To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
#226
Posté 21 mars 2012 - 04:25
But Bioware are known as a company that makes epic RPGs in which you are part of the story, forming bonds with characters allies and enemies alike. For Mass Effect the choices you made were always factors that changed the way your personal story was written.
Surely in the meeting where the team sat round and said this is our plan for the ending, some must have thought 'What?'. Players spend 100+ hours making decisions, falling in love with the characters, going through this huge journey with a goal in mind. The finale should be a mementous piece of work where the climax of 100+ hours and the decisions made there are taken into effect, explained and ultimately ended.
With the current ending all players are left with is too many questions, plotholes, and no closure on how everything eventually plays out. It's been said many times before but what difference ultimately in the end did our decisions really make, we never find out.
I never expected a fairytale ending, thats not what really got to me. The fact that the ending is left so much unknown and with so many oddities is what dissapoints me, i was expecting a far grander ending from the masters of story-telling RPGs.
It's as if we were coming to the end of the tunnel only to get there and have the light go out, and we were straight back into the dark.
I love this game (alot) and will continue to play it with my various characters, but whenever i reach the end i'll always feel like something is missing.
(I am a huge bioware fan and always will be, this small letdown isn't enough to override the fantastic journeys i've had in your games)
#227
Posté 21 mars 2012 - 04:25
#228
Guest_L00p_*
Posté 21 mars 2012 - 04:25
Guest_L00p_*
Xellith wrote...
You are an amazing company bioware. You really are. We love you guys but the ending of the game to me personally was a bit of a slap in the face. You made all these promises and failed to deliver and it hurts.
Let me fix that for you. You were an amazing company BioWare. Past tense.
They have broken my and others heart too many times now. From the epic Baldurs Gate to Neverwinter Nights, through the amazing Dragon Age Origins, until now, thank you for everything. You really were amazing. May you find true love and compassion in someone else, like that jock Todd and his buddies who love themselves some of those pew-pew-shooters.
The best of luck to you in the future, my dear, dear BioWere (<-misspelling intended). And if you regret leaving me for Todd like this, do not think you will ever get me back.
#229
Posté 21 mars 2012 - 04:26
But, just to make it perfectly clear. This better not be a "you were to simple minded oto understand our ellegent artistic ending, so here it is for you lesser people," explanation of the current ending. This ending has got to go. There is no way you can tell me with a strait face that the person's who wrote the majority of that game wrote that ending.
I want to go back to were Bioware games are the best, and I love them unconditionally, and I thought I had. I played through ME3 and felt that you had learned from the mistake of DA2 and you were back to making awesome games. That ending killed that dream for me. Please, give ME3 the ending it deserved.
#230
Guest_slyguy200_*
Posté 21 mars 2012 - 04:26
Guest_slyguy200_*
I also have the people who i know who don't like the ending, as for the people who have yet to speak my guess is that most of them do not like the ending and the others do like them and maybe some simply do not care. So that still makes us a majority even if i am off by much.
Face it BioWare you have failed. Yet again i am not trying to be mean but those are the facts.( or as close to them as anyone can get so basically a very educated guess)
Modifié par slyguy200, 21 mars 2012 - 04:30 .
#231
Posté 21 mars 2012 - 04:26
wildannie wrote...
Its good to have some comment from Dr Ray.
I very much hope that it is not only the endings that they are going to look at resolving although I absolutely agree that something must be done to remedy them.
What ruined my own enjoyment, way before the endings gave the killing blow was that players who chose Femshep (who I expect make up quite a high proportion of the female gamers) were let down very badly with the treatment of two of the LIs (Thane and Jacob). This was unnesessary and left many of us feeling that we had made the 'wrong' choice in earlier games and were being punished for it. Also a single straight Femshep who saved ashley in ME1 has no straight LIs available in ME3. As a female gamer the huge lack of parity between male and female shepard is pretty depressing. More details on the problems can be found at the following.
social.bioware.com/forum/1/topic/325/index/9749360/1#9749360
social.bioware.com/forum/1/topic/325/index/9729648/1#9729648
In general the ME2 exclusive cast were treated poorly which created a disconnect for players who had roleplayed a Shepard where these characters were important.
www.facebook.com/ProtestingTheTreatmentOfMe2RomancesInMassEffect3
I guess what I feel is that BW should make good on established characters and their potiential varied stories coming in from ME2 before they spend resources on new characters that nobody cares about (because nobody knows them)
true, i was irked that i couldn't have any kind of real conversations with ashley on the normandy at all. just random bs, like kasumi or zaheed from ME2.
#232
Posté 21 mars 2012 - 04:27
#233
Posté 21 mars 2012 - 04:27
hardly employed by the company when he founded it, just sayingAprudena Gist wrote...
This man is an idiot and does not deserve to be employed by the company nor does anyone who things a ****ing deus ex machina ending to mass efffect is a good idea.
#234
Posté 21 mars 2012 - 04:27
1. Too few endings, the endings should range from Reapers winning too perfect victory for Shepard, this would please everyone.
2. The choices taken in the prequels should have an effect on the ending, like not saving the rachni queen would also mean that the cruicible wont work (or something in that fashion)
3.Variation of how the endings resolve would be most satisfying ergo more then an colour swap.
4. Paragon/Renegade score could have had an impact on the ending like being an bastard part of the fleet will be destroyed. Or been good the whole way that part survives, not high enough paragon/renegade half of the fleet is destroyed.
5. An added epilogue for varied outcomes would be nice, with who survived what they are doing now state and future of characters and planets. Shepards legacy if dead or Shepards future if he survived. Also one for Reaper victory cycle start anew, and if you did some effort Liara or someone makes an archive to the future cycle. And also what happend to the love interest did they meet Shepard again (provided he/she survived) or did they get over the loss if Shepard died or commit suicide due to not being able to take the loss, or did they honour Shepards death/sacrifice and devote themself to rebuild society or keeping the peace.
6. The Reapers dont need an logical explanation. By not having one they felt for me atleast more scary and dangerous the whole ai god thing just made them into something like the Jokers henchmen.
7. Just remove the Normandy escape it kinda destroys the whole taking back earth thing and it also looked redicously campy.
8. Suggestion for variable outcomes: Total defeat the Reapers win, Reapers win but the few remaning survivors of the Galaxy makes an archive with info for the future cycle, Sacrifice Shepard must sacificehimself to destroy/fuse with Harbinger to end the cycle and stop the Reapers many of them survive but goes into dark space.
Phyrric victory Shepard dies of injuries Earth is devestated and whats left of humanity relocates to an new planet Reapers are stopped. Victory Earth survives Shepard survives, but not all the Reapers die. Total victory Reapers stopped and destroyed,.Earth is habitable, But the galactic peace is fragile. Shepard retires from service and is shooting bottles with Garrus somewhere. Anderson honoured as the hero of mankind not Shepard.
Modifié par Faridle, 21 mars 2012 - 04:31 .
#235
Posté 21 mars 2012 - 04:27
#236
Posté 21 mars 2012 - 04:28
Lingering questions about the series are fine, what becomes of what race should not be expressly told. We are not fighting in game for immediate fixes, rather, hope. That theme runs strong in all three games, and I see why the ending was the way it was.
However, adding new questions due to poorly thought out ending CGI's (Joker's wild ride), or teleporting Squadmates leaves justifiable pause when evaluating the endings.
Shepard's uncharacteristic acceptance of the Catalyst's dilemma and solution runs counter to everything developed for the character thus far. Whether this is a symptom of more cinematic dialogue (auto-dialogue as other's are calling it) or a deliberately unkown plot device is irrelevant to the fact that it is not explained, and a jarring shift in player agency from the players to the plot.
And then there is the question of the Mass Relays, we are told within the games that a relay explosion can and will destory a star system. If the explosions in the end of ME3 are different, that needs to be stated, or the worst can and will be imagined.
Nearly everything else I can accept, or think around, but a definitive end is not a time to be vague.
Thank you very much for responding personally to the controversy, it shows that the highest levels of your organization are now invested in a response of some kind. It is appreciated.
Modifié par DiebytheSword, 21 mars 2012 - 04:32 .
#237
Posté 21 mars 2012 - 04:29
#238
Posté 21 mars 2012 - 04:29
#239
Posté 21 mars 2012 - 04:30
http://social.biowar.../index/10135732
How about some feedback on this thread? Being ignored is not appreciated.
Modifié par JustinSaneV2, 21 mars 2012 - 04:49 .
#240
Posté 21 mars 2012 - 04:30
I really appreciated the statement of Dr. Ray Muzyka... of course it is vague again and he didn't make any specific statements regarding WHAT and HOW they will chance those things most of us really care about (especially the inchorent stuff) but he said that they ARE working on that. And seriously guys... how can they rigth now push a solution for that out of the hat when all the writers and developers have now to work on that again... THIS NEEDS TIME and I think you all agree that you want something good in quality. So give them time... keep up the pressure that they GOT MOTIVATED not a pressure like the the FEEL FORCED!
A lot of us were assuming that the ending fell flat and like a patchwork becuase EA might have made much too short deadline which was not good for that game and that the developers felt forced to finish it. So keep calm, motivate the developers NOW rather the to make just mean pressure! It should be balanced and constructive. Don't become like the enemy we all hate! I beg you! For me everyone here who respected the franchise but did not like the ending never wanted to destroy the artistic visions of the writers or the developers... we all just felt that soemthign was just not right in the ending: that there was no real feeling of closure and no feeling of making you decissions really matter. I am still sure their original vision of making a bittersweet and even mysterious ending will still work, if the feeling of neing more involved into it as a player would be increased.
#241
Posté 21 mars 2012 - 04:30
So I will do what any consumer of art would do if they didn't like the book / painting etc. I will return the product and at a later time If I am more satisfied with the outcome I will re purchase it. as it is my right to do.
Thank you
#242
Posté 21 mars 2012 - 04:31
Though I guess you can't do that with EA looking over your shoulder...
#243
Posté 21 mars 2012 - 04:31
We worked hard on the game and the critics like most of the game, so we feel good about it.
Its the best bioware game and its "art".
We know a lot are complaining about the ending.
Umm.
Thank you, were listening to you?
Wow.
Modifié par Spiwerk, 21 mars 2012 - 04:35 .
#244
Posté 21 mars 2012 - 04:32
#245
Posté 21 mars 2012 - 04:32
#246
Posté 21 mars 2012 - 04:32
I mean for Origins we got a prologue for what happens no matter the end, and that would have been great. In fact, I dare say two of Bioware's greatest titles have used text prologues, and I was one content gamer. Origins and Jade Empire both employed these and it was great. It let me know what happens when I'm done. How I made a difference.
Just please give me something, the final scrap of canvas to this artistic masterpiece of gaming. I just want to see the picture I've worked for hundreds of hours painting. Through all the emotions, defeats, triumphs, and heartwarming moments. Just let me see what I've done, don't leave me guessing. Please?
I'll be N7 forever.
#247
Posté 21 mars 2012 - 04:33
Hopefully gamers will now realize that lashing out with polls, protests, negative reviews, and petitions are not the way to go. Just makes them look like a child throwing a tantrum.
Anyway, I can't wait for future DLC. It's sad, but when its finally released, gamers will complain about that too. smh.
#248
Guest_slyguy200_*
Posté 21 mars 2012 - 04:33
Guest_slyguy200_*
Akodoreign wrote...
I am very happy that we got a response from Ray on this. I am sorry that all these artists are unhappy with the fan response.
So I will do what any consumer of art would do if they didn't like the book / painting etc. I will return the product and at a later time If I am more satisfied with the outcome I will re purchase it. as it is my right to do.
Thank you
You just don't get it do you, but then again BW doesn't seem to either.
this may shed some light
http://social.biowar...13/blog/211900/
#249
Posté 21 mars 2012 - 04:34
I really want a reason to play the game again. But until I hear something concrete, I won't buy Bioware games, dlc's and my SWTOR will still be canceled.
#250
Posté 21 mars 2012 - 04:34
Hold the line.
Modifié par JunMadine, 21 mars 2012 - 04:35 .





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