destroyed their homes with industry, but the four friends had learned much on their travels, and defeated Saruman. The Shire was nearly destroyed however, but Samwise had gifts from Galadriel that could heal those wounds. Frodo's wound would never heal however, and he finally departed to the West with Gandalf and Bilbo. Thus the Fellowship was truly broken, but not before their purpose was done. And note that none of the main characters, beyond Boromir, really died.
The movies were not too different in the bittersweet ending, except that scenes were cut and straight lines were made between two points which may have taken longer to get to, Frodo still leaves with Gandalf and Bilbo, and the parting does well to capture the bittersweet moment. Dear friends must be forever parted, because some wounds will never truly heal.
I only felt absolute despair as Shepard was forced to make 3 choices that made no sense to the character, and despair as it felt that all my work was undone at the whim of a child like entity. To add to the insult was the scene with the Normandy escaping the explosion of the Catalyst, to what purpose? Why did the people I bring down to Earth abandon me in my time of need? Would my squad really abandon me in the final push to the beam? I cannot understand why they were not with me at the end. It makes no sense Dr Muzyka, and I wish you could see it from my perspective. If someone on the team would care to answer that question, and provide me with an answer as to why this was the case I could do my best to see it the way they see it.
I have said as much as I can without addressing the pre-release promises, which should be another issue altogether.
Regards,
Kilshrek
A very disappointed Mass Effect fan
Agreed, 100%.
To use the example of the LoTR movies again, the series missteps numerous times but despite that the films are held in very high regard overall, especially by fans. The vast majority love ME3 sans endings, and it's easy to forget that in light of the criticisms.
There will *always* be contrarians about some things, regardless of whether a game or movie is good or bad. Generally those are filtered out and not factored into the overall perception of a piece of entertainment.
It would be nice to have that same standard applied to those who feel the ending is out of place for a series like Mass Effect, that the worst and most trivial complaints don't represent the whole.