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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#526
GIVic05

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He said, some are disappointed about the ending and that most are satisfied. Isn't the other way around? This sound like another PR remedy...

#527
DeinonSlayer

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This poll should help give them some idea of the reaction to this statement. The general consensus thus far is, we don't want the current endings "clarified" so much as we want more options, and outcomes which reflect what you've done - as we were repeatedly promised. What we have right now is broken in so many ways, and the implications are so... wrong... that no amount of exposition will fix it.

Modifié par DeinonSlayer, 21 mars 2012 - 06:24 .


#528
laughing sherpa girl

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Getorex wrote...

Cheesy happy endings can work and be powerful if done well.

Hmmmmm. Cheese. I love cheese. Some people don't like cheese so a proper host provides alternatives to cheese.


yes, but Hagus for the seventh course at an Italian Buffet??
Thats extreme even for me..

#529
Bob5312

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I completely agree with everything in this blog post. Mass Effect 3 *is* the best game yet from BioWare and one of the best games ever, period, in my opinion. The gameplay finally stands up with the best of the genre, and the story and dialogue continue to set the standard for videogames. Everyone on the ME3 team should be (justifiably) proud of what they have accomplished. The fact that BioWare is addressing the dissatisfaction from the community surrounding the ending speaks volumes, all of it good, about their dedication to their fans/customers. I am fully satisfied with this response, and look forward to hearing what comes next for the game.

My thanks and congratulations to everyone on the Mass Effect 3 team.

#530
Squallypo

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 must keep it here for others to see it ;)
http://www.forbes.co...ending-sort-of/ 

i apologize if anyone consider it as spam which is not intended that way. 
its simple just an awesome article from forbes

#531
Seifer006

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To Ray and the rest of the team at Bioware:






I first want to thank Bioware for the extravagant work
they've done with the whole ME Trilogy. It is the Star Wars of this generation.
The Mass Effect Universe is so deeply-rich and monumental. I love reading Mass
Effect Wiki and gaining a wealth of knowledge from "the krogan rebellions
to the first contact war"






You have created Characters, all with interesting and
creative backgrounds that we've grown attached to, and seeing this Epic
Conclusion has brought tears in my eyes, for I'm such a fan of the series.
There's NOT a whole lot of games out there that is on "par" with the
ME series
. Mario and Zelda aren't what they used to be, so ME has really grown
attached to.






With all that said, I now give you my criticism






1. The first thing I've noticed Dr.
Muzyka, that ME:3 was "rushed" I recognized this very
quickly.



  • For Example: The Script Writing. I was bored with
    Shepard's conversations. Shepard words really aren't all that elaborate.
  • I remember the scene(s) with Miranda, Miranda was
    great. Well script dialogue, yet........Shepard's words and responses was
    boring. Not the VA, that's fine, but the writing itself was boring.
2. The Character Development:
  • Samara: I felt that
    Bioware didn't put any effort in her in ME:3. I reember in ME:2 she was
    much more creative. She would talk about her past of the Jusicar's and
    their Codes. She would reveal her daughters and how she needed to go after
    "Mornith" and that was the real reason she became a Justicar. But
    in ME:3,  she was dry and boring
    . Uncreative and she was only in
    the game for like 5 minutes at the most. In fact, the end of the game,
    where you can communicate with her one last time, she has nothing to say.
  • Zaeed Massani:
    When Bioware introduced Zaeed Massani
    (ME:2) ,  I  used him in almost all my missions. I was so happy
    they gave us a FREE DLC character of Robin Sach's: Zaeed the
    Ruthless
    Merc. I found him to be hilarious and fun to bring as a squadmate.
    But in ME:3 he wasn't even recruitable and he only had like two lines in
    the entire game...big disappoinment when he was a DLC from ME:2 and
    then a nobody in ME:3.
  • Wrex: I first want to thank Bioware for Wrex/Wreav and Grunt. The creativity Bioware put in the krogans is ingenious. But, what happen to having a krogan squad-mate? We had Wrex in ME:1 and Grunt in ME:2 yet NONE in ME:3.
    In fact Wrex/Wreav wasn't even in the game that long. Did Bioware not
    consider this? I felt this is due that the game was "rushed" and that this could have been avoided.
    BTW
    - I want to thank Bioware for WREAV!!!!!    The script-writng was
    magnificent and well done for Wrex/Wreav and Jim Cumming's delivered
    very well in his performance as Wreav. I was very pleased. I wish he
    could have been a recruitable squadmate.
  • ***HARBINGER***** -  I
    believe I'm not alone on this...... I really wish Harbinger was in ME:3
    and not sure why Bioware didn't give a large role, since he made things
    very personal in ME:2 not to mention the last scene of ME:2 where he LEADS  the other Reapers towards the Milky Way Galaxy. Being
    in the game at the very end for 10secs kinda makes me wonder if this
    too could have been avoided if the game wasn't "rushed"
  • I do want to say this Bioware:
    remember Bioware, the reason why I and so many others give these
    critical feedbacks is because the ME series is so great. You've created
    an entire Universe that we all grown attached too, this shows how well
    you've done in producing the ME Universe.
Ending:
Honestly, I don't understand it. It's very poorly done. The "starchild"
is terrible. I really wish you hadn't went that direction with using
him as a catylist. You should've used Harbinger. He really is the better
choice.
  • Most of the fans don't want a DLC. I repeat, Most of the fans don't want a DLC. Even if it's free.I'm not sure if the Indoctrination Theory or Hallucination is actually correct. If it is, then keep it.

    I hope this wasn't meant to be an attacked but a well- reasonable contructive feedback

Modifié par Seifer006, 21 mars 2012 - 06:24 .


#532
redplague

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For me the ending wasn't the biggest issue. For me the biggest issue was the fact that only 1 of the choices you made in the previous 2 games changed the story. That was whether to keep Maelon's data. Everything else was the same and if there was a character that died, he or she was replaced with another character from that race. If ME3 was a standalone game as well as ME2 and 1 then I would love the bittersweet endings (apart from the Normandy crew plot hole). But that wasn't what the games were supposed to be, hence the import option.

I think any change to the ending is a mute point for me. The game has already been made and that's it. I loved the ME2 DLC's but they were independent of the main stroyline so didn't change it in anyway.

#533
Alethir

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GIVic05 wrote...

He said, some are disappointed about the ending and that most are satisfied. Isn't the other way around? This sound like another PR remedy...


Its more likely a case of vocal minority on here and other forums vs larger majority that are either satisfied or don't care enough to come on here and voice their opinions. Hell I like the ending and have been arguing about plot holes etc on here a few times, but I can see how futile it is to do so. I've been called a Bioware lackey and a retard loads of times, so I can see why people who like the ending or don't care enough to post on here just simply don't bother. If you hate it you're more likely going to come on places like this and have a good vent. I've found over the past few years the forums I've been part of have just become havens of negativity a lot of the time.

#534
SirPetrakus

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Doc, it's nice of you to post on the matter at hand. It shows that you care. More than that, it shows that, no matter the review scores and the praises, you do not grow complacent. Especially when the majority of the fanbase is, to put it mildly, upset. It is also very reassuring that you didn't just take the money and fly down to Mexico. Not that you could or would, but just saying. You get the point. It gives me the impression that you are discontent with the uproar yourself and that, if it were solely up to you, things would have been different. However it isn't.

So, if you want constructive criticism, here's the deal; personally, I think the indoctrination theory is just plain dumb. Like saying 'it was all a dream, Shepard' and then waking up. It is no way to resolve this. It's just bad story-telling. You might as well cut to Corporal Jenkins waking up and being told what happened from Eden Prime and on, was a hallucination. That's just insulting.

The only way to solve this, is to add another choice, to give Shepard the ability to refuse the options given to him and go on with the fight as planned, Crucible or not. Do not invalidate the ending, just build further on it. Whether you win or lose is entirely up to your EMS and/or possibly convincing the reapers to stand down by convincing the guardian (with paragon/renegade checks, but EXTREMELY difficult), while survival of crew members also hinges upon the same score. And finally, give us an epilogue for our surviving crew members. No speculation. Doesn't even have to be a long cutscene or anything, just some character portrait and some text with narration, similar to the codex entries in ME1. Nobody said that closure can't be cheap. Just give us that closure.

It would also open up the prospect of a ME4, set not too far into the future, Mass Relays still functional, Citadel still up, Shepard and surviving crew returning as a cameos, a new hero in charge of a new crew as a new menace looms over the galaxy. If Shepard didn't survive in ME3, can't import saves to ME4, pretty much like you couldn't do the same from ME2 to ME3.

If you do this, Doc ;_;7

P.S. Since I'm at it, could I ask for more Jack or ...

#535
horas1990

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I think this is a step forward though time will tell. In the very least it shows the Bioware is concerned about their fans' grievances.

#536
harrier25699

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The only story in the history of creation to get away with the deus ex machina ending was the bible.

#537
CoS Sarah Jinstar

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When the project lead comes out and says "our endings are complex, you won't have a typical A B or C game outcome" and then the ending is exactly that an A B or C outcome that really are all the same, how is it that Ray is surprised by the backlash? Something isn't adding up here, the murmors have been planned April/May DLC already, prior to all this hoopla. Kinda feel like a fast one is being pulled on the fanbase here to spur DLC revenue.

#538
Corbinus

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I mean no disrespect towards Dr. Ray Muzyka, or anyone of Bioware's team members. I consider ME 3 a great game. Artistic integrity of ME 3 is indeed a thing well done. Except for the ending, which is terrible for numerous reasons. There are plenty of those reasons, as well as alternate endings on this forums.
My point is, the ending doesn't need to be a result of balance between original idea and fan's feedback. Why? Because original idea is a piece of crap. Again, check the forums to know why.
Endings need a complete rewrite, not a compromise between a bad idea and a good idea. Why do it if you can just take a good idea?
So please, Bioware, change it completly. Or at the very least put back all the things that "fans don't need to know", because we actually need them.

#539
KateKane

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 Unless whatever changes they make alter the entire London segment to relect your decisions and allies, add sidequests that aren't just planet scanning and multiplayer maps, female character models for the other races, more dialogue options, more conversations with the crew, bug fixes, ignored ME1/2 characters, more content from the ME2 squad, and a new face for Tali then I can't say that I care.

Modifié par KateKane, 21 mars 2012 - 06:30 .


#540
Zwei133

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Dr. Ray Mazyka,

First off, allow me to thank you for taking the time to respond personally to the concerns and criticisms of the Mass Effect community. Secondly, I would like to offer a disclaimer; I in no way mean any offense to you or the writers and developers at BioWare with this response. I simply offer you an alternate viewpoint on the situation at hand.

Before I begin, I would to share my opinion of the video game industry as a whole. Video games are not pure art, nor are they purely consumer products. They are a unique hybrid of entertainment consumerism and artistic expression. They also bear a burden unprecedented in traditional entertainment media; the consumers of video games invest not only money (initial cost, dlc, related media such as books and comics, etc...) but a considerable amount of time. For those of us who have played Mass Effect from the first two games countless times, we have already invested countless hours of our time consuming the entertainment media you have created. This is very different than the movie or novel industry, as the entry cost into a video game is significantly higher than these traditional media and the time required to fully experience the media are also much greater. Thus, when something is perceived as disappointing in a video game, especially one with the time and monetary investment of the Mass Effect series, the impact is far greater.

Additionally, video games are an interactive medium; at least the good ones are. No game series exemplifies this better than Mass Effect, a series of games that literally change with the choices you make as the protagonist. The protagonist herself can be a great many things, from class to appearance and even gender (I will refer to Shepard as female for ease, this is not meant as a slight to the male Shepard or those who play him).

Mass Effect should have been the pinnacle of the idea of what modern interactive entertainment media strive to be.

Now, allow me to address your points.

As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.

Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.


Your humility is appreciated, and mirrored by a great many fans who are upset by the ending of the Mass Effect trilogy. It is perhaps that humility that has blinded you to the impact of the Mass Effect brand.

The Mass Effect series (barring the endings) is a beautifully crafted storytelling experience. I often describe Mass Effect as the "Choose Your Own Adventure" I always wanted. The sheer volume of choices with tangible (no matter how small) impact is astonishing. In fact, I would daresay Mass Effect has become synonymous with freedom of choice. Mass Effect tells a different story for every single person who plays it.

The characters of Mass Effect are deep and complex. The interactive gameplay, excellent writing, and great voice acting have turned these characters into friends and loved ones for the person playing their own personal story of Shepard. The sheer amount of time Mass Effect players have spent with these characters is astounding.

As such, it comes as no surprise to me that the criticism of the ending is extremely emotionally charged; we the Mass Effect community really care about the characters in the game, and especially for our heroine. We also care deeply for the freedom and dynamic storytelling experience that has been at the forefront of the first two installments of the Mass Effect series as well as the majority of the final installment in this epic tale. The fact the endings effectively made every choice we made utterly pointless is a hard pill to swallow and seems contrary to everything that I believe the series has stood for.

To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.

Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.


You have every right to be proud. Barring the last ten minutes, Mass Effect 3 is the greatest video game I have ever experienced.

You also have a right to ignore destructive criticism. On all the forums I have read, I have not found any destructive criticism, but I am sure I have only scratched the surface, so I will take your words at face value. I believe the majority of disgruntled fans want to work with BioWare, not against, to reach a resolution that all parties can benefit from.

If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.

Thank you for your feedback – we are listening.

Ray


As a senior software engineer, if I was responsible for a piece of software that had such a negative response from my firm's clients, I would be doing everything in my power to address their concerns and make it right.

As an artist, I can respect your defense of the endings (though you do have to admit there are some bugs, plot holes, oversights, what have you; but I am sure you are aware of these as they have been hashed and rehashed everywhere I look). However, your greatest artistic achievement is not the endings of this game, but rather the journey to get there. I will go into this more in a bit.

As I have already mentioned, video games are an interesting media. Video games are neither traditional software nor are they traditional art. This is especially poignant for Mass Effect, where the relationship between creator and consumer is more one of collaborative storytelling between BioWare and each individual Mass Effect player.

If you think about Mass Effect as a collaborative story, then you are not sacrificing your artistic integretiy, but rather reinforcing it by listening to the fans and ultimately adding to that story by providing more ending options.

BioWare is standing on the precipice of precedent. It has often been an innovator and thought leader in the video game industry, and now, more than ever, does BioWare need to step up and be that innovator and thought leader. It needs to understand that the true artistic brilliance of Mass Effect lies not in its pretty graphics or the red/green/blue endings, but in the collaborative story it has built with each fan. Each fan has experienced something different during the story without losing sight of the overall themes.

Let me repeat that. Each fan has experienced something different during the story without losing sight of the overall themes. Do you understand the artistic success you have achieved? True artistic success, in my opinion, occurs when you create something and those who partake of your art are able to internalize and make it mean something to them without losing your own meaning. Not only that, but you have elicited a deep emotional response from your fans with respect to your art; I personally may or may not have been on the verge of tears several times in the game and cheering out loud at others.

The biggest problem with the existing endings is that you have taken this beautiful artistic achievement and invalidated it. Maybe the fan base (myself included) missed something obvious, but the themes that you have instilled in this series are as follows:

1) Life is full of hard choices. Every choice you make will have consequences, good, bad, or both. Sacrifices must be made to achieve your goals. Sometimes they are personal and sometimes they are on a galactic scale.
2) Hard work and perseverance will win the day; never lose hope or sight of your goals.
3) If you don't like the choices you are given, there is probably another way.

These three themes seem to drive the entire Mass Effect story. Now, depending on your Paragon/Renegade play style, these themes will take on subtle nuances and be expanded upon. For example, a pure Paragon play through might stress the importance of cooperation and understanding those who are physically different than you or hold different values and beliefs than you (rather apropos given the current situation, don't you think?).

The ending of the game basically said choice is an illusion and nothing you do, no matter how hard your work, matters. Peace is a lie (to quote the Sith in SWToR). You may only choose what fate has decided you can; free will is an illusion.

If that were the entire theme of the first three games, then I would not be writing you this letter.

The endings of the game destroyed everything we (BioWare and the Mass Effect community) have achieved over our years spent together.

I am not trying to tell you to drop the existing endings (though I would be lying if I said I would miss them), but I am telling you the existing endings do not do your series justice and instead sacrifice your greatest artistic achievements in the name of art. One might even go so far as to see an analogy in this latter statement to the existing ending of the Mass Effect series; I am sure you have seen the meme to which I am referring.

I entreat you to remain true to your original artistic achievement; give the Mass Effect series endings that befit the story we (BioWare and the Mass Effect community) have told and themes we have discovered through Commander Shepard. It is my firm belief that the current endings only detract from your otherwise outstanding achievements.

Your still hopeful fan,

Zwei

#541
RUDAL

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they are working to "fix" the ending
how much it will cost us I wonder....

#542
Arkitekt

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Corbinus wrote...

I mean no disrespect towards Dr. Ray Muzyka, or anyone of Bioware's team members. I consider ME 3 a great game. Artistic integrity of ME 3 is indeed a thing well done. Except for the ending, which is terrible for numerous reasons. There are plenty of those reasons, as well as alternate endings on this forums.
My point is, the ending doesn't need to be a result of balance between original idea and fan's feedback. Why? Because original idea is a piece of crap. Again, check the forums to know why.
Endings need a complete rewrite, not a compromise between a bad idea and a good idea. Why do it if you can just take a good idea?
So please, Bioware, change it completly. Or at the very least put back all the things that "fans don't need to know", because we actually need them.


Exactly.

BioWare, ME3 rocks, you guys rock, you did a bang up job overall.

Except for the ending. The ending sucks. It's amazingly bad.

Fix it. Pretty please?

#543
Archer

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When I first read that I was all but ready to dismiss that as more PR speak that basically says nothing.

However I took a breath and read it for a second time. To me it seems what will happen now is the endings as they are, are here to stay. What I think we will see next is some form of DLC that tries to make more sense of the ending to us as players. I DO NOT believe for a minute this will be the infamous Indoctrination theory. With no offence to those who support that theory I personally feel its grasping at straws. There was no master plan, no extra DLC ending plan, the plain and simple truth is the writers dropped the ball with the ending and made a mistake. They wrote what they felt was a good ending, in many ways I feel the ambiguity of that ending was deliberate to leave us unanswered questions, an almost "to be continued" moment to have us speculating and wondering what would be next for the Mass Effect franchise.

To my mind that's their greatest mistake, the ending was far too confusing that in honesty the only reaction we could have based on how well the trilogy has been done on the whole was to utter a collective WTF? It may also explain why they say they are surprised at our response, it could also explain Casey Hudson comments regarding a polarised ending- they wanted us to be fired up and speculating where the franchise would be headed next. IMHO if there WAS a master plan it was that, not indoctrination.

I would also like to comment on this specific remark by Dr Muzyka-

"Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary"

I can understand this to an extent and while some posts have been heated I believe for the most part the fans who want to see the end change have put their case across in a mature and polite manner. Sure there's been a few heated threads with pro end fans and anti end fans tearing into each other but for the most part it's been civil. IMHO  the worst negativity, childish and insulting behaviour has actually come from some of the gaming press. Some have reported objectively and remained neutral, some have supported us that end wasn't what it should be and some have resorted to some of the most outrageous and juvenile behaviour I have ever had the misfortune to witness. Both fans and developers should bear that in mind. Personally I won't be visiting certain sites in the future for gaming reviews based on this behaviour.

Also I would like to add I still stick to my guns regarding the promotional activity for the game, and just to reiterate this isn't a personal attack on Casey Hudson or Mike Gamble, but the simple and unavoidable truth is a lot of the advertising, marketing and developer interviews around this game were lies. That is something I find very hard to come to terms with. In relation to how the game actually ended some of the pre release developer statements regarding the endings never should have been made or issued. That single issue alone is the one thing that has really shaken my faith in Bioware. I have pretty much bought every Bioware game, because it's a Bioware game and because I had faith that everything they told me I would get pre release would be what I would get when I got my hands on the finished game. In all honesty if it hadn't been down to a lot of those statements I could honestly see myself forgiving the ending and chalking it up to blip in Biowares record. It's an issue I myself would love Bioware to comment on but I know from my own experiences working in marketing and management at a senior level, I'm not going to get that.

I do genuinely believe the team at Bioware are listening and I do genuinely believe that some form of DLC will come that looks at the ending. Will it change the ending? Honestly I don't believe it will. But if it clears up some of the gaping plot holes and leaves me with a better sense of closure I can except that. Let's be honest Lair of the Shadow Broker addressed the concerns of the Liara fans with her appearance in ME2, Legacy and MOTA also addressed fan feedback for DA2 as well, none of them fundamentally changing Biowares "vision" of the original product.

Will I buy Biowares games in the future? Yes I expect I will. But will I be placing pre orders and playing them from day one? Honestly, no I won't. I shall be waiting a lot further into post release before buying in future and will base my decision to buy on user reviews as I currently have no faith that Biowares marketing approach will be honest in regards to a game, and after the reaction of some of the gaming press I no longer feel a lot of them are objective enough in their reviews.

I hope to be proved wrong! The current Dragon Age thread gives me hope. The DA team are actively posting and responding to a lot of our feedback, even the negative stuff. Its why I do believe they listen to us and that they are interested in delivering the best product possible to their fans. But guys please please reign in the PR Machine. False promises don't make a great game.

It will be very interesting to see what April brings us. I look forward to hearing more.
Image IPB

Modifié par eveynameiwantisfekintaken, 21 mars 2012 - 06:38 .


#544
Guest_BrotherWarth_*

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I'm tired of hearing about "artistic integrity" and "games are art." First off, numerous sources indicate that the ending we got is not is not the ending they intended to make, so they compromised their "artistic integrity" to meet a deadline or to meet some unknown guideline. That is not art. That is a product. Second, they outright LIED about how the game would end. Casey Hudson specifically said the ending would not come down to choosing between A, B and C. That is EXACTLY what it came down to.
So when anyone from Bioware acts shocked over this response they need to stop pretending that ME3 is their best work and admit that they compromised one of the most important parts of the entire trilogy for reasons other than art.

#545
jsamlaw

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After reading the message, I get the impression that they will try to keep the endings intact while releasing something (DLC or otherwise) to fill in the plot holes that the endings created. In other words, don't expect Broken Steel DLC, expect a Mass Effect 3 comic book to explain the unexplainable.

Despite the poor ending to the Shepard trilogy, all 3 games were extremely enjoyable and the last two installments were top notch RPGs (up until the last 10 mins). If they began a new story with Mass Effect 4, I'd buy it. Before they move on to ME4, I hope there will be 2-3 substantial DLCs released to expand on the characters in the ME3 universe. I would love to see more of Jack, Garrus or Liara.

#546
Bradeh

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Don't give in to the indoctrination. Buying DLC to further explain this plot mess of an ending wouldn't be right. Don't slap yourself in the face and wallet with more fodder. Change or nothing.

Modifié par Bradeh, 21 mars 2012 - 06:34 .


#547
Matic1093

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When the DLC is released, and free, then I will forgive them.

#548
GIVic05

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Alethir wrote...

GIVic05 wrote...

He said, some are disappointed about the ending and that most are satisfied. Isn't the other way around? This sound like another PR remedy...


Its more likely a case of vocal minority on here and other forums vs larger majority that are either satisfied or don't care enough to come on here and voice their opinions. Hell I like the ending and have been arguing about plot holes etc on here a few times, but I can see how futile it is to do so. I've been called a Bioware lackey and a retard loads of times, so I can see why people who like the ending or don't care enough to post on here just simply don't bother. If you hate it you're more likely going to come on places like this and have a good vent. I've found over the past few years the forums I've been part of have just become havens of negativity a lot of the time.

Sorry people have call you names it's no nice. But those that are satisfied then need to be more vocal about it. Yea but few people are happy with the ending, 

#549
omegasama

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I am sorry, but as an working artist I call bull**** to the "artistic integrity" comment in this open letter. Artists working for money have to change their work all the time in order to please their customers. If the product you hand over to your customer is unsatisfactory you have to change or fix it, perhaps even redo it depending on what they dislike.

We, the fans, are those customers. And most of us are displeased (to put it lightly) with our product.

So go cry your crocodile tears somewhere else and do something about it instead.

#550
Mizar_Panzar

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From some of the leaked scripts and deleted scenes, I am convinced that the ending was rushed to meet a deadline. I'm glad that they are spending more time on it. And I will gladly spend 10$ on an ending better explained, more logical, and more related to player choices. Even if the current outcome (Shepard died, Mass relay gone) does not change.

Finally, thumb up for Bioware and thanks for the entire Mass Effect Franchise up to the last 10 minutes :-)