Very unlikely.geckosentme wrote...
Would if I could. Hopefully Dr. Muzyka will see it somehow.All Dead wrote...
geckosentme wrote...
Hi Dr. Muzyka,
First,
you are absolutely right. Mass Effect 3, and the series as a whole, is
a triumph. The accolades from reviewers and critics are well-deserved
laurels for this series and team.
That said, the fundamental
problem with the current ending as I see it, is not a lack of choice, or
that "player choice" didn't figure more prominently into the end...I
see all of ME3 as "the end" and my previous choices over ME1 & 2 did
figure prominently in the events of the "ending"...
..the
problem is that through out the ME series, renegade or paragon, Shepard
has always fought for certain principles: significantly the value of
diversity & the right of self-determination, and against strict
utilitarianism.
This stands in stark contrast to the arguments of
the Reapers who value "order" and see the diversity and right of
self-determination that organics value as "chaos" that must be brought
to "order" through extermination and "ascension" to some type of
corporate "group entity."
Throughout the course of the 3 games,
Shepard and her/his companions have repudiated these Reaper arguments
both morally & by force of arms.
In the final sequence with
the current ending the Star Child forces upon the player three decision,
all of which violate one or more of the basic principles which have
come to represent the subtext of the game. Choose "control" and Shepard
concedes to the utilitarian arguments of the Illusive Man, choose
"synthesis" and Shepard betrays her/his commitment to
self-determination--as Shepard becomes the decider that all other
species will be merged with synthetics her/his self and obliviates some
level of diversity in the process as well. Choose "destroy" and Shepard
again is forced to reject the value of diversity, wiping out both good
and bad synthetics.
These are false choices and feel completely
contrived. The reapers are malevolent and evil entities; no compromise
with their values can be brooked. It matters less to me whether Shepard
lives or dies, succeeds or fails in stopping the Reapers, but I do
think that it's important that the character not be reduced to such an
artificial choice that repudiates everything the character has
previously stood and fought for for over 90+ hours of game play.
One
ending is fine--Shepard dies next to Anderson, the Reapers win. It was
an impossible fight, but lost with honor. As it stands now Shepard
neither wins nor maintains his or her honor or convictions--and that
feels very hollow and artificial.
I apologize for the lack of brevity but hope you made it to the end.
tldr;
the current StarChild ending and the artificial & contrived
choices (and even more contrived consequences) offered violate the basic
message of the ME series and the character of Shepard her/himself.
That
said, I loved the ME series and this final game. It is truly a wonder.
I have merely chosen for future playthrus to turn of my console after
the final touching scene between Shepard and Anderson that validates the
characters and the message of the game rather than precede onward to
the Star Child sequence.
I just wish I didn't have to do that.
Warmest Regards & Thanks for many hours of wonderful game play,
Steve T.
Great post. Please email that to them.
Please, write a letter if you must. It's too good to be ignored.
Because Dr. Rays announcement gives me the vibe that it's being ignored right now.
They need to get it into their heads that it's not just about closure or blue babies, it's about staying true to the message of their series. We can't stand for 5 years of hope & diversity ending on a note of "Life sucks, then you die"
Modifié par Fulgrim88, 21 mars 2012 - 07:39 .





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