To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
#576
Posté 21 mars 2012 - 06:53
#577
Posté 21 mars 2012 - 06:54
Still. We'll see what comes.
#578
Posté 21 mars 2012 - 06:54
morrie23 wrote...
Don't set your hopes too high folks:
I don't care if they don't change the ending, all I want are answers. It's all I every wanted.
#579
Posté 21 mars 2012 - 06:56
#580
Posté 21 mars 2012 - 06:56
Thank you Bioware for everything you guys have done for us, making great games, and just generally being awesome. I hope to see and play more of your games in the future, especially Mass Effect.
Btw, to those demanding they alter/remove content, they don't have to alter or remove anything. There is something called DLC that can easily address our concerns. Also, don't expect them to come out and say exactly what they are doing. That would basically be spoilers.
Modifié par Jsxdf, 21 mars 2012 - 07:05 .
#581
Posté 21 mars 2012 - 06:56
ME3 seemed rushed to me as well, but more importantly I get this sense that we had to sacrifice a lot of content/development for other things, like varied dialogue strands that we may never see or the MP stuff. Artistry is just not on the map here. I teach university literature classes and all I do is analyze artistry everyday (okay 3 days a week, but still). The overall story arch of ME3 leaves more questions than answers. By the end of the "story" the protagonist is no longer consistent (lack of decision choices), the antagonist changes (reapers aren't bad guys, but star child is??), and the crisis--which we all thought would be this huge epic battle--turns out to be a "Let's Make a Deal"-esque decision followed by a sudden conclusion and no denouement. In other words, the structure of the story changes so dramatically that it feels as if we're suddenly playing a completely different game.
Better artistry would have resulted in stronger character development suggesting that the protagonist might be willing to entertain an idea like that proposed by the end antagonist and more forshadowing that could convey the impending sacrifice or change of antagonist.
#582
Posté 21 mars 2012 - 06:59
Heather Cline wrote...
I have some more to add.
Artistic integrity is a load of crap. There I said it. Just like someone else posted earlier. Artists in the past had to answer to their patrons. Without said patrons they wouldn't be considered the artists they are today. A Graphic Designer today has to answer to the client, to the person they work for. A client comes in and asks that a logo be made. They give you a rough sketch of what they want it to look like. You go and make that sketch a reality. Give it color, depth and life. The client returns and says, "No I don't like that color scheme and I don't like the font that you used. Change it." You don't tell your customer no. You tell them okay and come up with some different color scheme and font to get it closer to what they like. It's a back and forth.
Artistic integrity is only that you as an artist are making a work of art. Art can and will be changed several times before the final product. Even then the client may come back later on and demand changes. You as the original artist have to make those changes or lose that client's business. Why you may ask? Because they pay YOU to do the work and that money pays YOUR bills.
So the whole artistic integrity is crap. The whole "It's Art and shouldn't be changed" is a load of crap. I'm a Graphic Designer I know what artistic integrity is. Artistic integrity is having the integrity to not do a half assed job when making a logo, business card, poster, website, whatever have you. That is artistic integrity. Art changes based on the customer, based on the person asking you to make it.
Video games are not considered art. Are they a way to convey an idea? Yes. Are they subject to change? Yes. Are they set in stone? No. Are they like a painting from Van Gough or from Michael Angelo? No.
When doing a painting you cannot alter it after it's been done. It's on the canvas and cannot be changed. The only way to really change it is to redo the entire piece. Same with a statue or some dinner ware. You'd have to redo the entire piece to change it. That is the unchangeable art.
Changeable stuff is like video games. They can be changed, they can be altered. We have proof of this with Fallout 3. With DLC adding or changing the story as it evolves.
One other thing that someone else mentioned that is also a distinct lack of effort was the unveiling of Tali's face. You took a image and photoshopped it. Seriously, that's lazy. I could do better and I know I can. Heck there is a youtube video of someone who did a better job with that photoshop. Also there was someone who did a artistic rendering of what Tali looked like and her husband did a 3D rendering. This reeks of laziness on the ME team and Bioware over all.
I've never seen such disregard for standards in a long time. Now however I'm seeing it and it sickens me.
Wery well said! I agree 100%
Ofc the lapdogs at IGN will never admit to this. No matter how good you argue for something the dollar bills will always cloud their judgement.
#583
Posté 21 mars 2012 - 06:59
#584
Posté 21 mars 2012 - 07:00
.. providing more clarity for those seeking further closure to their journey.
Further closure? There was none. But I'm glad it's being addressed.
Now the question is, what will it cost? I have no problem paying for addition content but I hope we don't have to pay for a proper ending.
#585
Posté 21 mars 2012 - 07:01
morrie23 wrote...
Don't set your hopes too high folks:
See, this is not acceptable. More explanation will not make these endings better. If anything we'll just understand more of how bad they are.
#586
Posté 21 mars 2012 - 07:01
"I urge you to do your own research: play the game, finish it and tell us what you think."
How are we supposed to "play the game" WITHOUT OUR SHEPARD? Resolve the face import issue already!
"Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it."
Was it really that hard to predict that, after spending years with their favourite characters and personal hero, people would want a conclusive and coherent happy ending at least as a possible option?
"We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary."
I wonder, what is meant by "destructive commentary". Is he referring to the collective protest initiatives? to the calls to boycott or return Bioware products? Cause I didn't see anything particularly "destructive" on this forum.
Overall, I'm pleased with the message. It shows that the outbreak of fan discontent really shook up Bioware. They couldn't ignore it or hide behind "perfect critical ratings" (which are themselves a joke, since apparently almost none of the critics played with an ME1-ME2 Shepard to experience the face issue, and apparently very few of them played the entire game through to the endings). And certainly, it gives us hope for a resolution to our problems.
I have to add that, while I'm being critical and skeptical in this particular case, I remain a fan of Bioware and a fan of the Mass Effect series. Games, like any products, are prone to have problems or defects. Thankfully, these problems can be addressed, and hopefully will be addressed soon.
Cheers.
Modifié par Malcroix, 21 mars 2012 - 07:02 .
#587
Posté 21 mars 2012 - 07:01
Also like some have said, the last thing you see is a text message talking about DLC and to me if anything needs to be removed it is that. To me its a big slap in the face, muhahaha bought and beat our game!? Spend some more money!
Modifié par SillyNydia, 21 mars 2012 - 07:02 .
#588
Posté 21 mars 2012 - 07:02
Shephard Out
#589
Posté 21 mars 2012 - 07:02
Modifié par cyborg2501, 21 mars 2012 - 07:02 .
#590
Posté 21 mars 2012 - 07:04
#591
Posté 21 mars 2012 - 07:04
#592
Posté 21 mars 2012 - 07:06
#593
Posté 21 mars 2012 - 07:06
Heather Cline wrote...
I have some more to add.
Artistic integrity is a load of crap. There I said it. Just like someone else posted earlier. Artists in the past had to answer to their patrons. Without said patrons they wouldn't be considered the artists they are today. A Graphic Designer today has to answer to the client, to the person they work for. A client comes in and asks that a logo be made. They give you a rough sketch of what they want it to look like. You go and make that sketch a reality. Give it color, depth and life. The client returns and says, "No I don't like that color scheme and I don't like the font that you used. Change it." You don't tell your customer no. You tell them okay and come up with some different color scheme and font to get it closer to what they like. It's a back and forth.
Artistic integrity is only that you as an artist are making a work of art. Art can and will be changed several times before the final product. Even then the client may come back later on and demand changes. You as the original artist have to make those changes or lose that client's business. Why you may ask? Because they pay YOU to do the work and that money pays YOUR bills.
So the whole artistic integrity is crap. The whole "It's Art and shouldn't be changed" is a load of crap. I'm a Graphic Designer I know what artistic integrity is. Artistic integrity is having the integrity to not do a half assed job when making a logo, business card, poster, website, whatever have you. That is artistic integrity. Art changes based on the customer, based on the person asking you to make it.
Video games are not considered art. Are they a way to convey an idea? Yes. Are they subject to change? Yes. Are they set in stone? No. Are they like a painting from Van Gough or from Michael Angelo? No.
When doing a painting you cannot alter it after it's been done. It's on the canvas and cannot be changed. The only way to really change it is to redo the entire piece. Same with a statue or some dinner ware. You'd have to redo the entire piece to change it. That is the unchangeable art.
Changeable stuff is like video games. They can be changed, they can be altered. We have proof of this with Fallout 3. With DLC adding or changing the story as it evolves.
One other thing that someone else mentioned that is also a distinct lack of effort was the unveiling of Tali's face. You took a image and photoshopped it. Seriously, that's lazy. I could do better and I know I can. Heck there is a youtube video of someone who did a better job with that photoshop. Also there was someone who did a artistic rendering of what Tali looked like and her husband did a 3D rendering. This reeks of laziness on the ME team and Bioware over all.
I've never seen such disregard for standards in a long time. Now however I'm seeing it and it sickens me.
Thank you! This is what I tried to say with my limited vocabulary.
#594
Posté 21 mars 2012 - 07:07
If they are going to release content that takes place before the ending then they should not even bother, no matter what happens, what you do in that dlc is futile.
If you pay for this dlc that takes place before the ending then your just wasting money. The ending just shows that Mass Effect is finished. It's over.
The positive side me is happy about dlc.
#595
Posté 21 mars 2012 - 07:08
im commander shep wrote...
Wow, Maybe bioware are listening.
Shephard Out
They don't listen. They only react to threats to their monetary stream, and reply with vaugeness and PR statements giving easily deceived fans the illusion of listening to their concerns.
Remember, they scrapped whatever ending they did in december with the A,B,C endings we got. Huge plot holes making no sense to the theme of the entire ME series. They said our choices in the series will effect the outcome. It didn't, we got that bullsh**t emotionless starchild crap.
#596
Posté 21 mars 2012 - 07:10
For the n-th time already was mentioned a closure, that would be added to our jorney. It's good, since everyone would like to know what happened to their crew, LI, and the galaxy itself.
But It Is Not The Main Reason Why Fans Are So Unhappy.
The reason is that your endings violate very important things of ME universe, like lore and logic. This is what everyone wants to see fixed. Post-ending info would be nice, sure, but it is the ending itself that bothers all of us.
#597
Posté 21 mars 2012 - 07:11
Lparsons7641 wrote...
We get it, the gaming "journalists" that get paid for good reviews love it. We know. Enough. That doesn't mean the rest of us are wrong. Or stupid. Just because I don't have a blog.
If pointing to IGN review score is your first instinct you've lost it.
Indeed.
The gaming press largely missed the boat, the point, and the target on this one. Big shock.
#598
Posté 21 mars 2012 - 07:11
$60k given to a charity is destructive?
Thanks for the middle finger as you cash your check.
#599
Posté 21 mars 2012 - 07:12
Ronin1325 wrote...
morrie23 wrote...
Don't set your hopes too high folks:
See, this is not acceptable. More explanation will not make these endings better. If anything we'll just understand more of how bad they are.
It's not acceptable to me either. I would like to see an additional, non-suicidal ending so replayability of the entire trilogy is possible. As it stands now, I finished my playthrough of ME3 and shelved it (along with 1 and 2) because to replay any of them just feels hollow and futile. I think they should keep the ones they have (with much better implementation), but add an additional option. Just my opinion.
#600
Posté 21 mars 2012 - 07:12





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